Snorkack
Arcane
The Half Life 2 thread made me think a bit. Throughout my career in gaming there were a few games that were highly anticipated and conceived with great praise but left a bitter taste of disappointment in my mouth.
Just wondering what your biggest let-downs have been. I'm not talking about those high profile failures where the trainwreck could be seen miles ahead (Nomanssky, Nu Duke Nukem,...).
Here's mine:
3. Might&Magic X Legacy
Despite Ubisoft being the publisher, everything the Limbic guys showed off got me hooked right from the first trailer. And while I appreciate that they indeed developed a cRPG tailored towards the older hardcore player, it didn't turn out to be the game I had expected, or had hoped for. The obvious lack of budget aside, it just wasn't what defined the M&M series for me at all. You can't hold down a button and mow through hundreds of trashmobs in seconds anymore. Now every encounter takes ages: First you have to endure the slow enemy movement until you are in close combat, then you have to chip away their bloated health bar.
Instead of a huge world to explore right off the bat you are confined to tiny maps that feel like they're the size of my front yard, plus, the first third of the game is strictly linear.
2. Diablo 2
I must be one of those two guys that didn't play Diablo for grinding farm in multiplayer but for the tension. D2 clearly wasn't made for me in mind. It felt like an overengineered project, that wasn't the result of a creative vision but of numerous market studies.
Anyways, I was annoyed by this game. Why are there people/critter following me? I want to explore dark caverns and tombs on my own! Speaking of which - why am I outside in the countryside 90% of the time and why are all indoor areas brightly lit? Environments were inviting rather than hostile. And what's with those stupid esoteric story bits everywhere? I just wanna explore hell and kick Diablo's ass!
1. The N64
I grew up with NES and Super NES. When the N64 was announced, I was super-hyped! I had a promo VHS where they showed bits of Mario 64, Wave Racer and some other launch titles. I watched that tape easily a hundred times and begged my mom to preorder one for me, which she eventually did.
I ended up owning three games for the N64: Mario 64, Zelda OoT and Mario Kart, none of which I remember too fondly. Especially Zelda OoT - SNES Zelda is probably one of my favourite games of all time and I found the transition to 3D godawful. Never made it past the 4th temple or so. Similar with a lot of other franchises I loved - they either were inferior to their (S)NES precursors (Starfox, Mario, MarioKart), or there wasn't an N64 entry at all (Metroid, Street Fighter, Mega Man), which was actually for the better, I guess. Also on the SNES I first came in touch with cRPGs like Eye of the Beholder and Might&Magic 2 (Albeit those ports already suffered from console decline, as I now know). What did the N64 offer? Quest 64.
Fuck this console, seriously! Why is it so loved? There are maybe 5 games I could recognize as classics, two of them aged horribly (Tried to play goldeneye the other day. Lol those controls and render distance :D )
Just wondering what your biggest let-downs have been. I'm not talking about those high profile failures where the trainwreck could be seen miles ahead (Nomanssky, Nu Duke Nukem,...).
Here's mine:
3. Might&Magic X Legacy
Despite Ubisoft being the publisher, everything the Limbic guys showed off got me hooked right from the first trailer. And while I appreciate that they indeed developed a cRPG tailored towards the older hardcore player, it didn't turn out to be the game I had expected, or had hoped for. The obvious lack of budget aside, it just wasn't what defined the M&M series for me at all. You can't hold down a button and mow through hundreds of trashmobs in seconds anymore. Now every encounter takes ages: First you have to endure the slow enemy movement until you are in close combat, then you have to chip away their bloated health bar.
Instead of a huge world to explore right off the bat you are confined to tiny maps that feel like they're the size of my front yard, plus, the first third of the game is strictly linear.
2. Diablo 2
I must be one of those two guys that didn't play Diablo for grinding farm in multiplayer but for the tension. D2 clearly wasn't made for me in mind. It felt like an overengineered project, that wasn't the result of a creative vision but of numerous market studies.
Anyways, I was annoyed by this game. Why are there people/critter following me? I want to explore dark caverns and tombs on my own! Speaking of which - why am I outside in the countryside 90% of the time and why are all indoor areas brightly lit? Environments were inviting rather than hostile. And what's with those stupid esoteric story bits everywhere? I just wanna explore hell and kick Diablo's ass!
1. The N64
I grew up with NES and Super NES. When the N64 was announced, I was super-hyped! I had a promo VHS where they showed bits of Mario 64, Wave Racer and some other launch titles. I watched that tape easily a hundred times and begged my mom to preorder one for me, which she eventually did.
I ended up owning three games for the N64: Mario 64, Zelda OoT and Mario Kart, none of which I remember too fondly. Especially Zelda OoT - SNES Zelda is probably one of my favourite games of all time and I found the transition to 3D godawful. Never made it past the 4th temple or so. Similar with a lot of other franchises I loved - they either were inferior to their (S)NES precursors (Starfox, Mario, MarioKart), or there wasn't an N64 entry at all (Metroid, Street Fighter, Mega Man), which was actually for the better, I guess. Also on the SNES I first came in touch with cRPGs like Eye of the Beholder and Might&Magic 2 (Albeit those ports already suffered from console decline, as I now know). What did the N64 offer? Quest 64.
Fuck this console, seriously! Why is it so loved? There are maybe 5 games I could recognize as classics, two of them aged horribly (Tried to play goldeneye the other day. Lol those controls and render distance :D )
Last edited: