MLMarkland
Arcane
Choices & Consequences
British controlled Cairo during mid-WW1 as a T.E. Lawrence type character with connections to the british and pull in the (arab) militia world. Cairo would be an Athkatla-style hub [BG2] where you engage in political intrigue, detailed quests, but have a small retinue of troops ala JA2 and engage in Silent Storm-style combat with fully destructible environments, with an overworld map of the sinai and levant similar to Fallout 1/2.
I can see this if done well selling 100,000 to 250,000 copies in the first fiscal year — so it would just be a matter of scope and execution. Dig the idea.You touched on it with a few of the options involving historical people and institutions, yet short of the disastrous Interplay title Lionheart, historical fiction is really untouched by cRPGs in any meaningful way.
Here's my pitch:
British controlled Cairo during mid-WW1 as a T.E. Lawrence type character with connections to the british and pull in the (arab) militia world. Cairo would be an Athkatla-style hub [BG2] where you engage in political intrigue, detailed quests, but have a small retinue of troops ala JA2 and engage in Silent Storm-style combat with fully destructible environments, with an overworld map of the sinai and levant similar to Fallout 1/2.
Non-combat town exploration / questing is done via third-person over the shoulder perspective, dialogue is cinematic in camera work yet with real dialogue trees - not dialogue scrub brush like we get these days. Actual combat causes the pull-back of the camera to proper isometric / silent-storm style presentation and goes heavy on the tactics side with fully destructible environments, sound locators, ballistic simulation etc. All or almost all combats would need to be set-piece style for this to work.
It's the environment, ww1-era levant, that I find so compelling. So many different factions vying for regional control, while a greater conflict continues on outside of everyone's immediately reality yet always present. The limited communication and logistics possible due to ww1-era wired/wireless technology makes for fantastic possibilities with narrative and story. It's got it all for dramatic story telling and a great, satisfying cRPG.
yes, I am a huge lawrence of arabia fan
It would sell 13 copies.
That historical backdrop and setting is my bugaboo for reasons I could go on and on about, but lots of others would work as well. I think the magic would be mixing a proper cRPG town/hub and quest structure with modern expectations like TPP camera and cinematic dialogue presentation, and then go full strategy mode in the JA2 / Fallout-style world map, and full Silent Storm during combat.
$2M - $3.25M production budget.I can see this if done well selling 100,000 to 250,000 copies in the first fiscal year — so it would just be a matter of scope and execution. Dig the idea.You touched on it with a few of the options involving historical people and institutions, yet short of the disastrous Interplay title Lionheart, historical fiction is really untouched by cRPGs in any meaningful way.
Here's my pitch:
British controlled Cairo during mid-WW1 as a T.E. Lawrence type character with connections to the british and pull in the (arab) militia world. Cairo would be an Athkatla-style hub [BG2] where you engage in political intrigue, detailed quests, but have a small retinue of troops ala JA2 and engage in Silent Storm-style combat with fully destructible environments, with an overworld map of the sinai and levant similar to Fallout 1/2.
Non-combat town exploration / questing is done via third-person over the shoulder perspective, dialogue is cinematic in camera work yet with real dialogue trees - not dialogue scrub brush like we get these days. Actual combat causes the pull-back of the camera to proper isometric / silent-storm style presentation and goes heavy on the tactics side with fully destructible environments, sound locators, ballistic simulation etc. All or almost all combats would need to be set-piece style for this to work.
It's the environment, ww1-era levant, that I find so compelling. So many different factions vying for regional control, while a greater conflict continues on outside of everyone's immediately reality yet always present. The limited communication and logistics possible due to ww1-era wired/wireless technology makes for fantastic possibilities with narrative and story. It's got it all for dramatic story telling and a great, satisfying cRPG.
yes, I am a huge lawrence of arabia fan
It would sell 13 copies.
That historical backdrop and setting is my bugaboo for reasons I could go on and on about, but lots of others would work as well. I think the magic would be mixing a proper cRPG town/hub and quest structure with modern expectations like TPP camera and cinematic dialogue presentation, and then go full strategy mode in the JA2 / Fallout-style world map, and full Silent Storm during combat.
A very unexplored genre. All other forms of art and entertainment have notable political entrants, except games outside of more traditional turn based tactical games and war games.muh polotical rpg
Mafia but RPG would be dope.
Advice ignored.RPGs are mostly fantasy because people play them to escape their daily lifes. I'd be surprised if that many people would be interested in non-fantasy political RPG. ALso with some of the topics you listed you are bound to piss people off.
my advice, keep the setting fictional and avoid triggering people.
yeah, I'm genuinly curious to see how that goes.I’d rather have 33% of TAA passionate about a unique project and 33% angry and 33% not caring, than 100% of people not caring, or 50% of the people with low intensity interest.
Thanks for giving it a shake. How many non-marketing man hours did you assume for the 2-3.25MM range?$2M - $3.25M production budget.
$1M marketing.
My Idea Guy Autism has always had something to do with Berlin during the Cold War and working between the two sides as a low level spy, with the wall being a major obstacle and the difference between a safe zone vs know your friends zone. Some sort of first or third person RPGlite like STALKER where you start off just leaving dead drops.
I’d say gamers who played NAZIs in WW2 and OpFor in Arma (literally opposition force to NATO) and Middle East terrorists in various shooters will be able to cope.yeah, I'm genuinly curious to see how that goes.I’d rather have 33% of TAA passionate about a unique project and 33% angry and 33% not caring, than 100% of people not caring, or 50% of the people with low intensity interest.
"First-person shooter RPG in which you fight for Ukraine or Russia"
I hope you have 2FA enabled