Do you have any examples of wargames that actually accomplish replicating history? Minus Garry games of course.
No game is perfect, but that's is why I wrote earlier this engine was not made for WW1. Strategic Command: War in Europe works much better, imo, and it replicates the gist of WW2 fairly well. Not all of it, mind you, there's some caveats, but by and large, I think it's much more successful than SCWW1.
Beyond that, my favorite wargame is probably Ageod's American Civil War (the first one, I prefer the stylish hand-drawn map to the bland 3Dish map of the sequel). Won that game multiple times as both the Union as well as the Confederates. The letter have a suitably harder time and can only really hope to win by "gaming the system" - for example by winning a very early decisive victory before the union can bring their greatest strengths into play.
But that was exactly what Russia did. Battle of Tannenberg stoped them in the north and they did progress into Austria occupying in the end most of Galizia and were only repelled at the Carparthia mountain line. In reality Germans had enough advantage in quality of troops and leadership (hence Tannenberg battle) that they could hold in the east even being outumbered and Austro-Hungary had to retreat some and use terrain to their advantage. However the concept that Germany need to go very fast in the west because the Russians will advance as quicqly as possible is historical. This is where the plan to abandon Eastern Prussia was considered - to buy time at the cost of some relatively unimportant terrain. Have you tried to do it and see if it would work? Go all west and let Russians advance? Or is Russia so much overpowered/too fast?
Like I wrote earlier, 1UPT makes any sort of rapid advance an impossibility. Early on, troops are too weak for it to be realistic to remove them from the game in a timely manner, later on, troops are more powerful, but so are defenses and artillery.
You can later gain some ground by amassing artillery, which can be devastating, but you'll then advance into unfavorable positions you have to defend against the equally powerful enemy troops and artillery.
In the very late war, tanks can make a difference, but they are obviously very late game tech and severely limited in number.
To sum things up, no, I don't think a tactic like that has any hope of succeeding in this game.
Strategic Command is a good game, especially with that counter and map mod.
I agree, I didn't want to imply the game isn't fun (if you enjoy hex wargames like that, obviously).