MoLAoS
Guest
Fucking AI colonized a holy world that I could got first but didnt wanna die. Fallen Empire won't attack them...
Would love to play, but don't have the time for now, maybe in a few weeks if there is another oneJust reminding that there's a Codex MP game being setup and we need 1-2 more people more ideally.
Can your empire survive in the Codex galaxy? JOIN NOW
:russia:
We have space jews and space muslims but no space nazis or space soviets yet.
Nobody knows what "collectivist" is supposed to represent, least of all Paradox.We have space jews and space muslims but no space nazis or space soviets yet.
If you want space soviets just play as a collectivist. I think that's the equivalent anyways but I could be wrong...
Just reminding that there's a Codex MP game being setup and we need 1-2 more people more ideally.
Can your empire survive in the Codex galaxy? JOIN NOW
:russia:
I've been rolling over everyone with ships loaded with nothing but lasers so I'm not really buying that you have to mix up your fleet to be effective. I just scrap the old models when I research a bigger ship type and pump those as the ships seem to get exponentially better while making the smaller models obsolete. Just make sure you have deflectors, armor and regenerative hulls and you can eat up any kind of damage no problem.
When you get declared on you can select war goals.So bros I have a question about negotiations. When some race attacks me, and I'm winning the war. I'm occupying their planets how can I as a defender take those planets. When I open the negotiations tab I only have options like status quo, unconditional surrender etc. But I can't ask for all those planets/system I conquered. What gives.
Corvettes are the most OP ships. Large ships can't hit them
Missiles are definitely the best weapon though. At least I've never seen an AI deploy much point defense and 100% accuracy is a huge advantage over those shitty non-homing weapons.
Corvettes are the most OP ships. Large ships can't hit them
I'm pretty sure it's the weapon slot that decides what can be hit. And destroyers and cruisers have way more (S) weapon slots than corvettes, if you pick the right modules.
Meaning, my anti-corvette destroyers will mop the floor with x2 their number in corvettes, with no serious issue. And corvette swarms tend to lose effectiveness pretty quickly, because they're so individually easy to knock out. Destroyers/cruisers have way more staying power.
Nonetheless, the fact that each ship size still has a role to play even in the late game is a boon, not a problem.
Missiles are definitely the best weapon though. At least I've never seen an AI deploy much point defense and 100% accuracy is a huge advantage over those shitty non-homing weapons.
AI does employ PDS, depending on availability. The tech itself often doesn't become available until you fight missile equipped opponents, though.
Energy can be tight from when your fleets are in orbit versus when they're fighting.This game needs a buyout option to spend excess minerals and space cash. Once you hit cap with these resources you practically never run out of them.