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Stellaris - Paradox new sci-fi grand strategy game

Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
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DiNMRK
Robot fun things has a chance to trigger depending on how many are in the galaxy, AI empires included.

If your fallen empire is friendly, either declare it rival or check their ethos to figure out how go piss them off. If robots don't do it, it's either taking their holy worlds or having many slaves. There is a bit of a lull i in the mid game before one of the cataclysm events trigger
 

Quigs

Magister
Joined
Sep 16, 2003
Messages
1,392
Location
Jersey
There isn't a fun reason to go to expand though. That's kind of my issue. Previous Paradox games, you'd conquer, place someone in charge, and they'd go build and conquer for you while you went and did something else. With the abstract 'sector' idea, you get the worst of both worlds. You don't gain the full benefit from resource exploitation, yet you still have to give the new worlds attention because the AI just won't do anything. The Warlord of the Dieron district will never go to war with anyone. Will never defend anything. Will never take care of the small picture so that I can concentrate on the larger one, and the larger picture isn't fleshed out enough to want to focus on anyway.

It's still a Clausewitz engine game, they just removed the most useful portions of it.
 

MoLAoS

Guest
Can someone help me with orbital bombardment? I thought I'd give the game another shot but even though I have 17 vettes in orbit the fortifications won't reduce which means even with 7 armies to 3 I can't fucking win the fight because of damage reduction.
 

Quigs

Magister
Joined
Sep 16, 2003
Messages
1,392
Location
Jersey
Gotta right click the planet with the fleet. Make sure your stance is set and bombardment tab set properly on the fleet.
 

MoLAoS

Guest
Gotta right click the planet with the fleet. Make sure your stance is set and bombardment tab set properly on the fleet.
I right click the planet and my fleet arrives and is listed as in orbit. My bombardment tab appears to be set to limited. My stance is set to passive.
 

MoLAoS

Guest
They all do. The lowest it can be restricted to is light.
Its set to limited. I'm not allowed to use full. I just tried it again on a different planet, its still not working. If it had worked the first time I woulda won the war by now but no. Is there some special button I have to click? I'm in orbit with both a warfleet and a transport fleet. I can attack if it I want but I don't because fucking fortifications. How does it work? Is there anything besides being in orbit with bombardment set to limited or light?
 

Quigs

Magister
Joined
Sep 16, 2003
Messages
1,392
Location
Jersey
Step by step on how I've bombarded before.

1. Clicked on fleet to select fleet. Made sure it was aggressive and set to bombard. (Aggressive probably not a requirement, but it's how I roll.)
2. Right clicked the planet I wanted to bombard.

You keep saying orbit, which makes me think you're doing something weird, since my attacking fleet doesn't enter orbit, which is indicated with the green orbit icon for the fleet. Instead it bombards, which gives the fleet it's own bombarding icon.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,103
I had a problem with bombardment as well. It worked fine for the first time, but enemy fleet attacked mine and it took a while to get rid of them so the fortifications basicly went up again. After that I couldn't do anything to bombard 'em. Right clicking just sent my ships into orbit and... Yeah. That was basicly it.

Might be an occasional bug.
 

MoLAoS

Guest
I restarted the game to try and fix the issue. I'm still stuck in orbit. It's my own planet but its been occupied by an enemy. Anyways I right click it over and over with aggressive and it just keeps setting me in orbit.
 

Quigs

Magister
Joined
Sep 16, 2003
Messages
1,392
Location
Jersey
Own planet? Known issue. Presumably a bug, but maybe they don't think you should bomb your own planet?
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Random tech aside, is starting rivalries left and right the only way to get influence? Expanding feels so brutally slow, not being able to mine and observe things outside of your borders is incredibly annoying, all interesting stuff is out there somewhere, unreachable for the time being. I've been playing all day (more or less) and I feel like i'm nowhere close to midgame even. Not because I was incredibly busy micromanaging my fleets, economy and such, but because everything takes ages to complete, even on the fastest speed.
 

Got bored and left

Guest
Random tech aside, is starting rivalries left and right the only way to get influence? Expanding feels so brutally slow, not being able to mine and observe things outside of your borders is incredibly annoying, all interesting stuff is out there somewhere, unreachable for the time being. I've been playing all day (more or less) and I feel like i'm nowhere close to midgame even. Not because I was incredibly busy micromanaging my fleets, economy and such, but because everything takes ages to complete, even on the fastest speed.
Democracies can get a lot of influence by completing ruler mandates (essentially, whatever the new prime minister promised the voters, for example building a bunch of mining stations). Haven't played enough to know if there are other methods. By and large, influence seems to be designed to be in relatively short supply.
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Well that's annoying as shit then, since in DW (which stellaris copied in a lot of ways) the only time you had nothing to do is a pre-warp start (when you are just waiting for research to complete). Here i'm just sitting, doing nothing at least 50% of the time or just managing science vessels, since for some weird reason they can't auto-explore and you have to do it manually (on a scale of sector, not system). It gets old pretty fast.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,103
Well that's annoying as shit then, since in DW (which stellaris copied in a lot of ways) the only time you had nothing to do is a pre-warp start (when you are just waiting for research to complete). Here i'm just sitting, doing nothing at least 50% of the time or just managing science vessels, since for some weird reason they can't auto-explore and you have to do it manually (on a scale of sector, not system). It gets old pretty fast.

Remember to shift+click to query more systems in advance instead of clicking one by one. Thing is, science ship AI is braindead and if you set them on "evasive" when in sight of enemy, they will just run away to the nearest system and you have to get back to them (which is annoying) and if you get them to passive... Well, goodbye 5 star scientists! ^^
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
Bought it for a pittance from a source, having fun purging xenos and invading so far.

Might go down the road of AI for ITZ. So far it's fun and moddable.
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
956
I have no idea what to do in this game, I can kill anyone on the spot, noone wants to ally with me because they are all librul democracies, so i just roflstomp shit and turn them into shitty sectors i have no control over.

Man this game is boring. Red crystal collecting sim 2016.
 

Ludovic

Valravn Games
Developer
Joined
Mar 7, 2016
Messages
71
Location
The Cold North
Having pretty good fun with the game. Micromanaging the construction and science ships slows down the early-mid game a lot, quests seem pretty buggy, and had a some other random bugs. Game is stable and fun, though. Would like better UI for getting an overview of my pops, the planet limit is really low, and sectors a bit too hands-off/passive. Diplomacy is very primitive, but hey this is just the start. Looking forward to seeing where this game goes. So far I got my money's worth of entertainment and great content, and will probably play this a lot more. I can recommend this to people who like grand strategy games or simplistic 4x - and don't expect a space war sim or a micromanagement game. The game really doesn't want you to have the ability to optimize all planets in your empire.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,245
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Need some help. One of my planets all of a sudden belongs to an alien race. The planet is in the middle of my empire. Is this a bug or have I missed something? According to the information the planet still belongs to me, but on the map it says it belongs to an alien race. Under the empire tab that race is now included in my empire. Wtf is going on? Funny thing also it is still controlled by a human governor (me) and I can still build stuff on the planet. Have I been infiltrated or is this some kind of serious bug?
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,011
Need some help. One of my planets all of a sudden belongs to an alien race. The planet is in the middle of my empire. Is this a bug or have I missed something? According to the information the planet still belongs to me, but on the map it says it belongs to an alien race. Under the empire tab that race is now included in my empire. Wtf is going on? Funny thing also it is still controlled by a human governor (me) and I can still build stuff on the planet. Have I been infiltrated or is this some kind of serious bug?

Do you have migration allowed in your empire policies (F1)? Are the aliens from a rival empire or some planet under your control?


I had some unhappyish workers in my capital, enslaved them and they became happier. Now that's a good prole! :mrpresident:
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,245
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I have open migration. Anyway it fixed itself somehow I guess. I got the planet back when one alien population thingy all of a sudden popped up on it.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,245
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Btw, with that. How do I encourage my race to settle on other planets that belongs to foreign empires?
 

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