Maybe it's because I'm using a "trial" (ahem) version, but the militaristic government versions are completely wrong.
So, a military republic, where citizenship is gated by military service, that is, you only get to vote if you risk your life for the state, can't be collectivist. On the other hand, a military dictatorship, where one bloke/blokette rules because he/she has the army behind, cannot be individualistic. But the republic gets to be as individualistic as it wants, and the dictatorship as collectivist as you please. What.
And that's without mentioning the fact that the gated nature of citizenship in the military republic doesn't get simulated at all. Policies only apply by species. I want my citizens apart from the plebs, dammit!
Another thing that I find odd is that you cannot zoom out of a system directly into the galaxy map, which would seem the most logical way to do this.
Other than that, I find myself quiet enjoying this. It's like a poor man's (I mean casual) Distant Worlds. You don't need to worry about supply lines, all your resources magically teleport to an imaginary warehouse, and you can't assign missions from the fleet selection panel (HUGE mistake, maybe their UI guy should go back to DW). Someone has also mentioned GalCiv, it's also a poor man's GalCiv (not that GalCiv was that hardcore to begin with), and all that about sectors and governors sounds very much like what they wanted to do in SotS II with provinces, although I'm not at that stage yet.
Right now it feels a bit more hands on that DW, but that's probably because I haven't even started colonizing, as soon as I have a couple of planets I see this becoming a micromanaging madness without some automatization.
So, I still need to delve, but right now it seems a relatively casual but fun 4x.