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Stellaris - Paradox new sci-fi grand strategy game

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
I'm trying to figure out a way to make this re-playable but I can't. In EU4 there were different modifiers with different strategies coming out of that but this game doesn't have that. Stupid Ideologies aren't half as varied as national ideas.
Hmm. Randomized map, techs, races, events, different strat depending on FTL method. That should keep folks going for a while...


No mapmode, especially for diplo, is melting my brain though. Sorting out who's allied, federerated, rival and whatnot is a nightmare later on.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
Maybe it's because I'm using a "trial" (ahem) version, but the militaristic government versions are completely wrong.

So, a military republic, where citizenship is gated by military service, that is, you only get to vote if you risk your life for the state, can't be collectivist. On the other hand, a military dictatorship, where one bloke/blokette rules because he/she has the army behind, cannot be individualistic. But the republic gets to be as individualistic as it wants, and the dictatorship as collectivist as you please. What.

And that's without mentioning the fact that the gated nature of citizenship in the military republic doesn't get simulated at all. Policies only apply by species. I want my citizens apart from the plebs, dammit!

Another thing that I find odd is that you cannot zoom out of a system directly into the galaxy map, which would seem the most logical way to do this.

Other than that, I find myself quiet enjoying this. It's like a poor man's (I mean casual) Distant Worlds. You don't need to worry about supply lines, all your resources magically teleport to an imaginary warehouse, and you can't assign missions from the fleet selection panel (HUGE mistake, maybe their UI guy should go back to DW). Someone has also mentioned GalCiv, it's also a poor man's GalCiv (not that GalCiv was that hardcore to begin with), and all that about sectors and governors sounds very much like what they wanted to do in SotS II with provinces, although I'm not at that stage yet.

Right now it feels a bit more hands on that DW, but that's probably because I haven't even started colonizing, as soon as I have a couple of planets I see this becoming a micromanaging madness without some automatization.

So, I still need to delve, but right now it seems a relatively casual but fun 4x.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Everything I am reading here just enforces my decision to wait x months until the whole thing is improved.
 

MoLAoS

Guest
I'm trying to figure out a way to make this re-playable but I can't. In EU4 there were different modifiers with different strategies coming out of that but this game doesn't have that. Stupid Ideologies aren't half as varied as national ideas.
Hmm. Randomized map, techs, races, events, different strat depending on FTL method. That should keep folks going for a while...
No mapmode, especially for diplo, is melting my brain though. Sorting out who's allied, federerated, rival and whatnot is a nightmare later on.

Races don't mean anything! Even planet types don't actually mean anything. I have had the same events most of the time. Random maps are mostly meaningless. Its almost all a bunch of cosmetic bullshit. The events don't really change much its all about totally unimportant pictures and writing.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
There comes a point a few hours in where suddenly there doesn't seem to be any more content and you end up spending months on end just waiting for things to build or resources to pile up. The AI Empires completely suck as well, even the militant expansionist totalitarian warmongers absolutely never provoke you in any way or strike first, in my experience so far if anyone's starting a war (ie making things interesting) it has to be me.

Thinking about starting again with a radically different species (my current species are pacifist individualistic democrats) to see if playing as a maniac gets things moving quicker. Also thinking about trying with a smaller galaxy, the normal sized one feels a little too empty since habitable/mineable/populated worlds aren't especially common.
 
Joined
Mar 3, 2010
Messages
9,309
Location
Italy
wtf is this 5 planets max shit? i'm up to battleships through the tech tree but still nothing about being able to colonize more without malus.
 

Alfgart

Augur
Patron
Joined
Feb 7, 2006
Messages
410
Divinity: Original Sin 2
Game is pretty good but for me it lacks that sense of massive empires with hundreds of ships and fleets. Distant Worlds is better
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,245
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Anyone else having trouble with that other races are starting right next to you? Only started 2 galaxies so far... but both of them had me crowded with aliens all around me. I'm playing on the largest map, and already there are two different races right next to me that have already formed an alliance.
 

Inspectah

Savant
Joined
Jun 29, 2015
Messages
468
Anyone else having trouble with that other races are starting right next to you? Only started 2 galaxies so far... but both of them had me crowded with aliens all around me. I'm playing on the largest map, and already there are two different races right next to me that have already formed an alliance.
Same for me, two starts on the biggest maps, squeezed between three aliens both times
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,891
Location
Lulea, Sweden
Anyone else having trouble with that other races are starting right next to you? Only started 2 galaxies so far... but both of them had me crowded with aliens all around me. I'm playing on the largest map, and already there are two different races right next to me that have already formed an alliance.

I got the same experience about two starting beside me and mentioned it before. but for me they were rivals one of those games.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,370
There comes a point a few hours in where suddenly there doesn't seem to be any more content and you end up spending months on end just waiting for things to build or resources to pile up. The AI Empires completely suck as well, even the militant expansionist totalitarian warmongers absolutely never provoke you in any way or strike first, in my experience so far if anyone's starting a war (ie making things interesting) it has to be me.

Thinking about starting again with a radically different species (my current species are pacifist individualistic democrats) to see if playing as a maniac gets things moving quicker. Also thinking about trying with a smaller galaxy, the normal sized one feels a little too empty since habitable/mineable/populated worlds aren't especially common.

My warmongering neighbours attacked my peaceful scientists pretty early trying to take my 2 colonized worlds. We were basically equal in miltiary. On hard difficulty. Hasn't happened in like 30-40 years since then, but I imagine it happens more on the hardest difficully.

I'm finding wortwhile planets constantly playing with 600 stars. Colonized 3 Gaia worlds pretty close to my starting position.
 

Inspectah

Savant
Joined
Jun 29, 2015
Messages
468
You guys know when it is generally a good time to start expanding to other planets?
It took a long time for my first colonized planet to stop tanking my economy, so I guess I should have a few thousand credits in the bank before colonizing again
 

MoLAoS

Guest
So Paradox specifically set up the game to put you really close to other empires. Did you guys not know that?
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,468
it depresses me that there will likely be 100+ dlcs for this game like crusader kings 2 and we going to have to wait like 2022 for them all. Crusader kings 2 is barebones by itself but with all the dlc there lot of gameplay variety same deal with stellaris.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,220
Location
Azores Islands
Mid game is where is give up playing, it just turns into a routine of exploring, researching, building outposts on barren star systems, colonizing fertile ones, while sending your fleet to kill space squids or pirates.

The game has a fun start, but that's it, then it's a much worse map painting simulator than EU iv
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I started pretty close to two alien empires that both have the "federation builder" goal and who both hate me. I wonder who they are going to end up allying against.

Collectivist/individualist is a mess, it's really unclear exactly what each ethos is supposed to represent. For some reason my collectivist species don't mind much if I enslave some of them, but if I bring in some xeno slaves from offworld they all get really unhappy. This kinda messes up my plan of playing a raping and pillaging empire. Guess I should have gone with xenophobic instead of collectivist.
 

MoLAoS

Guest
Mid game is where is give up playing, it just turns into a routine of exploring, researching, building outposts on barren star systems, colonizing fertile ones, while sending your fleet to kill space squids or pirates.

The game has a fun start, but that's it, then it's a much worse map painting simulator than EU iv
Exactly! The game drags horribly in the middle and I never end up finishing.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,480
Location
where east is west
Why should slaves we able to revolt? This is sci-fi, they get their loyalty chips and be good little drones.
(Why slaves in the first place? Why not robots?)

Why go to to all the trouble of designing/building whole colonies of robots that can survive in certain conditions (like making them survive long term on Venus) when you could keep a collection of specialized aliens that you dump on worlds you can't inhabit yourself that you threaten with a robot army/ships in orbit full of nukes that rough them up if they don't give up their quota of resources every so often.

IMO that should be a big ideological choice in these kinds of games. Have the ability to terraform worlds be very limited even with high tech. Make people make choices, fill up uninhabitable worlds with serf races, try to work with a protectorate system and help other races spread to worlds more suited to them in exchange for them helping you, or have the idealists just accept that large tracts of their factions territory are off limits and barren even for robots.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
wtf is this 5 planets max shit? i'm up to battleships through the tech tree but still nothing about being able to colonize more without malus.

1) There are techs that increase the limit
2) You can take some of your developed worlds and turn them into a sector. The AI manages them (you can set a sector governor and focus) and you are free to colonise new ones.


My space cats got rofflestomped by an ascendant empire, so now I rerolled.Cthulhu wannabe molluscs, with decadent trait and ethics/government tailored towards enslaving other races. I went with wormholes and good lord they're amazing! No more being blocked by space amoebas or other empires! Just jump past! The wormhole generators do require a defence platform or two when you can afford it though.
 

varangos

Prospernaut
Dumbfuck
Joined
Mar 27, 2016
Messages
393
can anyone give a link for the hotfix they released,for erm... trial versions?
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Wtf are you guys doing, how have you restarted multiple times already? "I never end up finishing" said the whiner of the thread, as if he started like 15 games already. I'm just sad I have to sleep, with 7 hours of playtime I only started one game that keeps going so far and I enjoy it.
The mid game is indeed silent at times but the game just clicks on me so far.
 
Joined
Aug 6, 2008
Messages
7,269
I like new starts to see how different stuff plays - get a feeling for the early game.

Speaking of - just did a new game with a hyperspace race. Spawned two systems from a fallen empire and the other was blocked by an advanced AI. WTF man.
 

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