Time to make a nation of space Jews. Talents: Nomadic, Thrifty, Repugnant.
Also we already have those in video games:
Time to make a nation of space Jews. Talents: Nomadic, Thrifty, Repugnant.
I read the IGN review, it seems they gave it to 4x player to review. As a 4x player myself I found it good and all the things that bothered him would probably bother me as well.
If Paradox is trying to expand more into 4x space maybe they should expect to put more 4x features into the game.
Who overrated it "wildly" already?Nah. Game is wildly overrated. Its not terrible but its not a 9/10 or a 10/10.
Because research runs month-to-month this doesn't really have an impact.The autopause options are indeed a bad Miss, I'd love to have the game Pause when for example a research finishes.
Oh is it so? Well damn, good to knowBecause research runs month-to-month this doesn't really have an impact.The autopause options are indeed a bad Miss, I'd love to have the game Pause when for example a research finishes.
Also we already have those in video games:
But you don't understand. This is not a 4x game, it is grand strategySo playing the borrowed version, and fuck is the combat horrible, even worse than most paradox games as there is no terrain and strategic maneuvering.
The unmodified leader limit of 10 is ridiculously low, taking into account that science ships need scientists, planets need governors and generals, fleets need admirals, research needs scientists.
Diplomacy is also rather limited and so is planet management and ship design.
It nails the event system and the exploration and research as well.
Overall It feels like a shell of a good game, that was tailored made to be expanded through countless dlc packages.
Modding is even easier than previous paradox titles, I think this will spawn a shit ton of mods, there's already WH40K 1 day after launch.
Blarg. Surveying gets boring and annoying as shit after a while... And it never ends.
I don't seem to have much luck with missiles. They don't do enough damage to soften the enemy before they engage me in closer combat and missiles are shot at random targets whereas lasers and drivers seem to focus fire on targets. I've not seen a single AI empire use missiles either. Mostly just lasers, which seem to be pretty superior over the other 2 starter weapon types.
Blarg. Surveying gets boring and annoying as shit after a while... And it never ends.
I remember seeing one guy automate his exploration ships. There, issue solved.
Meanwhile, my space cats are getting 500+ minerals every month, but are constantly in negative energy credits. I have to maintain ongoing trade deals with my neighbours where I give them minerals for energy because the power reactor tech never popped for physics
I think you can autmoate it, actually. Let me check really quickly.Blarg. Surveying gets boring and annoying as shit after a while... And it never ends.
I remember seeing one guy automate his exploration ships. There, issue solved.
I can say survey system but not total automation.
Meanwhile, my space cats are getting 500+ minerals every month, but are constantly in negative energy credits. I have to maintain ongoing trade deals with my neighbours where I give them minerals for energy because the power reactor tech never popped for physics
Yeah the randomness can be a pain in the ass. Maybe someone'll make a linear tech tree mod a la Sid.