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Stellaris - Paradox new sci-fi grand strategy game

ArchAngel

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Mar 16, 2015
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Factions can have unique research trees. Eldar could do research based on their Psi powers, Chaos around learning to use Chaos powers better, Imperium research could be about smaller enhancements to existing major tech or rediscovering lost tech.

A good designer could make it work and could make it unique and cool.
 
Self-Ejected

CptMace

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Die große Nation
So you agree with the brazilian slaughter that it would be a pretty cool 4x, given that it's designed as something not even remotely close to a 4x.
I can agree with that.
 

ArchAngel

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Mar 16, 2015
Messages
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So you agree with the brazilian slaughter that it would be a pretty cool 4x, given that it's designed as something not even remotely close to a 4x.
I can agree with that.
Since I consider Endless Legend a 4x yes, it could be designed similarly to Endless Legend but with even more unique factions.
 

Space Satan

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Space Hell
Imperium pretty much allows any kind of local wars as long as Tithe is being paid, this plus Inquisition alone have shitload of factions, not to say fleet, army, rogue traders and others. Diplomacy between neighbooring planets is alone could be worth it.
 

bonescraper

Guest
No diplomacy, because dealing with aliens is heresy. No social layer, because it's irrelevant. No research, because of technological stagnation and religious superstition.

Deal with other factions of the Imperium. Keep the Eclesiarchy happy, keep the Administratum working correctly, pay the Imperial Tithe on time, keep good relations with the local power-wielders, deal with the Inquisition, etc.
Thanks for proving my point.

Diplomacy (from the Greekδίπλωμα, "official document conferring a privilege") is the art and practice of conducting negotiations between representatives of states. It usually refers to international diplomacy, the conduct of international relations[2] through the intercession of professional diplomats with regard to issues of peace-making, trade, war, economics, culture, environment, and human rights.

Social layer irrelevant? Lol.
Yes. Lol. Rofl. Lmao.

Research = Quest for Knowledge. Search for ancient STC. Or get some mechanicus inovators to actually research new tech for you, but if you're found out you're fucked.
New tech, that's rich. And i guess the rulebooks should now keep up with some video game lore, because one guy on the internet who really doesn't care for the setting demands a Warhammer 4X game.

Let's fuck the franchise over, why not. Next step, WH40k dating sim.

Imperium pretty much allows any kind of local wars as long as Tithe is being paid, this plus Inquisition alone have shitload of factions, not to say fleet, army, rogue traders and others. Diplomacy between neighbooring planets is alone could be worth it.
In a Empire-only game? Yeah, that sounds like a truly revolutionary 4X game.
 
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Destroid

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May 9, 2007
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Australia
99800101042_CalgarLordofMacraggeNEW01.jpg
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Was this linked here already?

They have a little promo game online, ahead of the launch.

Earn Achievements and Chance for a Special Prize

With Stellaris announced for release on May 9, we’ve prepared a little something to help get people in the mood for Paradox’s newest grand strategy game.

Head on over to https://launchpad.stellarisgame.com and fly your spaceship through the vast emptiness of space. The longer you go, the more treasures you unlock!
  • Earn flair for your Paradox forum account!
  • Unlock special flag DLC for the game!
  • Go far enough and you might get the rare Platypus empire portrait and symbol!
And, if you recommend 10 friends to play the game, you get the chance to name one of the commanders that players might encounter when they play Stellaris!

As you collect space debris in this game, you can enter a competition for a chance to win a graphics card and a gaming mouse for your PC! We’ll announce the winner when pre-orders for Stellaris open.

Put on your space suit and travel with us to the bold future of Stellaris!

https://launchpad.stellarisgame.com
 

Beastro

Arcane
Joined
May 11, 2015
Messages
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Location
where east is west
Star Wars and Star Trek both have really solid 4x games in Rebellion and Birth of the Federation. So indeed, using a popular licence is by no means an indicator that a 4x game will be bad.

There is also an extremely indie ongoing effort called Chapter Master: http://www.rpgcodex.net/forums/inde...-master-space-marine-chapter-simulator.67774/

They have a shitty playable version.

Rebellions only two factions though.

I'd like to see one in the EU where you could play the Republic, Hutt Space, Corellian Hegemony, Xim's Empire or it's successor states, etc.

SW needs a 4x game like Birth of the Federation where a lot of history in the gameplay is abstracted to make it more enjoyable.

For starters, which period? Great Crusade Era WH40K is classic 4X, but you have LOTS of human and alien civilization strewn around that you have to conquer, purge or make nice with. Then there's the fact that Imperium has to all the problems coming for it - the need to create the bureocracy to go with all the conquered territory, making nice with the Adeptus Mechanicus, tending to the space marines, finding the Primarchs and dealing with them, dealing with psionics and sorcery, the problem of people worshipping the Emperor as God, then the problem of Chaos, then Heresy and what comes from it.

Again, abstract it away.

BotF starts each faction out with low tech and their development in game has nothing to do with what takes place in Star Trek. The Federation as a faction is 100% human, Vulcans and others are minors you can bring into your faction but so can the other major ones.

Period has nothing to do with it, just make some tech trees, units for each and different variations of gameplay and styles to the units and have the game begin with each faction starting out with their home system and having to expand outward.

If you want, do again what BotF did and have you be able to select an era which will start everyone with a high tech level and a half a dozen or more randomly generated systems around your home system.

The only real variation 40K has over Star Trke or Star Wars is the amount of extermination that takes place. Maybe cover the universe with minors like in BotF, but have them but ones only the Tau can bring into their fold while everyone else just wipes the systems clean to recolonize them fresh.

Regardless, BotF needs to be looked on as the template to work from. It's a nice balance to getting you immersed in Star Trek without having the game bogged down by the franchises lore.
 
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GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,368
Hopefully it is moddable. Who needs official micro-DLC when you can just use the sci-fi megamod with Ferengi, Drakh, Insect Civilization and so on?
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
Why would you care about a few human portraits and the digital soundtrack?

EUIV was the same deal; the D1DLC is all about vanity aesthetics. Mods will blanket the game almost immediately, and give you all the human (and alien) portraits you could ever want.
 

Turisas

Arch Devil
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May 25, 2009
Messages
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Buy our Content Pack or you're a racist!
 

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