they can base their ideas on pong if it makes the game good, for all i care.
Stellaris Development Diary #23 - Multiplayer
29 FEBRUARY - BJORNB
Good news everyone!
Today’s Dev Diary will be about Multiplayer and what makes it so great in Stellaris.
Let's start with the basics. Players are able to host games with 32 player designed empires and optionally, several extra randomized AI empires. If you have a new person who would like to join an ongoing campaign they can hotjoin into an already existing empire. This also allows the players to leave or take a break from the ongoing multiplayer campaign and leave their empire in the capable hands of the AI. The host may also choose to host a multiplayer game from a save game allowing players to play grand campaigns lasting several weeks.
One of our longstanding issues with multiplayer is that clients desynchronize, which is usually solved by having the host rehost the game, but this can be quite a menace when playing multiplayer with 20+ people, so we’ve decided that this is an issue we should prioritize higher in Stellaris. Thanks to persistent testing and fixing of out-of-syncs as soon as they happen, we’ve managed to make Stellaris our most stable multiplayer experience yet, allowing us to run stable multiplayer with up to and probably more than 32 players. We test our multiplayer stability weekly by playing multiplayer with our betas and the developers on the project, and it’s loads of fun.
We’ve designed Stellaris with a couple of things which affects the multiplayer experience which you might want to know.
One of them is that empires have a relationship value of other empires, but the value doesn’t decide the options a player can take against another empire but decides the responses AI controlled countries gives to your requests, demands and offers.
Another thing which Stellaris has that our other grand strategy games don’t is a symmetrical and randomized start, this means that in a multiplayer game everyone starts on more or less equal terms. This makes the game, in our experience, more competitive and a lot of fun. Will you be able to claim ownership of that specifically resource rich system before your neighbor? Or should you enter an alliance to stop a specific neighbor from expanding in your direction?
One more thing which affects the multiplayer experience on an early stage is that players are anonymous until you have established communications with their empires, making you unable to know whether the first aliens you meet will be your greatest allies or your worst enemies.
Next week is all about the AI.
I hope they code some kind of industry check for the AI so it doesn't decide to declare on me when i am 4 times its size in ship building capacity but because i am maxing my econ for the moment and did not want to deal with upkeep my fleet is a bit smaller or has parity with theirs.
I hope they code some kind of industry check for the AI so it doesn't decide to declare on me when i am 4 times its size in ship building capacity but because i am maxing my econ for the moment and did not want to deal with upkeep my fleet is a bit smaller or has parity with theirs.
Sounds like an opportune moment to attack. Almost the same like attacking France (EU) while they are low or manpower or just lost their entire standing army. You have no fleet and are maxing economy?
I hope they code some kind of industry check for the AI so it doesn't decide to declare on me when i am 4 times its size in ship building capacity but because i am maxing my econ for the moment and did not want to deal with upkeep my fleet is a bit smaller or has parity with theirs.
Sounds like an opportune moment to attack. Almost the same like attacking France (EU) while they are low or manpower or just lost their entire standing army. You have no fleet and are maxing economy?
That brings me to another thing. How long will it take to build starships? Personally I hope and prefer if it is more in the timescale as in HOI, so capital ship building is a strategic decision and losing them are a serious blow to your short term plans.
I hope they code some kind of industry check for the AI so it doesn't decide to declare on me when i am 4 times its size in ship building capacity but because i am maxing my econ for the moment and did not want to deal with upkeep my fleet is a bit smaller or has parity with theirs.
That didn't stop Japan to declare war on U.S.A in WWII!
We better have a talk with those who coded their AI...
I am sure Japanese though the same in WWII :DI hope they code some kind of industry check for the AI so it doesn't decide to declare on me when i am 4 times its size in ship building capacity but because i am maxing my econ for the moment and did not want to deal with upkeep my fleet is a bit smaller or has parity with theirs.
Sounds like an opportune moment to attack. Almost the same like attacking France (EU) while they are low or manpower or just lost their entire standing army. You have no fleet and are maxing economy?
That brings me to another thing. How long will it take to build starships? Personally I hope and prefer if it is more in the timescale as in HOI, so capital ship building is a strategic decision and losing them are a serious blow to your short term plans.
I am sure Japanese though the same in WWII :DI hope they code some kind of industry check for the AI so it doesn't decide to declare on me when i am 4 times its size in ship building capacity but because i am maxing my econ for the moment and did not want to deal with upkeep my fleet is a bit smaller or has parity with theirs.
Sounds like an opportune moment to attack. Almost the same like attacking France (EU) while they are low or manpower or just lost their entire standing army. You have no fleet and are maxing economy?
That brings me to another thing. How long will it take to build starships? Personally I hope and prefer if it is more in the timescale as in HOI, so capital ship building is a strategic decision and losing them are a serious blow to your short term plans.
Then got steamrolled by superior industry. And finished off by superior science.
Japan lost the war because they couldn't press the advantage with an invasion of USA proper due to distance and the Japanese army being bogged down on China, this gave USA the chance to rebuild its fleet better and biggest than ever, but if USA had been closer to Japan and it hadn't gone to war with China I am pretty sure the USA would have been in a hell of a war on its very own homeland, the Japanese army and fleet was pretty good at the beginning of WW2 while the USA's army had to be built from scratch since it had nothing worth the name before the war, in 1941 it was already taking shape but it wasn't until 1942-43 that they really had a good army.Since they lost within lousy 5 years it does not validate anything
All excuses are irrevelant, only what actually happened. And what happened is that Japan got steamrolled by superior USA industry, later science and now you added their superior position as well. Tnx for confirming what I said.Japan lost the war because they couldn't press the advantage with an invasion of USA proper due to distance and the Japanese army being bogged down on China, this gave USA the chance to rebuild its fleet better and biggest than ever, but if USA had been closer to Japan and it hadn't gone to war with China I am pretty sure the USA would have been in a hell of a war on its very own homeland, the Japanese army and fleet was pretty good at the beginning of WW2 while the USA's army had to be built from scratch since it had nothing worth the name before the war, in 1941 it was already taking shape but it wasn't until 1942-43 that they really had a good army.Since they lost within lousy 5 years it does not validate anything
Anyway, this isn't about real world history but about a PC game in which I have some hopes since nowadays PARADOX strategy games are about the only games that really get me interested. Haven't been following it though, is it any good? How does it compare to CKII, EUIII and the sort?