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Decline Stealth in rpg games is always bad.

It's stealth an interesting mechanic to you in RPGs?


  • Total voters
    72

Casual Hero

Prophet
Joined
Mar 24, 2015
Messages
489
Location
USA
The first and last RPG to utilize stealth correctly was Wizardry 5.
Hide.
Ambush.
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
I liked the Undertail system. Different lighting gives you varying bonuses or debuffs to stealth.
Creatures are more chaotic with their random movement, but humans have patrol routes and guard posts. When you reach orange level of suspicion enemies will investigate (humans try to light nearby area with flares, while dogs alert enemies over larger distance with their barking). There're also enemies that utilise stealth as their primary tactic (Crawlers and Lurkers). Two missions also use a simple but effective disguise system.
There's also security cameras that can always see you even in stealth, forcing you to avoid or disable them. And if you get spotted, you can use flashbangs to stun enemies and then re-stealth.

Underrail probably has my favorite stealth system out of any game I've played. The highlight was when a stealthed Lurker - completely invisible to me - opened a door and disarmed my bear trap. A real WTF moment. I love it when the enemies can use the same mechanics as the player.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,035
Location
Nottingham
I might get shit for this, but DA:O actually had pretty nice stealth mechanics. A lot of advantages of sneaking around the enemy, positioning, etc. Helped a lot with positioning, too.

I'm totally down with this. Duel wield rogue was fun as hell, whilst not being OP'd either.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,472
Might want to edit your poll and spelling for thread title. Probably should be "Is" not it's

It's stealth an interesting mechanic to you in RPGs?
  1. Yes
  2. No
  3. I'm a fence sitter
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,486
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
Problem with stealth mechanics is that in order to execute them well, you'd need to use as much time and resources to design and implement it well as the entire combat system. Possibly even more, since even if you have a god tier AI and whatnot it matters little if the environmental design wasn't made with stealth in mind. So you end up half-assed sight radius mechanic and some obvious linear air ducts that lead behind an enemy unit that you can backstab.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,411
Location
Kelethin
It is shit in 95% of games, and in the other 5% it could be replaced with a backstab bonus. There are a few occasions when I have really loved stealth though. Team Fortress's Spy, World of Warcraft's Druid, and of course Vanguard and EQ which are more or less better than every other game ever made at everything.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
g7Nl1sK.jpg

Checkmate, already installed.
Me too, but unfortunately I haven't gotten into it yet. This is the same problem with System Shock 2. I got them installed, mod it a bit so it would run better on my piece of ancient ass rig and also so it would look more pleasing on my wider screen, tries the tutorial for a bit but then can't go on from there and forgot about it until now :negative:
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,987
Location
Flowery Land
Kingdom Come's stealth mechanics were pretty decent. Took into account blending into the environment (though in practice all-black was too all around solid that wasn't too useful) and gave good reward even if it was only a secondary skill for you. It had synergy with non-stealth skills (maintence let you make your armor less noisy, hunting made you less visible in forest, bow could drastically swing the odds in your favor). One standout was that your crimes could be uncovered without you being caught red handed (though I've only had this happen twice), which is a rarity even in genuine stealth games. Real problem is that skill increases for it only came from stealth kill/KO, so you had to knock out every wanderer you saw to increase the skill to a decent level even if you used stealth regularly.
 
Joined
Feb 8, 2020
Messages
387
I don't mind them in RPGs, but every fucking 3rd person action dev showing it up into their game with minimal effort put in is getting annoying.
Worst offender
orig
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,427
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
I don't mind them in RPGs, but every fucking 3rd person action dev showing it up into their game with minimal effort put in is getting annoying.
Worst offender
orig
this legit ruined the game and the sub series for me.

i liked lords of shadow 1. cool god of war clone with some cool bosses. the second is just ugh. the gameplay itself is not bad but there are just SO MANY of these stealth sections.
 
Joined
Feb 8, 2020
Messages
387
I don't mind them in RPGs, but every fucking 3rd person action dev showing it up into their game with minimal effort put in is getting annoying.
Worst offender
orig
this legit ruined the game and the sub series for me.

i liked lords of shadow 1. cool god of war clone with some cool bosses. the second is just ugh. the gameplay itself is not bad but there are just SO MANY of these stealth sections.
Same here. Levels looked good, action was fun, but lazy enemy design and stealth completely ruined the game for me.
 

Kliwer

Savant
Joined
Oct 19, 2018
Messages
216
I like the stealth system in Baldur’s Gate 1 and 2. Backstabbing thief in this games is nice to play, much more interesting than 3. Edition sneak attack. If I could change something I would only:
- make invisible-providing items much rarer (potions, rings) – because they a bit limit the usefulness of sneaking
- make more bosses vulnerable to backstabbing
- give high level thief some ways to bypass magical protections.
Despite of that backstabbing in BG is fun and fighter-thief and stalker are my favorite classes for main character.

I also like sneaking in Gothic 2, where you use it only to stealing from homes (not in battles). There is only too few valuable targets for our thief.

In other games sneaking do not work properly.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,499
"Nothing's worse than watching NPCs following their set patterns while you quick reload to try again"

oh like thief then?

:lol:

Look just admit it, even your bestestest playthrough in a stealth game involved lots of either lots of checkpoint repeats or lots of savescumming. I fail to see how that changes in your description of games that arent explicitly focused on stealth.
 
Joined
Sep 22, 2017
Messages
100
I remember the stealth part of one of my favorite R.P.G.s, Baten Kaitos Origins and sneaking around a bunch of guards who would normally be easy enemies. It would have been the most annoying part if not for the Holoholo Bird--I eventually beat that piece of shit bird after a three and a half hour final battle.

Stealth stages are not necessarily good or bad, it depends on the implementation. Metal Gear Solid does them perfectly, Thief is great, Splinter Cell is functional but boring and unimaginative, but most R.P.G.s make them tedious and frustrating You have to be careful not to shoehorn things into the genre, the same reason why most action scenes in adventure games are terrible and Q.T.E.s and button mashing are awful and only appeal to rhythm game fans.

I have been playing a great R.P.G. with good stealth: The Outer Worlds. I was able to get through some places while underleveled by sneaking around and stabbing everyone with a knife, though I prefer to go in guns blazing with a machine gun or grenade launcher.
 

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