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Decline Stealth in rpg games is always bad.

It's stealth an interesting mechanic to you in RPGs?


  • Total voters
    72

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
I don't like stealth in any kind of game. I don't have the patience for that shit. I don't like backstabbing in RPGs either except Everquest but even in EQ mashing 1 over and over got old sometimes. Swashbucklers in BG2 were nice for me and I like the trend of newer RPGs allowing any class to detect/disarm traps and pick locks. I never cared for any other thief skills like stealth or picking pockets.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
I don't like stealth in any kind of game. I don't have the patience for that shit. I don't like backstabbing in RPGs either except Everquest but even in EQ mashing 1 over and over got old sometimes. Swashbucklers in BG2 were nice for me and I like the trend of newer RPGs allowing any class to detect/disarm traps and pick locks. I never cared for any other thief skills like stealth or picking pockets.

The biggest problem with Stealth mechanics is not the mechanics themselves but what comes after it when you fail.
You either kill the guy/guys that noticed you and the entire level forgets you were there breaking the immersion and making everything really silly and video gamey.
Or the stealth section is totally broken because every enemy in the are is alerted making the stealth mechanic kinda useless if you do not master it.

Other mechanics like combat, skill checks, dialogue systems don't have this problem - because you can always try again when you fail and master them by practice. In Stealth you either get the too easy stupid kind or the harder one in which a fail means you can't get good in it by trying again. (in the specific area).
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
If you don't have stealth then you don't have rogues.

And if you don't have rogues then your RPG SUCKS.

Rogues can't still exist without stealth.
There are other mechanics associated with the class like. Lockpicking, disarming traps, backstabbing, stealing, more broad rogue class skill checks (like climbing walls) etc.
 

Grauken

Arcane
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Mar 22, 2013
Messages
13,191
Last was Grimoire from 2017, but if we go by dungeon design, then I prefer Labyrinth of Refrain: Coven of Dusk from 2016 (2018 on PC)

Technically not a blobber, but Das Geisterschiff's combination of resource scarcity in combination with some tricky dungeon design made for a pretty good crawler
 

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
it is mostly because of slow walking animation that make traversing map a pain in the ass. (it's tolerable in deadfire/underrail or other similar game with speed setting tho so i actually use stealth for those games)
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,472
Back in early Bardstale days on the c64 i hardly used a rougue until 3. Trap zap was more efficient and rogues, imho, sucked otherwise. Thief of fate made them better finally with their hide and backstab. Wizardscrown made them damn nice.

i hated how it was presented in Gold Box games. It always seemed like a confusing mess.
 
Last edited:

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
709
I enjoyed stealth for scouting and traps in Baldur's Gate/Icewind Dale series. Was a simple, but fun gameplay loop.
 

Van-d-all

Erudite
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Standin' pretty. In this dust that was a city.
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JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
We would land on raw dungeon crawlers again, no other genre has as good dungeon design as the best blobbers
Older FPS games.
:smug:

Some, for a very short time. But not for a lot of years, whereas there is still the occasional great blobber these days

Dusk and Amid Evil were pretty good.

And there's still tons of maps made for Doom and Quake. Check out Arcane Dimensions.

Funnily enough, Thief has one of the best dungeon crawls of all time: The Bonehoard.
And Thief keeps getting new fan missions, too.
 

Nathaniel3W

Rockwell Studios
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
What is an "RPG game"? Is it a "Role-playing game game"?
It's the thing I buy after getting money from the ATM machine.

And I actually liked the stealth in Skyrim. If nothing else, it provided a change of pace for dealing with dungeons, towers, caves, and anywhere else you run into enemies.

The stealth option in Kingdom Come (most recent RPG I've been playing) isn't bad. If you actually do it right--no plate armor, go into the camp at night, knife the sentries, poison the food, kill dudes in their sleep--then it can be fun. And if you get discovered, it can be frustrating, but you just jump on your horse and run away. And in places where there's a low penalty for being caught--like talking your way out of trouble or paying a fine--then it can be fun to sneak around and pick locks. And your stealth skill goes up while you're sneaking around anyway, so even if you didn't kill all of the enemies, you still got stealth XP for it. It was surprising then that the quests where stealth is required were really frustrating. At Pribyslavitz I just threw on my plate armor, drank some potions, kited enemies to the bridge, and then finished the mission in an empty camp. At Talmberg I restarted a dozen times.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616

Checkmate, already installed.

I liked the Undertail system. Different lighting gives you varying bonuses or debuffs to stealth.
Creatures are more chaotic with their random movement, but humans have patrol routes and guard posts. When you reach orange level of suspicion enemies will investigate (humans try to light nearby area with flares, while dogs alert enemies over larger distance with their barking). There're also enemies that utilise stealth as their primary tactic (Crawlers and Lurkers). Two missions also use a simple but effective disguise system.
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
410
Stealth never really works for me because if I see an enemy in an RPG I'm probably going to get xp for killing it. Or if I do get xp for sneaking around it, then I can usually do that, then go back and get more xp for killing it after. And if there is no xp, there's probably loot to be had on the bodies. It feels like games reward combat and diplomacy so much more than stealth. Stealth always seems to be a tacked on retard little brother branch of the game. If stealth mode lets you spot traps and secrets at least it has a purpose.
 

Comte

Guest
Stealth in games that aren't focused on stealth (thief, etc) is pretty much always bad. It's usually just some half baked system that's easily manipulated to look ridiculous. Nothing's worse than watching NPCs following their set patterns while you quick reload to try again. Seeing some eye symbol slowly fill up then going back down is not an interesting mechanic. Why do RPGs always feel the need to include this half baked mechanic into every single rpg game?

Whose alt is this?
 
Last edited by a moderator:

DalekFlay

Arcane
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Joined
Oct 5, 2010
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New Vegas
If you don't have stealth then you don't have rogues.

And if you don't have rogues then your RPG SUCKS.

I almost always play rogues, but I usually play a fast and agile blade dancer type, rather than a super stealthy type. I love stealth games though, it's just usually not a well developed mechanic in an RPG. When it is I very much enjoy it. I mentioned Skyrim archery, but since Deus Ex games are on our top RPGs list that's another great example. In a game like Pathfinder though, I'd rather just use good character placement to backstab than fuck around with stealthing into an area.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,124
Location
Fairy land
Stealth in games that aren't focused on stealth (thief, etc) is pretty much always bad. It's usually just some half baked system that's easily manipulated to look ridiculous. Nothing's worse than watching NPCs following their set patterns while you quick reload to try again. Seeing some eye symbol slowly fill up then going back down is not an interesting mechanic. Why do RPGs always feel the need to include this half baked mechanic into every single rpg game?

Who's alt is this?
No one's. I'm pure Ontopoly.
 

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