Ontopoly
Disco Hitler
I don't support drugs. Please everyone, I worked hard on this thread. Let's keep it on track. What do you think about stealth mechanics Lady ErrorYou should probably do less drugs, fluent.
I don't support drugs. Please everyone, I worked hard on this thread. Let's keep it on track. What do you think about stealth mechanics Lady ErrorYou should probably do less drugs, fluent.
I don't like stealth in any kind of game. I don't have the patience for that shit. I don't like backstabbing in RPGs either except Everquest but even in EQ mashing 1 over and over got old sometimes. Swashbucklers in BG2 were nice for me and I like the trend of newer RPGs allowing any class to detect/disarm traps and pick locks. I never cared for any other thief skills like stealth or picking pockets.
If you don't have stealth then you don't have rogues.
And if you don't have rogues then your RPG SUCKS.
Older FPS games.We would land on raw dungeon crawlers again, no other genre has as good dungeon design as the best blobbers
Older FPS games.We would land on raw dungeon crawlers again, no other genre has as good dungeon design as the best blobbers
Older FPS games.We would land on raw dungeon crawlers again, no other genre has as good dungeon design as the best blobbers
Some, for a very short time. But not for a lot of years, whereas there is still the occasional great blobber these days
It's stealth an interesting mechanic to you in RPGs?
I'm actually disappointed in myself for this. Might delete the thread now...
Older FPS games.We would land on raw dungeon crawlers again, no other genre has as good dungeon design as the best blobbers
Some, for a very short time. But not for a lot of years, whereas there is still the occasional great blobber these days
It's the thing I buy after getting money from the ATM machine.What is an "RPG game"? Is it a "Role-playing game game"?
Stealth in games that aren't focused on stealth (thief, etc) is pretty much always bad. It's usually just some half baked system that's easily manipulated to look ridiculous. Nothing's worse than watching NPCs following their set patterns while you quick reload to try again. Seeing some eye symbol slowly fill up then going back down is not an interesting mechanic. Why do RPGs always feel the need to include this half baked mechanic into every single rpg game?
If you don't have stealth then you don't have rogues.
And if you don't have rogues then your RPG SUCKS.
No one's. I'm pure Ontopoly.Stealth in games that aren't focused on stealth (thief, etc) is pretty much always bad. It's usually just some half baked system that's easily manipulated to look ridiculous. Nothing's worse than watching NPCs following their set patterns while you quick reload to try again. Seeing some eye symbol slowly fill up then going back down is not an interesting mechanic. Why do RPGs always feel the need to include this half baked mechanic into every single rpg game?
Who's alt is this?
CURSE YOU!!!!! Must resist.....