Ontopoly
Disco Hitler
Stealth in games that aren't focused on stealth (thief, etc) is pretty much always bad. It's usually just some half baked system that's easily manipulated to look ridiculous. Nothing's worse than watching NPCs following their set patterns while you quick reload to try again. Seeing some eye symbol slowly fill up then going back down is not an interesting mechanic. Why do RPGs always feel the need to include this half baked mechanic into every single rpg game?