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KickStarter STASIS 2: BONE TOTEM - new isometric adventure in Stasis universe set in deep sea installation

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Well damn, I better hurry up and finish Beautiful Desolation, as the Brothers have not stood idle.

In before brutal death animations and bittersweet ending/s.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Looks like the hyper-competent super-heroine protagonist of the 2nd game (CAYNE) didn't make it. Understandable. If she was that great while being pregnant, without a baby slowing her down her power-level would be too high for an adventure game. Unless the character here is the same, a bit hard to tell.
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,226
Location
South Africa
Looks like the hyper-competent super-heroine protagonist of the 2nd game (CAYNE) didn't make it. Understandable. If she was that great while being pregnant, without a baby slowing her down her power-level would be too high for an adventure game. Unless the character here is the same, a bit hard to tell.

Different character. We will show off more - but the game will have 3 playable characters working simultaneously together. Think Day Of The Tentacle - but with more blood.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,611
Location
Denmark
Chris just promise you'll make all kinds of weird robotics sounds, machines, noices, I loved the ambience and feel of STASIS, it felt so right!
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,226
Location
South Africa
Chris just promise you'll make all kinds of weird robotics sounds, machines, noices, I loved the ambience and feel of STASIS, it felt so right!

The sound framework we are using is the one Nic wrote for Beautiful Desolation - and man, its SO cool. There is a BIG chunk of the game that we are gonna go balls to the wall crazy with the sound. Its actually one of the main reasons I wanted to do this specific story!
 

4r14dn3

Literate
Joined
Nov 3, 2020
Messages
10
Heya, Pyke, could you tell us if this will be kickstarted or crowdfunded?
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Chris just promise you'll make all kinds of weird robotics sounds, machines, noices, I loved the ambience and feel of STASIS, it felt so right!

The sound framework we are using is the one Nic wrote for Beautiful Desolation - and man, its SO cool. There is a BIG chunk of the game that we are gonna go balls to the wall crazy with the sound. Its actually one of the main reasons I wanted to do this specific story!

many chance of real 5.1+ support?
 

Pyke

The Brotherhood
Developer
Joined
Nov 29, 2011
Messages
1,226
Location
South Africa
Chris just promise you'll make all kinds of weird robotics sounds, machines, noices, I loved the ambience and feel of STASIS, it felt so right!

The sound framework we are using is the one Nic wrote for Beautiful Desolation - and man, its SO cool. There is a BIG chunk of the game that we are gonna go balls to the wall crazy with the sound. Its actually one of the main reasons I wanted to do this specific story!

many chance of real 5.1+ support?

Full surround sound is difficult with a 2D Isometric sound engine (cos its hard to determine what is 'behind' you, and what is 'in front' of you) - but the engine does do things like distance, panning sounds, 3D spacial sound - so the 5.1 would pick that up. Its actually a pretty good point... I must do some research into any top down/isometric games that have made 5.1 really work, and see how they did it.
 

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