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Starting Places & Bases

Thyrant

Novice
Joined
Sep 1, 2016
Messages
1
Yo!

It struck my fancy in a dream last night; why don´t crpg campaigns START, or END in inns or taverns, but rather CONTINUE?

From the top of my head, I recall NWN1 expansion starting inside inn, with major hook being levelling up about 15 times, and that´s about it. Then, I think, in literature only Dragonlance started inside an inn. In wow, the hearthstone mechanic made every inn/tavern a nice place to stop by teleporting right in to return quests/sell loot. I think that, and Diablo 2´s town portal/identify scrolls was very essential in the popularity of those games.

Can anyone tell, why the inn start hasn´t been used more often?
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Swordflight starts in an inn.

Aielund Saga, Cave of Songs, Honor Among Thieves, Prophet, Crimson Tides of Tethyr.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
IWD2 start in a boat on dock so no on that tittle. On the other hand it's a combat heavy game, so fighting right away is a must~

The inn doenst get used more often because it limit the options to both devs and players. You are forced to talkety talk until you are outta there. Exploration is a big no.

BG1 start in the middle of street so you can explore of a sort and can run into a fight.

NWN2 start in the house barely one screen away from a fight.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,176
does it make sense outside of dnd setting?

i guess it does if you are dwarven slayer waiting for rumor of new beast but id call it exception
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,625
does it make sense outside of dnd setting?
Space cafés are great too.
Shufflepuck_Cafe-2.png

Every good adventure starts in an inn/bar/adventurer's guild.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Yo!

It struck my fancy in a dream last night; why don´t crpg campaigns START, or END in inns or taverns, but rather CONTINUE?

From the top of my head, I recall NWN1 expansion starting inside inn, with major hook being levelling up about 15 times, and that´s about it. Then, I think, in literature only Dragonlance started inside an inn. In wow, the hearthstone mechanic made every inn/tavern a nice place to stop by teleporting right in to return quests/sell loot. I think that, and Diablo 2´s town portal/identify scrolls was very essential in the popularity of those games.

Can anyone tell, why the inn start hasn´t been used more often?

What a fucking cRPG culture you have there, i'm baffled.
  • Early Might & Magic start in Inns, all of them, that's where you can dump pre-made characters and make your own.
  • Realms of Arkania starts in a Inn as well, that's where you get to start the main quest.
  • I'm not sure but i think Lands of Lore pretty much starts in a Inn as well.
  • Bard Tales IV starts in a Inn, i've heard, even if i never played it.
 

Pocgels

Scholar
Joined
Nov 15, 2016
Messages
166
Solasta starts in an inn, with your characters talking about themselves integrated into the tutorial. Which is pretty cool
 

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