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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Maxie

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giving a game with modding support a 7/10 makes zero sense. you could pay an indian on fiverr $20 to turn all the ugly NPCs into hentai catgirls. how can community-created content not influence a game's review score?
because what is being reviewed is the work of developers only
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Ok, who the hell needs quests like that: "Store owner believes a pair of boots is cursed. He tried throwing them in outer space, but *some guy* flying around in space happened to find them and return them to him". Now, player, take the boots and leave them at some quest marker-marked place, and I will pay you credits.

This is the kind of quest you should cut. If they didn't cut this, imagine what they did cut.
 

Vic

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Bugthesda strikes again, something happened and I can't use any of the equipment in my base, getting the messege that "it is obstructed"
 
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There does not seem to be a reason to hunt down specific monsters

They dropped the ball on this one.

Would be cool if you could extract a DNA sample from any alien species, then genetically engineer them in a lab, and finally place them in your built settlement. Voila! You have an exotic pet, now.
You know like a little game that came out in 2004 called Star Wars Galaxies did. I'm glad the industry has progressed so far in nearly 20 years.

Fuck that game for being a shitty mmo even had better space mechanics Bethesda can't do anything right.
 

Vic

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Would be cool if you could extract a DNA sample from any alien species, then genetically engineer them in a lab, and finally place them in your built settlement. Voila! You have an exotic pet, now.
That may be possible, you can build animal husbandry facilities in your outpost, probably no genetic engineering tho and likely just to get more crafting materials.
 

Lemming42

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BTW is there any point in assigning more than one notch to grav drive?
Slightly quicker getaway if a fight is going badly. Unless you're getting absolutely hammered, there's no real point.

Outside of combat, there's no reason to ever use the grav drive at all. Just open the map without sitting in the cockpit and you'll teleport right to your destination without the stupid three-hour cutscene of the ship jumping.
 

Trithne

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Nice try, Shodan

WpuDZNK.jpg
You're fine, it was around Tau Ceti V.
 

Vic

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BTW is there any point in assigning more than one notch to grav drive?
you can start warping to another system with 1 bar and then as you power up increase it and you will see the timer goes down by like 1 second per bar, useful when in combat I guess to escape faster like Lemming said
 

ArchAngel

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really guys, Starfield > Cyberpunk

play it, see for yourself.
Depending on what you want from it, Cyberpunk can be "fixed with mods". My bar is low - I want to roam around the world, clear out "bandit camps" a la Witcher 3, and deck out my charater with cool equipment, ride around the city on a bike listening to 80s pop and rock.
- Fun combat - achievable with rebalance mods, improving enemy netrunners, stealth gameplay, etc
- Functional wanted system - the mod for that exists, it's actually a side-feature of the mod "Vehicle Combat"
- Cars and customization - don't care much about it but it's a nice to have bonus

At some point I'm pretty sure Starfield will reach the fixed-with-mods stage, especially if someone scripts minigames related to taking off/landing procedures, and makes space combat more involved. I'd love to be able to go in outer space for urgent repairs to the ship as well... The jank will remain but gameplay has the potential to be fixed with mods.
Mods never fixed FO3, Skyrim or FO4. They will not fix this either. Stop being delusional.
There are decent FO4 mods that basically turn it into a Stalker type experience. Those are pretty gud.
 

ColaWerewolf

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There does not seem to be a reason to hunt down specific monsters

They dropped the ball on this one.

Would be cool if you could extract a DNA sample from any alien species, then genetically engineer them in a lab, and finally place them in your built settlement. Voila! You have an exotic pet, now.
You know like a little game that came out in 2004 called Star Wars Galaxies did. I'm glad the industry has progressed so far in nearly 20 years.

Fuck that game for being a shitty mmo even had better space mechanics Bethesda can't do anything right.
It didn't work like that.
In SWG you would farm generic creature DNA with rng stats from sampling any creature, though higher CL tended to give more xp and better stats. The creatures you created weren't dependant on what creature yoy collected the DNA sample from, it depended on how many relevant skill trees you had. For example you could eventually create rancors by only ever sampling from Theed spiders.
Space mechanics worked exactly like Starfield but more limited. No atmospheric flight, you loaded directly into space or on land and was used as a fast travel loading screen. It was more limited because you could only land at landing pads not anywhere on the planet.
 

Vic

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Umm, what's the point of levels in this game? I am level 16 and can easily kill level 65 aliens that give me like 75-100+ xp per kill

Starfield-9-4-2023-9-02-45-PM.png



edit: even killed a level 85 just now, tho he had a bit more hp.
 

AwesomeButton

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really guys, Starfield > Cyberpunk

play it, see for yourself.
Depending on what you want from it, Cyberpunk can be "fixed with mods". My bar is low - I want to roam around the world, clear out "bandit camps" a la Witcher 3, and deck out my charater with cool equipment, ride around the city on a bike listening to 80s pop and rock.
- Fun combat - achievable with rebalance mods, improving enemy netrunners, stealth gameplay, etc
- Functional wanted system - the mod for that exists, it's actually a side-feature of the mod "Vehicle Combat"
- Cars and customization - don't care much about it but it's a nice to have bonus

At some point I'm pretty sure Starfield will reach the fixed-with-mods stage, especially if someone scripts minigames related to taking off/landing procedures, and makes space combat more involved. I'd love to be able to go in outer space for urgent repairs to the ship as well... The jank will remain but gameplay has the potential to be fixed with mods.
Mods never fixed FO3, Skyrim or FO4. They will not fix this either. Stop being delusional.
There are decent FO4 mods that basically turn it into a Stalker type experience. Those are pretty gud.
Probably so. But in FO4 I just don't dig the setting any more. I can get immersed in FNV, but not FO4.
 

BruceVC

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They dropped the ball on this one.

Would be cool if you could extract a DNA sample from any alien species, then genetically engineer them in a lab, and finally place them in your built settlement. Voila! You have an exotic pet, now.
You know like a little game that came out in 2004 called Star Wars Galaxies did. I'm glad the industry has progressed so far in nearly 20 years.

Fuck that game for being a shitty mmo even had better space mechanics Bethesda can't do anything right.
Frankie, you know what you must do? Use Loverlabs mods with every Bethesda game, it will change your life and make you happy. You can trust me on that :salute:
 

Ibn Sina

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Strap Yourselves In
How can anyone in their right mind say combat is good. All guns have this airsoft feel especially true for pistols. They lack weight or punch. People complained about hitscan guns in fallout 4 but you at least could feel the weight and see the effect were it hit, with visible gore and dismemberment. Here there is no headshots even .
 

Ben Zyklon

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giving a game with modding support a 7/10 makes zero sense. you could pay an indian on fiverr $20 to turn all the ugly NPCs into hentai catgirls. how can community-created content not influence a game's review score?
Because a review is about what the game is in the present and not the promise of what it could be when hypothetically a modder makes some unknown mod that supposedly make the game better in the future.

By that low IQ logic we should just say any game engine is the best game ever since anyone at any point in the future can create the best game ever in those engines.
 

JamesDixon

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How can anyone in their right mind say combat is good. All guns have this airsoft feel especially true for pistols. They lack weight or punch. People complained about hitscan guns in fallout 4 but you at least could feel the weight and see the effect were it hit, with visible gore and dismemberment. Here there is no headshots even .
Because neither the developers or the players actually touched a firearm to use it. It used to be a requirement for developers to go to a range to get hands on experience with firearms in order to understand how to implement them in a game.

The developers of today are all leftwing nutjobs that are scared of an inanimate object and hold the contradictory view that only cops should have guns and cops are to be distrusted.
 

likash

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Master shill CohhCarnage coming up with excuses on why he rushed the game and did not play it in depth. He has been playing on very hard, barely paying attention and had no problems. He'll most likely get tired of NG+ quickly. Dude was all smiles while playing BG3. He plays Starfield like a dude who hates his job but has soldier on for that paycheck.
The main quest is about 8h long. As i suspected you waste most of the time base building and scavening because that's what a rpg is about. /s
Bethesda stans are just mindless drones eating any shit that Todd serves them up like it's tiramisu.
 
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Vic

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Disclaimer: I made a mistake and thought that the wildlife is supposed to provide a challenge, which is not the case, so you can disregard this post.

ok I'm getting burned out on this game and am slowly reaching post nut clarity

what the fuck do you actually do in this game as it seems that there isn't progression. I can kill high level enemies on low level with a good weapon no problem. there are no stats either, is this even an RPG? The perk system, while at first looking like there is a lot of stuff going on, is actually just shit like 5% more damage and slightly finding more trash.

All aliens have the same fucking loot table. They all drop bones, tissue, cosmetic. The same goes for plants they all drop fucking leaves and sticks. You have a galaxy with all these planets and you basically get the same reskinned shit on all of them.

Honestly I can agree with other posters here like the whole game feels like it's AI generated. Everything is generic and randomly generated.

I understand if there was RPG progression here where the high level aliens are super big and strong and drop rare items that you can't find anywhere else, but there's none of that. They drop the same shit that level 1 aliens drop and look the same too.

Exploring planets is a joke too, each location has a chest or "dung pile" that contains random loot. So there is a cave on a remote desert planet without any signs of life, where there is a fucking coffer with 500 credits?

Listen guys, I liked the game for 30 hours, I really did, but when I found out that this game was basically going nowhere I just lost all interest. I like RPGs not fucking Minecraft with a Skyrim storyline written by an AI.

Even the base building which I liked at first seems to have absolutely no purpose. What a let down.

If you can remember the game Spore, this is pretty much it. A bunch of random aliens on random planets and then.. nothing.

I'll give the game some more time and check some things I haven't touched yet, but yeah, no RPG progression? Not an RPG!
 
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Lemming42

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The big problem is that you're constantly fighting to find content. The Ranger questline was great fun but as soon as it was over, I was just stood in cowboy town thinking "what the fuck do I do now"? The characters who I quite liked had nothing more to say to me, the story I'd been invested in was over, and I was back to standing in a big empty city wondering what I was meant to do next.

Compare with, say, Oblivion, where every city has like five easy-to-find quests and there are lengthy guild questlines that make sure you're always moving ahead, plot-wise. Or Fallout 3, where the world is replete with lengthy sidequests that offer complete story arcs featuring central characters and locations.

The big problem of course is that, even when you don't have an active quest in other Bethesda games, the world is open for you to explore, and you can choose to wander off and find something interesting on your own without guidance. In Starfleet, though, no such luck - there's no equivalent of Fo3's ruins or Skyrim's barrows and tombs. Roaming Vvardenfell, Cyrodiil, the Capital Wasteland or Skyrim was fun on its own. Roaming Starfield's empty planets is not fun, so you really have to rely on quests.

It's doubly annoying because there actually is quite a bit of content but it's just so spread out that you spend more time looking for it than actually playing it.
 

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