Mentioned it in another Gold Box thread but I got through all of these games never using a single multi-class character.
How excactly does this work? Does info from Hillsfar get transfered to CoAB, and then you get Journal Entries you otherwise would not get?
Journal Entry 24
The letter reads, "Hail Harper's Friend, we must warn you that Dracandros of Thay seeks to use you against dragonkind. To protect yourself you should seek a deadly blade that he has secreted in the caves below his tower. Still avoid the dragons if possible, they are quite deadly."
The letter is unsigned.
BTW, you must have skipped a lot of battles if your ranger is only lvl 15. On my latest playthrough I dualed my ranger to magic user quite early in Secret of the Silver Blades when he was level 15. I got a Gold Box overdose so I put Pools of Darkness on a temporary hold when reaching the Fire Giant caves, at which point my former lvl 15 ranger was still only a lvl 13 magic user.
So dualing too late may not be a good idea
I did plan ahead with character creation and gave most of my chars a high intelligence, and the paladin can indeed dual class (although I'm sure I read somewhere that he shouldn't be able to). So here's what I'm planning now:
Fighter/Magic-User
Paladin/Cleric
Fighter/Thief (unchanged)
Cleric/Magic-User
Ranger/Magic-User
Magic-User (unchanged)
This is somewhat suboptimal I know, but it seems like the best I can do. I thought of dualing the mage into cleric as well but I like the idea of having a ridiculously high level pure mage in the party. I know the fighter/magic-user combo isn't the best but it seems possible to have a semi-decent AC even without wearing armor and the guy has a ton of HP so I think I might as well. Although he certainly would have been a cleric if he was wise enough.
Sounds good, except I wouldn't dual the paladin to cleric. A paladin is already basically a fighter/cleric, so all you'll gain is a few more cleric spells. And with your cleric turned into a mage you'll be very short on healing power.
And you whole party will be very weak if you dual four of the six characters at the same time.
What do you think of the Savage Frontier -games? I've played the Realms/Krynn-games several times in but never the SF-games. They aren't discussed nearly as much.
I've put some Gold Box related stuff here. Has links to various forum threads related to these games.
http://personal.inet.fi/koti/jhirvonen/gbc/
What do you think of the Savage Frontier -games? I've played the Realms/Krynn-games several times in but never the SF-games. They aren't discussed nearly as much.
Sounds good, except I wouldn't dual the paladin to cleric. A paladin is already basically a fighter/cleric, so all you'll gain is a few more cleric spells. And with your cleric turned into a mage you'll be very short on healing power.
The paladin's not too bad a healer as it is so I'll take your advice and leave him as is.
Re: PoD
A number of people online claim to have (legitimately) dual classed at 39, and built a 40/39 (mage/ranger) or 40/39 (x/x) party.
So I believe there's plenty of opportunity to XP late game.
I rather foolheartedly attempted a 3 paladin 3 ranger party that I intended to dual to clerics and mages when they reached 39. This ended up more of an an excercise in masochism than fun gaming. So I gave up around level 19 or so. I may give it another go later.
What do you think of the Savage Frontier -games? I've played the Realms/Krynn-games several times in but never the SF-games. They aren't discussed nearly as much.
Worst encounter design of the Gold Box games, but otherwise they are good.
What do you think of the Savage Frontier -games? I've played the Realms/Krynn-games several times in but never the SF-games. They aren't discussed nearly as much.
Worst encounter design of the Gold Box games, but otherwise they are good.
Can you possibly expand a bit more on this? Perhaps once Dungeon Craft reaches a 1.0 Version and I finish my other Modules, I might make a go of doing an "Improved" version of the Gateway series to fix/alter such problems.
Re: PoD
A number of people online claim to have (legitimately) dual classed at 39, and built a 40/39 (mage/ranger) or 40/39 (x/x) party.
So I believe there's plenty of opportunity to XP late game.
I rather foolheartedly attempted a 3 paladin 3 ranger party that I intended to dual to clerics and mages when they reached 39. This ended up more of an an excercise in masochism than fun gaming. So I gave up around level 19 or so. I may give it another go later.
How do you get enough XP for this?
XP from monsters are not much, unless they are carrying obscene amounts of coins, like Giants for some reason do in AD&D.
In Gateway to the Savage Frontier I remember there were some outdoor areas where you could gain so much XP and money from killing realtively harmless Hill Giants that it unbalanced the game.
So an improved version of the Savage Frontier games need better random encounter design, more variation and bring back parlay. The set encounters (especially the end battle of Gateway) and the story of the SF are just fine, though.
I recommend dualing your paladin to cleric. With lousy level 1-4 spells you won't be able to heal much outside resting, clerics get heal, resurrection and restoration, your other cleric won't have many spells since you dual him. Even a level 9 cleric gets more spells than a level 40 paladin. If you don't dual this character to cleric dual to mage instead.
OK, I agree that a Paladin/Cleric is better than a pure paladin, but it just doesn't feel right to me...
Don't wait too long with your cleric to dual to mage, it's going to be only your backup cleric and the other characters are already far ahead in the mage class where each level increases the damage dealt with fireballs.
Don't wait too long with your paladin either, you can use the fix command even with a level 1 cleric.
Which levels did you finally dual your characters, which level are they now and how far in the story did you progress ?
Did you find a good grinding location ?