I've been going through the Forgotten Realms variety of the Gold Box games lately and thought I'd tell my tale and also turn to the Codex for a bit of help with character development towards the end.
So let's get right down to it, starting with: Pool of Radiance
I played through this one a couple of years ago already and had more fun with it than I'd had with any video game for a long time. Also started Curse of the Azure Bonds right after that but couldn't keep up motivation to play it for long on account of my initial disappointment. It just felt like a worse game than Pool and I probably had something else than playing games to do back then too, which didn't help and I quietly gave up on Curse.
Upon discovering the Amiga versions with WHDLoad, I got excited about giving these games a go again. I toyed around with the Amiga version of Pool and found it quite uncomfortable to play. I don't know if the original version had any of these problems or if it was a WinUAE/WHDLoad thing but it had a certain slowness, especially with disk access as every save game took an uncomfortably long time. On top of that the interface wasn't really improved from the original version and some things didn't seem to work right, like when using the parlay option the options on the lower edge of the screen would turn into a garbled mess. The sounds, while improved also seemed kind of glitchy. Overall, not impressed. Especially since the Amiga version of Curse had none of these problems, which is why I decided to skip Pool entirely.
Unfortunately Amiga Curse had one thing in common with Amiga Pool. It kept crashing. The crashes weren't really all too frequent on either of the games but compared to the DOS versions which I don't remember ever crashing it was still too much so I went and started over from the DOS version of Pool of Radiance with a fresh party. Also a factor in my decision was the fact that while Pool on Amiga looks superior to its DOS counterpart, the opposite is true for the last part of the series, Pools of Darkness.
My party consisted of:
Human Fighter
Dwarf Fighter/Thief
Half-Elf Cleric/Fighter
Human Cleric
Half-Elf Fighter/Magic-User
Human Magic-User
Having previously completed the game, I blazed through it in a day, finding most of the good stuff there is to find and missing some. Also I tried to do some things different than on my first time. Like, instead of handing the potion over to the wizard Ohlo in the slums I demanded more money and ended up killing the poor guy, did the graveyard pretty early on (which involved a bit of savescumming and swearing) and missed the whole efreeti bottle thing. I didn't have the balls to try to defeat Tyranthraxus without the dust though.
Overall, Pool was every bit as fun on the second time through. Even with it's shortcomings it's just a magnificent game. The tactical combat is easily the most fun in a CRPG I've had since ToEE, the world is well fleshed out and clearing areas never gets repetitive or unplausible because there are no endless random encounters in a small confined space as opposed to so many other CRPGs. Not to mention all the interesting set encounters, areas, quests and neat details all over the game. Yes, Pool of Radiance made it to being one of my favorite games ever and I can't believe it took me this long to get to it.
My intention was to take the Fighter/Thief, Cleric and Magic-User to the sequels and make new paladin and ranger class characters to replace the rest. But for better of for worse, I ended up keeping the fighter, as I had grown somewhat attached to the guy.
Hillsfar
One of the toughest parts of this adventure was going through Hillsfar with one of my characters. The dubious honor fell to the dwarf fighter/thief. Mostly I wanted to see how far the Hillsfar/Curse of the Azure Bonds integration went. As you may or may not know, when you complete all three(!) quests for a guild in Hillsfar the guild master tells you that the Harpers will aid you in your next adventure (and tells you to go out and buy SSI's Curse of the Azure Bonds, no less).
Curse of the Azure Bonds
Well anyway, after a couple of boring hours of arcade action I got started with Curse of the Azure Bonds. I remember hating the seemingly endless mobs of assassins at the beginning and the (F)ix command seeming more like (C)heat to me since it allowed me to get all healed up in places where I wouldn't have been able to in Pool, and probably shouldn't have been able to in the first place.
My party in Curse was as follows:
Human Paladin
Human Fighter
Dwarf Fighter/Thief
Human Ranger
Human Cleric
Human Magic-User
My last attempt at Curse had ended in Yulash, having completed Tilverton and Hap. This time I had much more fun with the game than I remember having the last time, for whatever reason. I still think that Pool is the better game, and especially the way the world map is in Curse doesn't sit well with me. It makes the world seem very, very small to me, consisting only of a collection of one-screen towns with a few 16 by 16 square explorable towns. But luckily what there is is of good quality and full of interesting content.
While the Fire Knife mobs of the beginning still seemed like nothing but busywork, there were some memorable encounters later on. Bits O' Moander being a good example. And I absolutely loved Myth Drannor! Even though I fell for most (well, all) of the Rakshasa traps. Those were all brilliantly annoying, and made me think twice about going to see the elven spirit who did turn out to be legitimate.
Unfortunately I missed pretty much all of the optional content and realized this when I was already past the point of no return and on my way to give T. what was coming to him. Oh well, maybe next time. The final fight was a joke with the dust that I could've put to better use earlier on.
As for what I got for my troubles for taking one of the guys through Hillsfar, there was a bunch of helpful spoilers in the early game while moving on the world map. These were in the form of unsigned notes attached to the appropriate character's belongings and addressed to "Harpers' friend". The notes added a nice bit of flavor but not much more than that, really.
Secret of the Silver Blades
I haven't heard much good about this one and had pretty low expectations for it. I went to it with the exact party that finished Curse and I liked the beginning quite a bit as it did a lot to refine the system. The interface was a little better, though in some ways a little worse (specifically with the requirement to keep using the command (M)ove all the time both in and out of battle which wasn't there in Curse).
Overall my first impressions were favorable. Without the pretense of being on a grand adventure spanning a huge geographical area, and yet having so much to explore, the world seemed larger and more plausible than in Curse. There were quite a few neat details in the town of New Verdigris and the sub-plot with the wizard was quite fun (although his being evil was made obvious pretty much immediately).
Even in the mines I still had fun. Although the "find the 8 pieces of McGuffin" wasn't compelling at any point, the ability to skip most encounters made exploration a breeze (and the game even awarded experience to the character that talked the monsters out of attacking, which I liked). And the lizard men inhabiting part of one of the levels was a nice little detail.
After the mines, there was the dungeon which was one of the game's high points for me. There was even an antagonist there to harass you constantly, although the riddles were mostly just... I don't know. Maybe I just suck with riddles.
But after that the game went downhill for me in a big way. Maybe it was the sameyness of it all going on for too long or maybe it just did go a bit bland at some point, but I had very little fun with the game after reaching the crevasses. Going through seemingly endless corridors and seemingly endless random encounters just made me go to the cluebook and look at the shortest way through it all. By the time I got to the castle I was already pretty fed up with the game and wanted it to end so I probably didn't get the most out of the castle either, although the area did seem promising. And the final fight at least was a bit of a fight for a change.
It's actually hard to put my finger on why I got bored with the game in spite of enjoying most parts of it. To the game's credit, I really liked how there were lots more checks for race and class than in previous games (unless I didn't notice most of them in the previous games of course).
Pools of Darkness
It all comes down to this. I know Pools is legendary for its difficulty level and frankly, I'm not sure if I'm up for it (not to mention my party of adventurers). I've played it a little bit and I'm really liking it so far.
Right now my party is as follows:
Level 14 Paladin
Level 17 Fighter
Level 9/15 Fighter/Thief
Level 15 Ranger
Level 17 Cleric
Level 16 Magic-User
I was thinking of dual classing some characters in Curse or Secret, but thought I should save it for this game, knowing that things are going to get tough. My fighter and fighter/thief are starting to look like waste of space by now and I have little idea on what to do with the rest of them.
Any advice on who and when to dual class would be welcome. My thoughts would be dualing the ranger and the cleric to magic-users soon and possibly the fighter to cleric (although his wisdom pretty much sucks) but I don't know what I'll be up against.