damicore said:
I pured him because I guessed (wrongly) I would need a thief to pick locks or chests and wanted to try the race out and it sucked at pretty much every other class. Also his shout ability sounded promising but then I noticed it to be pretty much useless. As for his inmunity to fear we'll see how that serves me.
Everyone else but the knight were multiclassed
I, personally, don't actually give a fuck about playing games how I want, i'm a combatfag and like optimizing my party so a pure thief kender was but a failure in my strategy
You add a pure kender thief for optimizing combat ?
Multiclass kender cleric/thief would have been far superior, more hitpoints, +1 to hit if you choose kiri-jolith as deity, full access to cleric spells, more equipment choices, access to both all cleric and all thief weapons, ...
Another kender benefit is that you can use the hoopak, a blunt weapon that can be used for backstabbing, melee and ranged, it's the only weapon which allows shooting at the distance with an enemy standing close.
The main reason why I had a kender in my party was the funny mention in the DQoK intro, I thought it would feel bad finding hoopaks not being able to use them and I liked the combat sprite, from the powergaming point of view they aren't worth it, yell seems useless and the hoopak doesn't allow wearing a shield.
In CoK a kender cleric/thief isn't too bad, in the later games they get more and more useless because of the far too low racial level limits.
If you want your thief to be useful, backstab. No other classes can do more physical damage per combat round than thieves, my enlarged kender/thief did 110 damage with a backstab, one hit killing a boss in DKoK.
You made me curious about your party composition, what multiclass characters did you choose to help your knight and thief ?