Sundevil96
Educated
- Joined
- Feb 14, 2015
- Messages
- 55
Just went to 1.0 yesterday.
Developed by a gamer
After being repeatedly let down by big franchises I grew up on, I decided that I need to do my part to make better games for the world. It's been a long, hard journey to get this far, but I'm going to make games for the rest of my life, and I hope that Solace Crafting serves as a great first impression on what someone with a lot of passion for fun can do, even if unfortunately solo.
I chose to not go with a publisher in hopes of creating my own sustainable, moral game studio, not bound by crunch schedules and share holders. It makes my life much more difficult, but from day one I have sworn off all of the monetization tactics that have ruined so many franchises I once loved:
- No pay-to-win
- No loot boxes
- No gamble mechanics
Other things I strive to uphold for Solace Crafting (open-world RPG) specifically include:
- No forced balance (some classes may be harder than others)
- Unlimited player and content levels (progress doesn't stop once you hit 50)
- Completely open physics-based world, no off-limits
- No "realistic" building physics that destroy everything when things go wrong
- Freedom to move characters in and out of different worlds
- Character customization
Background
My name is Kyle Postlewait. In the six years I've spent developing Solace Crafting, at the time of writing this, I have grown immensely as a developer. There are some systems I could have designed better, and there are a lot of systems I have redesigned over time as I grew, and there is charm in the imperfections of a game like this. I've worked hard to create a great fantasy survival RPG despite the tremendous challenge that is solo game development. Please don't expect a million dollar budget production, fully polished, with AAA graphics and then give it a bad review. Up until now I'm entirely self-funded, and now out of Early Access, I hope the day when I can hire on others to work alongside me is near. First and foremost I will always work to secure financial longevity and legal stability for my games and my company, and I promise to make sure that this game is never abandoned.
Thank you and happy gaming!