- He feels large team AAA games are no longer feasible for independent developers like Obsidian.
- Instead they want to focus on smaller and more innovative titles which are either free2play, Kickstarter funded, or teams working on parts of larger games for other developers.
- They have dropped their engine team (rip Onyx), and will no longer be developing their own internal engine moving forward, it is too costly and it's not worth it.
- South Park will be the last game running on their internal engine, and they will be more interested in licensing off the shelf engines in future rather than making their own.
- The tools they have developed internally will not be lost, they will instead focus on integrating the tools which work for them into the engines they license instead. For example the dialogue editor they have will continue to be developed and integrated into whatever engine they use.
- They are interested in breaking into the tablet/smartphone market if they can offer a unique experience which they are good at making and isn't widely available in the market. Doesn't sound like he has any concrete plans, but it does sound like they want to consider making serious RPGs for that market.