theSavant
Self-Ejected
- Joined
- Oct 3, 2012
- Messages
- 2,009
Why does no one make phase-based blobbers like Wizardry anymore? I think this system is better and quicker than the one-after-one turn-based systems. Is it too difficult to develop? I don't know, but it made me outline the core mechanics of a blobber. It's very short and simple, but should a developer help getting started. It also offers a suggestion for multiplayer.
1) The basics
2) Common setup
3) Combat principles
4) Movement Options
5) Gameflow
6) Multiplayer
Well...uhm... that's it
Implementation in game?
The easiest way would probably be a 2d like trading card game - just with phase based blobber mechanics. Another way would be in 3d, where the player controls a character from isometric or 1st person view. There could be enemies walking around, each one representing a blobb. When you engage, the tactical battlegrid opens up in a new window.
Why don't I create such a game myself? I can program, but lack in art, music, sound, story. But if anyone has a small team - feel free to make something out of it. I'd also pledge for a kickstarter.
1) The basics
2) Common setup
3) Combat principles
4) Movement Options
5) Gameflow
6) Multiplayer
Well...uhm... that's it
Implementation in game?
The easiest way would probably be a 2d like trading card game - just with phase based blobber mechanics. Another way would be in 3d, where the player controls a character from isometric or 1st person view. There could be enemies walking around, each one representing a blobb. When you engage, the tactical battlegrid opens up in a new window.
Why don't I create such a game myself? I can program, but lack in art, music, sound, story. But if anyone has a small team - feel free to make something out of it. I'd also pledge for a kickstarter.
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