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Shadowrun Shadowrun Returns Pre-Release Thread

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
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Indy
Nope, they had trouble implementing a save system, so there's only a checkpoint system. IIRC it autosaves whenever you return to the Hiring Screen between missions or at handplaced checkpoints.

Wat?

:nocountryforshitposters:
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
They have no money, I would rather not have them spend what little they have on the game than on a patching system, especially as it's obvious that they don't give a damn about the drm free version.

The saves thing is embarrassing though. I guess they never needed that on tablets.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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36,757
Mooooving the goaaalpoooosts.
No, because it's not easily fixed. It requires a lot of time investment from the person playing, and you still end up losing time since I imagine most people wouldn't want to spoil themselves by placing the checkpoints first.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Mooooving the goaaalpoooosts.
No, because it's not easily fixed. It requires a lot of time investment from the person playing, and you still end up losing time since I imagine most people wouldn't want to spoil themselves by placing the checkpoints first.
Your original argumet was that it can't be fixed. It can. Fun does not factor into it, aspies have done far crazier stuff.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
I am no programmer but couldn't they just let you save at any time over a single file? I don't think it's that difficult to set up a button on the menu that let's you save your progress as if it were one of their "checkpoints", sure, multiple files would be a plus, but it's still way better than that.
 
Joined
Mar 13, 2012
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3,438
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Lost Hills bunker
Yeah, we'll see. I just hope I won't regret giving them money for kickstarter. A lot of things sound shitty, but maybe they get good money from sales (selling pretty good on steam I hear :lol: ) and improve on the game upon expansions and patches that it becomes a pretty solid crpg set in Shadowrun.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Roguey

Codex Staff
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Your original argumet was that it can't be fixed. It can. Fun does not factor into it, aspies have done far crazier stuff.
"Thankfully this kind of thing can be easily fixed."
Me: No it can't (be easily fixed).

Truth.
 
Self-Ejected

Excidium

P. banal
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Third World
I am no programmer but couldn't they just let you save at any time over a single file? I don't think it's that difficult to set up a button on the menu that let's you save your progress as if it were one of their "checkpoints", sure, multiple files would be a plus, but it's still way better than that.


That's not the issue. Read this article: http://www.escapistmagazine.com/art...ced-points/10301-Why-We-Have-Checkpoint-Saves
Hey I'm no game dev but I have trouble believing it's that complicated, specially for a small scale RPG that wouldn't allow saving during combat to begin with so all those variables he gives as examples are p. irrelevant for SRR. At most save/load in SRR keeps track of what? script triggers and character/map states?
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
I am no programmer but couldn't they just let you save at any time over a single file? I don't think it's that difficult to set up a button on the menu that let's you save your progress as if it were one of their "checkpoints", sure, multiple files would be a plus, but it's still way better than that.


That's not the issue. Read this article: http://www.escapistmagazine.com/art...ced-points/10301-Why-We-Have-Checkpoint-Saves

Thanks for the link Infinitron, though then it would have been as simple as letting you use save-spots a la jRPG, so it would be just a matter of returning to the nearest one when you want to stop playing.

Stilll, as Excidium said, most of the variables they mention don't have much importance in a game such as this one, even moreso if they don't let you save during combat.
 

Roguey

Codex Staff
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If twitter is correct, some jerk cracked and leaked a review copy. If that's true, then fuck him for taking advantage of the developers' generosity to fuck them over. On the upside, I guess Harebrained learns a lesson in being more selective.
 

Varnaan

Augur
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Nov 2, 2012
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299
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Yes
Well, at least they were smart enough not to give the Steam purchasers a preload.
 
Self-Ejected

Ulminati

Kamelåså!
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Jun 18, 2010
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DiNMRK
Mooooving the goaaalpoooosts.
No, because it's not easily fixed. It requires a lot of time investment from the person playing, and you still end up losing time since I imagine most people wouldn't want to spoil themselves by placing the checkpoints first.

It requires ONE person who is OCD enough to do it for everyone and upload the campaign. Are YOU OCD enough to save the President, Roguey?
 
Self-Ejected

Ulminati

Kamelåså!
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DiNMRK
Torrent available if you pay the leaker -- But he only accepts potato as currency :troll:

[edit]

Ninja'ed by HanoverF :(
 

Darth Roxor

Rattus Iratus
Staff Member
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May 29, 2008
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Djibouti
Its k guys i totally didnt leak anythang

mwulw0.jpg
 

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