Marquess Cornwallis
Cipher
- Joined
- May 18, 2009
- Messages
- 513
The Steam store has two separate Euro "tiers", with different pricing each. Not sure how accurate this article is, but the tiers do exist.
I never viewed sales figures as a measure of quality for a game.
With the way this forum promotes PST you'd figure that would be a commonly accepted assumption.
This!I never viewed sales figures as a measure of quality for a game.
With the way this forum promotes PST you'd figure that would be a commonly accepted assumption.
No one saying sales equals quality. We are just happy an isometric turn-based RPG based is in Steam top sellers.
This. And it's the first high-profile crowdfunded game release on Steam, so we're all curious how well and where this thing can go.I never viewed sales figures as a measure of quality for a game.
With the way this forum promotes PST you'd figure that would be a commonly accepted assumption.
No one saying sales equals quality. We are just happy an isometric turn-based RPG based is in Steam top sellers.
I'm fairly certain the game is only going to last somewhere around 5 hours. That's why I didn't back it in the first place. Looking forward to seeing if I was right.
That's almost CoD length.
The license will still belong to Microsoft tho.We're interested in sales because SR's success would give Harebrained an opportunity to make a larger game with more features, especially now that they've gotten over their isometric development woes. Just to give an estimate, them selling 100k copies at full price on Steam would give them a profit of 1.4 million, which is probably more than SR's budget. And I don't think these kinds of figures are out of the question, especially given that they're releasing on mobile platforms as well.
This is the point of kickstarter for me, to kickstart promising studios into financial independence.
The license will still belong to Microsoft tho.We're interested in sales because SR's success would give Harebrained an opportunity to make a larger game with more features, especially now that they've gotten over their isometric development woes. Just to give an estimate, them selling 100k copies at full price on Steam would give them a profit of 1.4 million, which is probably more than SR's budget. And I don't think these kinds of figures are out of the question, especially given that they're releasing on mobile platforms as well.
This is the point of kickstarter for me, to kickstart promising studios into financial independence.
Tier 1: Albania, Andorra, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Liechtenstein, Luxembourg, Macedonia, Netherlands, Sweden or Switzerland.
Tier 2: Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Greece, Hungary, Italy, Malta, Monaco, Montenegro, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain or the Vatican City (We’re sure the pope is happy).
I think it is funny that Albania and Macedonia (arguably Andorra) are T1 while ITALY (top ten world economy) is T2
for the visually inclined Neanderthal;