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Shadowrun Shadowrun Returns Pre-Release Thread

Volrath

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Motherfuckers, just tell me if the game is shit or not. The anticipation is killing me.
 

Darth Roxor

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28bffr8.jpg


:troll:
 

Grunker

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I just realized that only on the Codex will calling a member of staff a retard and an autist reward you with a review copy of a new game before its release from that very same staff member :lol:

What a beautiful site we run.
 

Wizfall

Cipher
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Oct 3, 2012
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Motherfuckers, just tell me if the game is shit or not. The anticipation is killing me.
My prognostic : the game will be enjoyable but with many defaults, lacking complexity and too linear.
Good and well worth his low price, quite a great experience to play it once but not to replay.
Yea i know you don't give a ... about my opinion but i'm like you except i don't expect any info before release from Darth Roxor, well excepting him trolling us.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I just realized that only on the Codex will calling a member of staff a retard and an autist reward you with a review copy of a new game before its release from that very same staff member :lol:

What a beautiful site we run.
That's just a greeting TBH. Local customs and all that.

Good and well worth his low price, quite a great experience to play it once but not to replay.
Well, the editor should take care of any replayability issues, hopefully. Not that it would excuse a lackluster OC, but it might alleviate any lack of content in the game or the Berlin expansion.
 

Kem0sabe

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Mar 7, 2011
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Motherfuckers, just tell me if the game is shit or not. The anticipation is killing me.
My prognostic : the game will be enjoyable but with many defaults, lacking complexity and too linear.
Good and well worth his low price, quite a great experience to play it once but not to replay.
Yea i know you don't give a ... about my opinion but i'm like you except i don't expect any info before release from Darth Roxor, well excepting him trolling us.


My thoughts as well, their latest interview points to the campaign being 12 hours long, also it's hinted that it will mostly be focused on combat. I'm imagining this will be more akin to a turned based strategy rpg, see FFT, than a "proper" expansive rpg.

Hopefuly their second campaign, Berlin will add more depth.

But at this point it's just speculation, waiting to see how it turns out.
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
Good and well worth his low price, quite a great experience to play it once but not to replay.
Well, the editor should take care of any replayability issues, hopefully. Not that it would excuse a lackluster OC, but it might alleviate any lack of content in the game or the Berlin expansion.

What i think is that the replayibilty issue won't be totally solved by the editor because the main issue will be the core combat/cRPG mechanics.
I think those mechanics, while enjoyable for a while, are going to be quite quickly simplistic/repetitive.
Not enough depth and once you get a good grip on them, past the enjoyment of discovery, the game will lose a part of his fun.
 

Volrath

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Isn't this supposed to be a faithful representation of the shadowrun ruleset? Why would it lack depth?
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
it's supposed to be a lightish rpg in the vein of the console ones, as far as i recall.
 

Wizfall

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Oct 3, 2012
Messages
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Isn't this supposed to be a faithful representation of the shadowrun ruleset? Why would it lack depth?
No it won't but are somewhat based on.
Would need a AAA budget for that and even then i'm not sure.
The P&P rules are very complex, i mean by that you would have to read a manual of at least 20 pages of compressed pure rules (without example to show how it works).
It makes time to learn them and many reread to be able to play fluently without constantly checking the rulebook.
I know the computer would greatly help for that but still, quite unrealistic for a cRPG and the amount of features needed....
Moreover it's pure P&P, not tabletop/boardgame so the combat would have to be adapted at least partially anyway.
 

Morkar Left

Guest
Isn't this supposed to be a faithful representation of the shadowrun ruleset? Why would it lack depth?

In their kickstarter they catered to Shadowrun fans in general, X-com fans AND fans of the SNES and Genesis games. The later ones were more action games than a faithful representation of the ruleset (but the genesis version did a good job with it being an action game).
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
The P&P rules are very complex
:lol:
Two possibilties : you are a shitposter or you have played Shadowrun for a very long time with the same group of people.
I remember very well i had to read the rulebook many times to understand them well, and it was the same for everyone in my group back them.
It's not complex in the way high science but you have to be careful and need dedication/time to learned the rules.
There are lot of things to know and little details.
It's particularly obvious with rookie player playing with an established group, they make plenty of mistakes.
Even then latter on Dumpshock forum i discovered i did not apply some rules correctly and it was the case of many people.
Reading Dumpshock you realize plenty of people play wrongly, ask for explanation or are very uncorfomtable with some aspect (the Matrix or magical system for example).
And the system is way simpler with the new edition than it was in the first/second.

I know right now i would be totally unable to play a shadowrun mission, even very inaccurately.
I would have to quickly reread the rules.

Edit : I just checked Dumpshock and gonna give one more proof of your stupidity.
I took the first post of the first thread of the main forum, can't tell me to nitpick :

Most of the magic-use in SR5 seems to be straight forward, with slight alterations to the way SR4 handled it. But after rereading the magic-chapter in the SR5-pdf I spotted a few things where the rulings don't seem to be 100% precise.

1.) Spells targeted at an opponent usually result in an opposed test. What happens on a tie though? Does the spell miss (like in SR4) or do we get a hit with zero net hits ("grazing hit" from the combat chapter)? When i first read through it, my SR4-knowledge automatically filled the blanks, but from the perspective of a new player it's not so clearly cut out.

2.) Counterspelling: The counterspelling-dice are added to the "defense-test". When there is only one test the result is pretty clear. But what about indirect combat-spells: Are the counterspelling-dice added to the initial dodge-test or to the resistance-test? And if it is the former: How are area-effect indirect combat spells (i.e. no dodge-test) handled?

3.) Area-effect indirect combat spells: P. 281 mentions that targets which are not visible to the cast can't be affected by area-effect spells. Is this really true for a spell which invokes a physical effect to achieve its results and where (according to p. 283) "The test is like that for grenades"?

4.) Casting multiple spells: (Note: I'm not referring to reckless spellcasting here.) When casting multiple sustained spells in a single complex action, do some of the tests gain the modifier for sustaining a spell? (For example casting 2 Physical Barrier spells: Does the second spellcasting-test receive a -2 penalty?)

5.) Active detection-spells: Active detection-spell-resistance can be boosted with counterspelling-dice, even if the target is not aware of the spell. Does the source of the counterspelling (e.g. the mage) get automatic knowledge that an active detection spell is in the vicinity? (Players should probably pre-declare how many counterspelling dice they want to be used for defeating active detection-spells (so the GM can make secret rolls).)

That's it for now (though I'm sure more will come up). Feel free to add to the list.

Easy yey...
 

Roguey

Codex Staff
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What an odd title change.

I hope someone makes a new thread on the 25th. No need to add actual game discussion to 81+ pages of pre-release nonsense.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What an odd title change.

I hope someone makes a new thread on the 25th. No need to add actual game discussion to 81+ pages of pre-release nonsense.


It might be a good idea to make a new thread for the people actually playing the game and leave this one as a spoiler-free discussion thread. Jaesun?
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Two possibilties : you are a shitposter or you have played Shadowrun for a very long time with the same group of people.
or third i'm one of those weirdos that like to collect and play a lot of different pnp settings and systems and thus have a somewhat more refined opinion about system complexity.
Even then latter on Dumpshock forum i discovered i did not apply some rules correctly and it was the case of many people.
Reading Dumpshock you realize plenty of people play wrongly, ask for explanation or are very uncorfomtable with some aspect (the Matrix or magical system for example).
And the system is way simpler with the new edition than it was in the first/second.
complexity and shitty wording of rules are not one and the same. shadowrun always had shitty books full of errors. there's a reason why the german editions with their integrated corrections and clarifications were superior to the native english ones and had an increased version number.
I know right now i would be totally unable to play a shadowrun mission, even very inaccurately.
I would have to quickly reread the rules.
2nd and 3rd edition were pretty standard as far as pnp ruleset complexity goes and from what i hear and you yourself wrote 4th is simpler in terms of accessibility.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
What an odd title change.

I hope someone makes a new thread on the 25th. No need to add actual game discussion to 81+ pages of pre-release nonsense.


It might be a good idea to make a new thread for the people actually playing the game and leave this one as a spoiler-free discussion thread. Jaesun?
Wheeee, two megathreads. I can barely contain my excitement at this proposal.
 

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