I think whole codex would like a neanderthal RPG. You know, building shelters, fighting sapiens melonheads...
Too fucking right.
Lets face it most of the Fantasy settings are renaissance fayres, there's none of the details or the culture we see in the actual Middle Ages or any other periods. For instance what do we get when somebody makes a Viking game, horned helmets, half naked fur clad barbarians with armour that is a biker jacket with massive clumsy stitching. Of course the truth is horned helmets never existed among the Vikings, they wore wool mostly, it was very finely stitched by hands more skilled than we have today and in battle would wear a sturdy gambeson rather than useless leather. Have high hopes for Expeditions however, they seem to know their stuff.
It's the detail that's always lacking for me, that's why I thought King of Dragon Pass was fucking stonking, the bronze age Orlanthi were brought to life with such vivid detail, they were different culturally, had a unique slant on the world and lived by their own laws. It was a setting that moved you somewhere else, and didn't just plop you down in the usual unimaginative Forgotten Realms copy, half of the fun was discovering this world. Fuck the Ducks though.
Settings i'd like to see: A Victorian Age detective RPG, where you can play as a dashing Hussar, a Prizefighter, a Second Story man, an inventor (think Tesla or Frankenstein,) a gun packing fire and damnation Preacher or anything else in that vast variety of available archetypes. Have social conventions be a strict observance, class be a real limiting factor, gender roles be very defined and embraced, and the setting reflect the real life problems of the age. Dysentry, cholera, infant mortality of three quarters, gin palaces etc. Also lend itself well to a little Cthulu like weirdness.
Ancient Greek heroic age adventures, RPGs would fit perfectly into this setting, philosophical debates in the forums, tests of strength and athleticism at the games, sea battles, labyrinths, monsters, aged seers, messages from the gods, exploration and diplomacy, combat with spear and sword and shield, the distinctive bronze armour of the period, titanic elemental powers bound to the land, mysterious cults, brilliant thinkers who challenge all society, the architecture that we have all seen and know, and explore the social situations and culture that we know little of. Instead what do we get, Minsc and fucking Boo.
Anything set in the Zoroastrian mythology at the cradle of civilisation, unique art and architectural style, strange cultures, great cities and civilisations, this made Severance better even though it was hardly metioned. Cries out for development really.