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KickStarter Serpent in the Staglands Pre-Release Thread

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands


An isometric, real time, party-based CRPG set in the icy Staglands, where a trapped god and chosen company embark on a perilous quest.


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The vision for Serpent in the Staglands is a mix of the addictive build customization of ARPGs and party control and role-playing elements of games like Baldur's Gate and Darklands. A throwback to cRPGs of the past with fresh new role playing designs and combat mechanics.

During your search as a god's mortal avatar, you'll plunge into the Stagland's deep combat and open world exploration. Skills, spells, and aptitudes can be individually customized for up to five different party members of your choosing. With an expansive variety of build options and branching paths to choose from, the game will offer significant personalization and replayability.

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The real time combat is frenetic and can often turn into an onslaught of magical assaults and frenzied attacks as soon as it starts, so the ability to pause the game at any time to issue out orders (or get a grip on your party's situation) can be welcome relief. Though you become more powerful and earn more skills as you progress, the range of dice roll outcomes grows larger and more unpredictable. This creates variety and cultivates the need to strategize in order to survive. Our combat system is meant to be a challenge; death can always be around the corner.

The art process allows for us to keep our characters unique with lots of details, armor sets, and enough fabulous cloaks to keep warm and stylish in the coldest of blizzards. We love seeing small details, so every one of our animations, like our backgrounds, are hand-drawn frame by frame. We plan on having 8 main armor sets with color/cloak color variations, and plenty of unique weapons and equipment. We meticulously designed all the menus and art to be as interesting and thematic as possible for your viewing pleasure while playing.

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One of our original template characters. Each unique armor set has a few hundred frames!

We're in an alpha stage of the game right now, and have no intention of releasing it without it being a finished, polished product. To reduce any feature creep, the main system components, dice roll combat, and gameplay mechanics are already completed (more info in a graph below on where we are in development), and are now at the stage of creating levels, dialogue, enemies and more art.

If you’re interested in this project, that probably means you have a solid experience of classic rpgs or tabletop rpgs - and that makes you an invaluable partner in its development. One of the fundamental parts of roleplaying is the discussion and ideas that are created with those who are playing. We're thrilled with how development has been going, the game so far, and the direction we are taking it we're excited to see what aspects can be improved with your help. With Kickstarter we have an easy opportunity to hear and implement ideas from an invested community. We gathered a lot of feedback during the release of our previous titles, Isle of Bxnes and Bridge to the Moon, both during the beta releases and after the initial post release and the games benefited greatly as a result.

The game is currently in development for PC and Mac, and with the help of Kickstarter donations, we plan to release it Winter 2014. Our hopeful Kickstarter funds will help us create the game without having to freelance or pursue other projects during development, as well as garner valued community feedback and beta testers.


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Last edited:

felipepepe

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Goddamn, that is one of the better looking, most well-thought and put together Kickstarters ever!

But couldn't they make it turn-based? :cry:
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hey, about time somebody besides Obsidian had the balls to do a RTwP Kickstarter. :troll:

EDIT: Check this out:

We've avoided many MMORPG trends commonly seen in RPGs today, instead creating an entirely unique combat mode. You won't find any skill cooldowns, experience limited use per battle skills, or see a Scrabble board worth of skills and spells littered all over your screen. We designed what we believe makes for a fun tactical RPG: micromanaging team strategy and planning skill output—not button mashing. Your characters are loaded to the brim with what skills you give them, and they trigger independently. Spells are more omnipotent and are cast and held over a duration. With enemies wheeling and dealing the same spells and skills as you are, your strategies and builds make all the difference between a quick victory or defeat.
 

Eyeball

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I was about to come in here, say something disrespectful regarding faggotass lazy indie pixelart and leave, but that actually looks very attractive.

But why mimic anything remotely resembling Darklands combat? It was atrocious!
 

Darth Roxor

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I fail to see what this has to do with Darklands except for pseudo-isometric maps with characters that only move their legs when walking.
 

AMG

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Looks very pretty, easily one of the best looking kickstarter games.
 
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WTF are you guys talking about no info on anything? It's all there at their KS page... Interesting to note this is also made in Unity.

Looks great, very modest goal of only 10 000$. My only fear is how "elaborate" of an crpg are they going for. Everything I have seen and read so far looks great, but what can you really do with 10 000$ etc.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
WTF are you guys talking about no info on anything? It's all there at their KS page... Interesting to note this is also made in Unity.

Looks great, very modest goal of only 10 000$. My only fear is how "elaborate" of an crpg are they going for. Everything I have seen and read so far looks great, but what can you really do with 10 000$ etc.

The game is obviously mostly self-funded, and it's already half-done. They could probably finish it without Kickstarter at all if they really wanted to, but why not make it better and get more publicity?
 

CrustyBot

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Codex 2012
Looks good. Nice find, Inf. :)

I may wait to see if they release any updates or new information, particularly interested to see how they handle travel, and cities (will they utilise Darklands' approach to party camp, CYOA menus for cities, job systems, etc).

But I think I'll plonk $15, maybe $25 for this. I don't really see a whole lot of Darklands in this, beyond the classless system and pixel art, but there's nothing that stands out as bad. It's a modest project that's already seen significant progress and what is in there looks pretty nice. Turn-based combat would be a bonus, but not a necessity for me to enjoy such a game.

Also I'll do my part to promote the game. Going to repost it on the BioWare forums. I'll end up with 3 responses, all of which asking about potential romance options, but hey, at least I tried.
 

warpig

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Nice, but I'm dissapointed that it's fantasy instead of a historical setting (that came to my mind when I read "Darklands").
 

Arkeus

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Also, the D:OS update pimped it out, so hopefully this will mean people will look at it.
 

Shadenuat

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25 dorra for a pixel like game made by a hubby and wife? Isn't it a bit too much for an indie with 10k as a main goal?
 

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