https://selacogame.com
Hello everyone,
A few weeks ago, my team and I finally announced our project, Selaco, on Twitter. We have been working on this game for over two years now, and we're quite excited to finally share some of the things we have been doing with you!
What is Selaco?
Selaco is a standalone game that runs on GZDoom. It draws inspiration heavily from F.E.A.R in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful throwback FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.
The story takes place during a violent invasion of Selaco, the underground facility that's home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco's murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.
Selaco will be released on Steam in the future and no plans have been made for funding just yet. We are currently exploring our options, as our limited budget has made things take slightly longer than needed. A full list of credits will be published closer to release.
Features
- A lengthy story-driven campaign
- Selaco is a story-driven experience, and we don't say that lightly. A dedicated writer (@kknot5889 here on Doomworld) has been brought on board to assist with creating an engaging and believable sci-fi story and world.
- Intense action-set pieces
- Turn the entire world into confetti with the destructive power of your weapons. Every single bullet will react properly with any materials or objects you hit. Our artists have created many different variations for each (voxel)object to ensure that the aftermath of each encounter is palpable. That once lavish office space now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
- Custom AI
- With our FEAR influence, writing proper AI was a goal from the get go. The enemy is fully aware of each other's presence and works together to take you down. They will keep their distance if you apply constant pressure on them, will rush you if you hide or run out of bullets, toss grenades if you use the same cover for too long, and much more. Hundreds of custom lines have been written and acted out, providing hints to the player about their current plans and tactics.
- Full soundtrack
- Selaco is accompanied by a full length original soundtrack composed by an experienced musician who has worked on many games in the past. And no, it's not Andrew Hulshult.
- Professional voice-acting.
- To help immerse players in the story and atmosphere of Selaco, professional voice actors have been brought on board. Dawn will be voiced by the incredibly talented Melissa Medina, with other casting choices revealed at a later date.
- Extra Gamemodes
- Completing levels allows you to replay that level in Incursion Mode, an expanded version of that map where your skills will be tested against a near endless onslaught of enemies. Win incursion maps to gain bonuses to aid you throughout the campaign. New exclusive Incursion Levels and new mutators will also be unlocked as the campaign progresses.
SCREENSHOTS, ARTWORK & VIDEO
Keep in mind that some placeholder textures are present in these screenshots. These have since been replaced. We will continue to post new screenshots to this page as we continue.
There's still much more work to be done on Selaco, and we'll document our progress both here and on Twitter @PlaySelaco. So keep an eye out and thanks for checking out Selaco!
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