spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,603
Extraction shooter is the new sandbox+crafting+survival. You can request access to the playtest.
The backstory looks like a whole lot of crock, but I guess it's the vibe that matters. A bit of dieselpunk, giant walkers spewing clouds of smoke, all that goodness.
Some will see influences from Guns of Icarus, could be a bit of DUNC in there (though I didn't see any sandstorms on the promos),
perhaps a throwback to one of those Bad Batch episodes where a clone wars vet would traverse a desert planet on a gigantic walker.
In SAND players are thrust into desolate deserts of the fallen planet Sophie, embarking on a quest to uncover resources and treasures. To navigate this harsh terrain efficiently, players are provided with the ability to design and modify their own Trampler, a walking mech capable of traversing the islands that were once submerged beneath a vast sea. Your Trampler is your base.
THE TRAMPLERS
The Trampler serves as the player's main base, both as a means of exploration and loot storage. Players are able to customize their tramplers - from interior design, to upgrading its power, armor, and weapons. Team up with other players to pool your resources together to create the ultimate movable base in a large open world.
STORY
In an alternate history version of 1910, humanity had made significant advancements in space exploration thanks to the discovery of new energy sources. The Austro-Hungarian Empire led the way in conquering other planets, but a mysterious ecological disaster struck planet Sophie, forcing its settlers to hastily leave behind a once-resource-rich world. Motivated by desperation, the bravest and most impoverished individuals from the empire now journey to planet Sophie, seeking to test their fate, uncover hidden riches in the barren wastelands, and profoundly change their lives.
CHARACTERS
The game's characters originate from Galicia, a region within the Austro-Hungarian Empire predominantly inhabited by Ukrainians and Poles. During the early stages of colonization, the Kaiser promised the Galicians a significant portion of the planet Sophie, enticing them to volunteer as the primary labor force for constructing the cities that would eventually belong to them. Despite the ecological disaster, the allure of owning their own space territories proves difficult to abandon. The most resilient and desperate Galicians, who have little to lose, resort to semi-legal means of reaching the planet, driven by their determination to rectify historical injustices and claim what they believe is rightfully theirs.