Stormcrowfleet
Aeon & Star Interactive
- Joined
- Sep 23, 2009
- Messages
- 1,062
Greetings fellow codexian.
I posted a while ago that I would be doing a tabletop campaign of Age of Decadence with friends. The time has come !
This thread will serve for me to post how the campaign is going through pictures, stories and LP-style feedback.
Basic information:
- For now the campaign has 5 players, but I'm trying to recruit a sixth one. The reason is that I know sometimes friends can't make it, so if we are 6, we'll be 5 most of the game. The way we do it in our group is that the absent player's character is doing something else, waiting at the entrance of the ruin, being ill at the inn, etc.
- It's run in a homemade system (hence the long delay, I had to actually do my own system from scratch). Lots of stuff comes from the videogame itself, but it's different in scope and more suited towards group tactics than single-player tactics. General rules are: you roll 3d6 + associated skill. Result is compared to a table of success (3- is fumble, 3-6 is failure, 7-10 is failure but you gain something, 11 to 14 is success but something can happen against you, 14 to 18 is a success and 19+ is a crit success). Combat is fast-paced and brutal with everyone announcing their action at the same time. There is no ability per weapon (as per the video game), but general move you can make with all weapon and each weapon style has passive bonus/modification of effect on those. Also I added some stuff like Will (representing willpower-style roll and moral roll for if they meet the past gods and such, a-la-Call of Chtulhu). Also, no HP. It works more like the FATE Core RPG, where you get injuries and stuff that impact you. Etc. I won't go in detail in everything. I won't post it either, because a big part of it is in french.
- I will post here every time I finish a game. It's going to be a good way for me to make sure I don't miss details and decisions of my player. Also, I'll probably take some advice from you guys on some stuff. None of my friends are on the Codex, so it doesn't matter.
- You can see here the worldmap I gave them and the map of Teron were they will start. As you can see I modified some very basic stuff to adapt it to my GM style and to paper RPG. https://imgur.com/a/MAZxF
- For now they haven't finished doing their group, but we are looking at:
Mark: Ex-servant of a merchant, himself now a merchant
Dan: Smuggler, dealing especially in artifacts and exotic stuff
Oli: Archaeologist/loremaster
Nic: ?
Phil: ?
When the group will be done, I will come back and post their whole group with information, background, stats, pictures, etc.
Stay tuned guys, it's going to be a load of fun !
I posted a while ago that I would be doing a tabletop campaign of Age of Decadence with friends. The time has come !
This thread will serve for me to post how the campaign is going through pictures, stories and LP-style feedback.
Basic information:
- For now the campaign has 5 players, but I'm trying to recruit a sixth one. The reason is that I know sometimes friends can't make it, so if we are 6, we'll be 5 most of the game. The way we do it in our group is that the absent player's character is doing something else, waiting at the entrance of the ruin, being ill at the inn, etc.
- It's run in a homemade system (hence the long delay, I had to actually do my own system from scratch). Lots of stuff comes from the videogame itself, but it's different in scope and more suited towards group tactics than single-player tactics. General rules are: you roll 3d6 + associated skill. Result is compared to a table of success (3- is fumble, 3-6 is failure, 7-10 is failure but you gain something, 11 to 14 is success but something can happen against you, 14 to 18 is a success and 19+ is a crit success). Combat is fast-paced and brutal with everyone announcing their action at the same time. There is no ability per weapon (as per the video game), but general move you can make with all weapon and each weapon style has passive bonus/modification of effect on those. Also I added some stuff like Will (representing willpower-style roll and moral roll for if they meet the past gods and such, a-la-Call of Chtulhu). Also, no HP. It works more like the FATE Core RPG, where you get injuries and stuff that impact you. Etc. I won't go in detail in everything. I won't post it either, because a big part of it is in french.
- I will post here every time I finish a game. It's going to be a good way for me to make sure I don't miss details and decisions of my player. Also, I'll probably take some advice from you guys on some stuff. None of my friends are on the Codex, so it doesn't matter.
- You can see here the worldmap I gave them and the map of Teron were they will start. As you can see I modified some very basic stuff to adapt it to my GM style and to paper RPG. https://imgur.com/a/MAZxF
- For now they haven't finished doing their group, but we are looking at:
Mark: Ex-servant of a merchant, himself now a merchant
Dan: Smuggler, dealing especially in artifacts and exotic stuff
Oli: Archaeologist/loremaster
Nic: ?
Phil: ?
When the group will be done, I will come back and post their whole group with information, background, stats, pictures, etc.
Stay tuned guys, it's going to be a load of fun !