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S.T.A.L.K.E.R. 2: Heart of Chornobyl

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Name's Skif: https://www.gamasutra.com/view/pres..._at_the_Zone_in_a_new_teaser_of_STALKER_2.php

A long and tedious road.

The hostile and treacherous Zone.

Unbelievable treasures that might cost you everything.

A blood trial, separating your old life from a new one...

The debut S.T.A.L.K.E.R. 2 trailer at the Xbox Games Showcase was all about the atmosphere. And now, here comes the first-person look at the Zone.

That's how the game actually feels: fast-paced change of scenery, ominous landscapes and the ever-present feeling of an inevitable danger accompanied by a barely-distinguishable guitar soundtrack.

You’re seeing this world with the eyes of a stalker named Skif — remember the codename, you will hear it a lot. Following the steps of its predecessors, S.T.A.L.K.E.R. 2 introduces a completely new main protagonist. His actions will shape the new grand chapter in the history of the Zone.

Now uploaded on the official channel. Official press release doesn't call this gameplay fwiw. Maybe it's IGN thing:

 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
You just know the game is going to have some shit crafting system and you're going to be picking up crafting junk all over the place.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
Patron
Joined
Nov 29, 2010
Messages
19,253
Shadorwun: Hong Kong
Lolwut?

Theres already a S.T.A.L.K.E.R 2

Or is this gonna be one of those millennial shit numbering things like the Xbawx series or Prince of Persia?
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
kingcomrade.png
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,368
Location
spite
That name ring a bell... played as one in some STALKER mods, mostly for Call of Pripyat.
Guess some modders were hired in GSC and left their mark?
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
922
My hopes:
Just STALKER with a more stable engine and slightly pretty graphics, more THE ZONE story, a decent AI so you can have several organic encounters and adventures

My expectations/Fear:
Far Cry Slav edition, Retarded AI, Developers not getting the point of the previous game, no STALKER difficulty enemies will just be bullet sponges, MTX, retarded slav memes and forcing cheeki breeki because LE REMEMBER PREVIOUS GAME CHEEKI BREEKI AMIRITE GUYS XDDDDDDDD
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Don’t really understand the angst about this one; Stalker 2 would be pretty fucking hard to screw up

Instead of a story driven experience as the Metro games we know we are getting an open world easter european sandbox with anomalies, emissions, factions (probably all the usual suspects) lots of sidequests and possibly an upgrade system for weapons and armor set in the Zone... UT is known for running very well, the shooting mechanics will probably be better than X Engine, and they will probably still have the emergent gameplay of the earlier games

Most of the “hardcore” aspects like food, bleeding and sleep are still up in the air, but guessing from Metro they will probably be an optional difficulty level so no issues there

So it looks like an Epic games and X Box exclusive at least for a year and well before that people will be modding the shit out of it, so I am surprisingly hopeful for it
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
Takamori pointed in what ways the game can fuck things up, and it wouldn't be difficult at all.

Far Cry is superficially like Stalker but fundamentally retarded and shitty, so you cannot rely on what's on paper we actually have to see how things end up in practice. Until they shows us something we cannot rule out decline.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
922
Like this is my pessimistic approach talking, can't trust anyone in gaming industry because its all smoke and mirrors pure marketing to get us hyped for the product buy it and then get people to cope with buyers remorse.
No idea what is going on the Dev side, do they have the old team? Thought they all fought between themselves and thats why we never saw STALKER being published sooner.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So it looks like an Epic games and X Box exclusive at least for a year and well before that people will be modding the shit out of it, so I am surprisingly hopeful for it

Despite the dev claims, there is zero guarantee of any decent modding support.

The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.

The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
So it looks like an Epic games and X Box exclusive at least for a year and well before that people will be modding the shit out of it, so I am surprisingly hopeful for it

Despite the dev claims, there is zero guarantee of any decent modding support.

The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.

The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?
Jesus now you have me worried...
FFS it is almost the equivalent of TES game removing mod support; the main reason why games like Oblivion are still relevant on PC is because of the huge modding scene and Stalker even more because there are no official mod support tools for their games
Hell modders have improved almost everything about XEngine!
It sounds kind of crazy but I would have hired these modders to develop Stalker 2 and given them the go ahead to use the updated versions of the engine and go crazy with it to creat Stalker 2.... dammmit now I am worried; Unreal engine, Xbox centric development, and what they have show so far...
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So it looks like an Epic games and X Box exclusive at least for a year and well before that people will be modding the shit out of it, so I am surprisingly hopeful for it

Despite the dev claims, there is zero guarantee of any decent modding support.

The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.

The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?
Jesus now you have me worried...
FFS it is almost the equivalent of TES game removing mod support; the main reason why games like Oblivion are still relevant on PC is because of the huge modding scene and Stalker even more because there are no official mod support tools for their games
Hell modders have improved almost everything about XEngine!
It sounds kind of crazy but I would have hired these modders to develop Stalker 2 and given them the go ahead to use the updated versions of the engine and go crazy with it to creat Stalker 2.... dammmit now I am worried; Unreal engine, Xbox centric development, and what they have show so far...

They have worked closely with Epic so it is possible that something has been done in regards to modding capabilities, but I wouldn't get my hopes up.

The reason X-Ray was so moddable is all the data files were in an easy to edit format, the meshes and textures were easy to export and modify and the game's scripts were all open in a lua syntax.

I've not seen a single UE4 game that has had easy to modify data files, everything is cooked and hard to modify.
 

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