i was looking for "infernal affairs"
suspension of disbelief, my man. suspension of disbelief.
Really now, what's wrong with having bonkers side quests? Do we need to start sending you copies of Shadow the Hedgehog so you can have a 100% edge experience?
been there, done that. nice, but far from being a masterpiece.i was looking for "infernal affairs"
That would be Sleeping Dogs
Yeah it's more of a Japanese shenmue.I remember when Yakuza 3 came out and some fans were mislabeling the series as Japanese GTA. Needless to say, many people who bought it based on this premise weren't happy.
Yeah it's more of a Japanese shenmue.I remember when Yakuza 3 came out and some fans were mislabeling the series as Japanese GTA. Needless to say, many people who bought it based on this premise weren't happy.
It's Epic exclusive.Shenmue isn't Japanese?
please tell me i'm hallucinating.
please tell me i'm hallucinating.
Without these goofy moments, Yakuza would lose its biggest strength: how human Kiryu's journey feels.
I've been playing 0 a bit more before finally starting Kiwami, and I just found out Kiryu can play bowling with Nishiki, which reminded me of a moment earlier in the game, when
Nishiki drove Kiryu into the woods, supposedly to help him escape Kamurocho, but then Nishiki pointed a gun at his head because everyone in Dojima family were ordered to hunt him down, and Nishiki thought this would be the best way to make Kiryu suffer less
It was a really tragic scene, seeing two sworn brothers at the verge of washing each other's blood on their hand is simply cruel. At that point, for some reasons I suddenly remembered about another moment earlier when Nishiki picked an incredibly tacky and unnecessarily glossy outfit for Kiryu and he couldn't stop laughing at him, then I remembered the Judgment karaoke song segment when they turned into an 80s rock band for a few seconds, then later Majima fought Nishiki at Serana's bar and at one point Reina throw a healing bottle for him but Majima can catch it instead which was funny as hell in a dead serious fight.
The outlandish aspect of Yakuza isn't to ease up its melodrama. It's meant to connect Kiryu and Majima with us, because life is insane and unexpected, and all of them create the pivot for a person's existence. I'd have thought less about the woods scene had I not gotten to know Nishiki better through their interactions in the first half.
If Kiryu's story was entirely about violence, conflict, blood and tragedy, it would go against Yakuza 0's premise itself.
Even besides that, the "Japanese GTA" thing is to a degree also just because of the localized title of the series. Like A Dragon is honestly much more descriptive.Frankly, they would not be able to make a GTA style game narratively speaking about yakuza in Japan. The reason why they have been able to have these yakuza stories in these games is because you technically always play as someone who has been outcast from the clan.
anyway is it me or majima construction isn't really fun? it's shallow as hell, the console control scheme is awful for tower defense/RTS thing. the worst minigame so far, at least the payoff is fun like how 4 yakuza old men (who used to beat the shit out of each other) hanging out in a cafe ordering fancy sounding western food and have fun like teenage girls