ind33d
Learned
- Joined
- Jun 23, 2020
- Messages
- 1,805
I bought a Meta Quest 2 to fuck around with on my laptop (GL63 9SDK) and tried to run HL: Alyx. Although the performance was poor, it was obvious that with sufficient settings tweaks I could make the game run fine. I was less concerned about the game not running—some textures were red, I assume a VRAM bottleneck—and more concerned about my laptop going on fire.
What kind of software optimization is out there to make VR run well on shitty machines? I feel like with smarter occlusion culling and maybe dynamic resolution you could make most VR games run on a 1050. Are there homebrew projects aimed at helping potato VR reach mass market adoption? VR games on AIDS settings are still better than 2D ones at 4k. It also helps that a lot of VR titles (Doom 3, Skyrim) are old and don't require amazing GPUs in the first place.
Apparently my performance should have been much better than I was experiencing. Then again, I just kept all the settings on auto-detect.
What kind of software optimization is out there to make VR run well on shitty machines? I feel like with smarter occlusion culling and maybe dynamic resolution you could make most VR games run on a 1050. Are there homebrew projects aimed at helping potato VR reach mass market adoption? VR games on AIDS settings are still better than 2D ones at 4k. It also helps that a lot of VR titles (Doom 3, Skyrim) are old and don't require amazing GPUs in the first place.
Apparently my performance should have been much better than I was experiencing. Then again, I just kept all the settings on auto-detect.