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RPGs that visualize character's progression in-game

Arbiter

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My example: in Gothic improving combat skills unlocks new animations.

Any other examples?
 

notpl

Arbiter
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Dec 6, 2021
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The Fable series is pretty good about modifying your character's body based on his attributes. Magical characters get glowing eyes and lighter hair, stronger characters bulk up, evil ones get corrupted, etc.
 
Self-Ejected

HereticGuy

Self-Ejected
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Sep 11, 2022
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218
Was trying to think "Wasn't there a game where you would get a special jumping or rolling animation if you got your dexterity or agility high enough..." and then I remembered that was also Gothic.

I'm not positive about that but I think David W. Bradley's Dungeon Lords had something like that? You could do a back flip or something like that if you had enough dexterity... Can't remember clearly, I frisbeed the shit out of that CD after playing a few hours; never touched it since 2005 :)
 
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Severance: Blade of Darkness. The more complex moves have different animations. Some of them are routines one would expect from fighting game like Soul Calibur. This is particularly true for the Knight, who has a large moveset. I don't think this game can be called an RPG though. It's more of an action adventure type game, despite having some character progression.
 

Pots Talos

Horizon's End
Developer
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Jul 24, 2007
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147
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Asheville
Kenshi.
Characters get more bulky with strength and muscle definition with dexterity. Improving weapon skills and defense give you more varied animations.

Sent from my Pixel 6 using Tapatalk
 

spockthewok

Novice
Joined
Mar 31, 2022
Messages
32
The Fable series is pretty good about modifying your character's body based on his attributes. Magical characters get glowing eyes and lighter hair, stronger characters bulk up, evil ones get corrupted, etc.
Other interesting visual changes that can happen (in Fable 1 at least):
  1. Your character ages as you level up skills, your hair greys and wrinkles start to appear on the skin.
  2. If you're shit at combat and keep getting hit, scars will form on the body (they even start off dark and fade as time passes).
  3. You can get fat from consumables, so if you're tanking down food & drink to restore health you'll start to look like a massive bloater.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,093
My example: in Gothic improving combat skills unlocks new animations.
You might as well include Witcher 1 then, since it does the same and there are a lot more combat animations than there are in Gothic.

Nioh 2 - you unlock a lot of new attacks as you play and level up, also you can morph into the demons you defeat to perform various special attacks.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,093
If you are into bizarre shit one of the main features of this game is changing protagonist's appearance depending on which magic schools you choose to learn and develop.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,093
Are you referring to 3 combat styles: fast, strong and group attacks?
Yes, steel and silver swords have entirely separate animations and each style has several attacks + one charge attack. Of course you have to unlock them first, you only have basic attacks at the start.
 

Camel

Scholar
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Sep 10, 2021
Messages
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Kotor games also do that.
The light side Jedis stand in a literal pillar of light in the first one. KOTOR 2 is more on the nose with a character appearance change, Mass Effect 2-3 aped it.
 

Jelerak

Literate
Joined
Jan 10, 2023
Messages
14
David W. Bradley's Dungeon Lords had something like that

Yes, it does. Raising the Athletics skill your char can learn forward and back flips and side rolls.

But IMHO it's not exactly the 'visualization of progress'. I'd say this is more appropriate ↓↓↓

The Fable series is pretty good about modifying your character's body based on his attributes. Magical characters get glowing eyes and lighter hair, stronger characters bulk up, evil ones get corrupted, etc.

But I can't recall anything else like that right away.
 

3 others

Augur
Joined
Aug 11, 2015
Messages
262
I liked how Batman grows a visible stubble and gets his suit all torn and dirty over the course of one intense night in Arkham Asylum. Bruce Wayne's Greek heritage shining through.

It's the last 3d action adventure gayme I played. Maybe that kind of thing is commonplace these days, who knows.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Kenshi.
Characters get more bulky with strength and muscle definition with dexterity. Improving weapon skills and defense give you more varied animations.

Sent from my Pixel 6 using Tapatalk
All of this goes double for melee combat. New martial arts moves are opened at specific thresholds, that not only look different, but are much more effective and... obviously... cool. :D
 

Lambach

Arcane
Possibly Retarded
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Belgrade, Removekebabland
Severance: Blade of Darkness. The more complex moves have different animations. Some of them are routines one would expect from fighting game like Soul Calibur. This is particularly true for the Knight, who has a large moveset. I don't think this game can be called an RPG though. It's more of an action adventure type game, despite having some character progression.

That doesn't really fit the bill, those additional moves are essentially combos you unlock as you level up and have to specifically execute. If you just click attack three times in a row, the Knight will perform the same three swings whether you're level 1 or 20.
 

hayst

Educated
Joined
Jan 15, 2023
Messages
128
In Mount and Blade Bannerlord you play multiple generations.
 

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