(...) and eventually, in July 2002, the Codex was born.
jancobblepot said:(...) and eventually, in July 2002, the Codex was born.
PorkaMorka said:The decline had already started in 1993 when Dark Sun: Shattered Lands reduced the party size to four and dumbed down tactical combat and exploration, replacing it with shiny graphics and more focus on dialog/story.
The decline was gradual at first though, so some games that were effected by the decline were still decent games early on.
Animeadam said:When did the start?
asper said:The decline started when Lord British released Ultima.
After all, sandbox gameplay all started with that series.
On a serious note, there hasn't been a good mainstream RPG since Bloodlines, so the folding of Troika is a pretty good endpoint marker.
Moreover, am I the only one who thinks cRPG is a very overrated genre? How many really good games have been released in it? Just a handful.. Other genres have fared better
+1BLOBERT said:BRO WHAT YEAR DID YOU START FEELING REALLY ANGSTY LIKE A TEENAGE BOY CONSTANTLY MENSTRUATING!!!!??!!
THAT IS THE YEAR OF THE DECLINE
SERIOUSLY AROUND THE TIME OF BALDURS GATE OR PROBABLY AFTER BG2 I DONT KNOW I NEVER PLAYED THEM TO SEE IF THEY ARE SHIT BUT THE END OF 2D RPGS AND START OF 3D FULL VOICE ACTING EXCLUSIVELY WAS BAD
AND BROS BEFORE SOME HERE START JERKING OFF FURIOUSLY 3D AND FULL VOICE WAS BAD BECAUSE THE TECHNOLOGY OR BUDGET OR WHATEVER WOULD NOT ALLOW GAMES THE SCOPE OF IE OR TOP DOWN GAMES
DraQ said:asper said:The decline started when Lord British released Ultima.
After all, sandbox gameplay all started with that series.
On a serious note, there hasn't been a good mainstream RPG since Bloodlines, so the folding of Troika is a pretty good endpoint marker.
Moreover, am I the only one who thinks cRPG is a very overrated genre? How many really good games have been released in it? Just a handful.. Other genres have fared better
I analysed the problem and came to a conclusion that cRPG isn't an actual genre, but a gameplay layer that can be attached to many different genres.
If done right it will greatly enhance the game in question, if done wrong it might range from not having negative impact to fucking shit up.
PnP RPGs are generally range of games resulting from attaching this layer to some mixture (of varied proportions) of tabletop tactical wargame and collective storytelling.
cRPGs are range of games resulting from attaching this layer to many different genres.
Serious_Business said:DraQ said:asper said:The decline started when Lord British released Ultima.
After all, sandbox gameplay all started with that series.
On a serious note, there hasn't been a good mainstream RPG since Bloodlines, so the folding of Troika is a pretty good endpoint marker.
Moreover, am I the only one who thinks cRPG is a very overrated genre? How many really good games have been released in it? Just a handful.. Other genres have fared better
I analysed the problem and came to a conclusion that cRPG isn't an actual genre, but a gameplay layer that can be attached to many different genres.
If done right it will greatly enhance the game in question, if done wrong it might range from not having negative impact to fucking shit up.
PnP RPGs are generally range of games resulting from attaching this layer to some mixture (of varied proportions) of tabletop tactical wargame and collective storytelling.
cRPGs are range of games resulting from attaching this layer to many different genres.
I agree with that, well said.
You've just deconstructed everything that was posted here for the last 9 years.
Good job
Serious_Business said:You've just deconstructed everything that was posted here for the last 9 years
DraQ said:There is no such thing as 'pure' RPG, just different combinations of RPG layer with base gameplay.
Brand is the personality that identifies a product, service or company (name, term, sign, symbol, or design, or combination of them) and how it relates to key constituencies: customers, staff, partners, investors etc.
Some people distinguish the psychological aspect, brand associations like thoughts, feelings, perceptions, images, experiences, beliefs, attitudes, and so on that become linked to the brand, of a brand from the experiential aspect.
The experiential aspect consists of the sum of all points of contact with the brand and is known as the brand experience. The psychological aspect, sometimes referred to as the brand image, is a symbolic construct created within the minds of people, consisting of all the information and expectations associated with a product, service or the company(ies) providing them.
People engaged in branding seek to develop or align the expectations behind the brand experience, creating the impression that a brand associated with a product or service has certain qualities or characteristics that make it special or unique. A brand is therefore one of the most valuable elements in an advertising theme, as it demonstrates what the brand owner is able to offer in the marketplace.
I find your lack of punctuation... disturbing.sgc_meltdown said:Serious_Business said:You've just deconstructed everything that was posted here for the last 9 years
I'm disappointed that you didn't do it first
aren't most of your posts a reply to actual underlying concept of a thread once deconstructed
DraQ said:There is no such thing as 'pure' RPG, just different combinations of RPG layer with base gameplay.
hahaha bro the closest practical implementation of a real 'rpg', the dungeon crawler is so agreeable because there are already significant existing mechanical overlaps in small scale wargaming combat and rpgs
and in turn we end up saying fucking storyfag noobs the real rpgs is party based TB hack and slash because it's closer to rpgs that's how you know those are the real deal
rpg videogame communities is like a constant episode of ghost hunters rpg version where everyone turns off the fucking lights and after a while their perception tells them THERE AN RPG JUST FUCKING TOUCHED ME JESUS CHRIST and they turn a corner and HOLY SHITSTICKS I SAW AN RPG because certain elements happened to combine together to form a close approximate to roleplaying game phenomena and just like those ghost hunter people can't completely agree on which ghost vision or funny recorded voice was spookier nobody can constantly agree on which rpgs are the most rpg-like and for the barely initiated they just need to feel a little cold waft of rpg breeze and they've never had anything like that in their life before and they'll shit themselves with the new sensational joy of roleplaying and for the veterans they need a harder experience, they need a lot more elements and weight and emphasis to it something they don't consider as mundane chills like thinking they saw something with hooves walking past a crack of a door and oh jesus christ this is pure rpg alright lets get the fuck out
I've said before that rpgs are just a brand at this point because if a set of features can be sufficiently described or perceived as close enough as being 'rpg' BANG IT IS NOW AN RPG, A DISTINCT GENRE OF ITS OWN TO BE SURE
and now your game is appealing to rpg lovers, which means they are lovers of rpg games of course
bros tell me this doesn't sound familiar as pertains to personal interpretation of what defines rpgs
Brand is the personality that identifies a product, service or company (name, term, sign, symbol, or design, or combination of them) and how it relates to key constituencies: customers, staff, partners, investors etc.
Some people distinguish the psychological aspect, brand associations like thoughts, feelings, perceptions, images, experiences, beliefs, attitudes, and so on that become linked to the brand, of a brand from the experiential aspect.
The experiential aspect consists of the sum of all points of contact with the brand and is known as the brand experience. The psychological aspect, sometimes referred to as the brand image, is a symbolic construct created within the minds of people, consisting of all the information and expectations associated with a product, service or the company(ies) providing them.
People engaged in branding seek to develop or align the expectations behind the brand experience, creating the impression that a brand associated with a product or service has certain qualities or characteristics that make it special or unique. A brand is therefore one of the most valuable elements in an advertising theme, as it demonstrates what the brand owner is able to offer in the marketplace.