Declinator
Arbiter
- Joined
- Apr 1, 2013
- Messages
- 542
Sorry but no, just no. Of course SEGAs negative impact can not be excluded, but CAs incompetence stands on its own. These guys couldn't program a decent AI for the battle or strategic map if their life depended on it. The passive/downright stupid AI has been a problem since at least Rome: Total War, yet all CA has achieved is to make the computer enemies even dumber with each new iteration.
No.
Medieval 2 has a markedly better AI than Rome 1 at least in sieges as in open field it seems much the same.
Shogun 2 campaign AI seems more effective than the R1/MTW2 campaign AI though this may be due to the AI cheating or due to the fact that there are so few different paths to things. The fact remains that it put up more of a fight.
S2 battle AI is more like a step forward and a step backwards at the same time.
MTW1 battle AI is horrid compared to even Rome 1. The campaign AI may possibly be better but I have not played enough of it to form a solid opinion about that.
Now Rome 2 seems worse in all respects AI-wise. One of the ridiculous things the AI does is that they cannot control public order at all. I call in a military ally to help in my wars and they might easily lose almost all of their (now without armies) cities to rebellions.
I do not remember the proper factions in R1/MTW2 ever (or very rarely) losing cities to rebels.
AI simply cannot siege-by-sea. They'll come up to a settlement with a huge rebel garrison, blockade it, then keep blockading it perpetually. In my Sparta campaign, Rome has been sieging Syracuse from sea for well over three dozen turns. I can't do shit about it because the game won't fucking let me attack it from land so long as they have the blockade going.
The perpetual siege has a solution but it's not pretty: you must take every single roman city so that they'll be forced to capture Syracuse with their now-starving fleet. Good luck with that. (It worked against an egyptian siege in my game)
Of course you may find simply destroying the fleet easier...
Even the worst units can throw torches to siege gates and can burn them down. (which magically open after burned down ...) No need to use any battering ram or ladders when your mobs can burn down Carthage's massive doors...
Games getting shallower with each passing turn....
Yeah I thought that one was kind of funny. They have that whole siege tech tree branch and I've yet to use any siege equipment. It's simply not needed.