Mr. Pink
Travelling Gourmand, Crab Specialist
- Joined
- Jan 9, 2015
- Messages
- 3,048
After receiving r2tw as a gift in 2012 and experiencing the most broken game at launch I've ever played, I uninstalled and didn't touch it again until yesterday. Watching some sword and sandal stuff made me want to subjugate Gaul again, so I reinstalled since I heard it got fixed in patches. It was still terrible. My "disciplined" hastatii would immediately blob up and overlap into each other when issued attack orders, and cavalry charges would stop moments before meeting the enemy, pull out swords and then die to infantry. Shameful display.
So I looked at the workshop to find mods that would alleviate this issue. Tried a few mods (radious is shit. SHIT!) and then installed Divide et Impera, the massive overhaul mod. Testing in custom battles, not even DEI would stop the blobbing. The solution I found was actually a submod for Divide et Impera called More Visually and Historically Accurate Battles. The mod prevents blobbing by removing the "matched combat" system that has ruined every TW since empire. "cinematic" 1v1 scripted fights between soldiers don't happen, and only short animations like single stabs and slashes were left. This means that multiple soldiers can attack the same enemy, making numbers more important. The removal of 1v1 matched combat also fixes the issue of cavalry wasting time after charging into the enemy. For the first time ever, I could actually execute proper roman tactics (oblique and checkered formations for example) and have them not fall apart instantly upon first contact. Sadly, it doesn't fix TW AI from being brain dead, but no TW game has good AI anyways. Would highly recommend this mod if you want to larp as Rome.
So I looked at the workshop to find mods that would alleviate this issue. Tried a few mods (radious is shit. SHIT!) and then installed Divide et Impera, the massive overhaul mod. Testing in custom battles, not even DEI would stop the blobbing. The solution I found was actually a submod for Divide et Impera called More Visually and Historically Accurate Battles. The mod prevents blobbing by removing the "matched combat" system that has ruined every TW since empire. "cinematic" 1v1 scripted fights between soldiers don't happen, and only short animations like single stabs and slashes were left. This means that multiple soldiers can attack the same enemy, making numbers more important. The removal of 1v1 matched combat also fixes the issue of cavalry wasting time after charging into the enemy. For the first time ever, I could actually execute proper roman tactics (oblique and checkered formations for example) and have them not fall apart instantly upon first contact. Sadly, it doesn't fix TW AI from being brain dead, but no TW game has good AI anyways. Would highly recommend this mod if you want to larp as Rome.
most civilized troops do not break formation when attacked or attacking. walk-attacking has them march forward with their shields up.
pikes are no longer death machines. a pike vs pike battle between two high tier units will last for an hour if uninterrupted.