Mustawd
Guest
Because with romances, it's basically just a dating sim. Which is a very sad thing.
So is there a cRPG that did romance right?
How can people fall in love with NPCs in games that only have predetermined dialogues and actions? Unless there is an actual carrot to be had from the romance, like say inheriting wealth from their family to enrich your treasury or getting a dowry that includes some bad ass enchanted armor or weaponry, romances should not be a thing in RPGs.
Let me ask those who do participate in videogame romances: What causes you to feel compelled to get involved? Do you get a sense of accomplishment?
Again, if there isn't an actual incentive during or at the end of the romance, and we are playing a virtual dating simulation just because, it is because we are lonely and autistic.
The experiences themselves of voluntarily helping out MILF vampires were worth it (XP points)You obviously never play VTM Bloodlines. Our MC got played by Velvet Velour (aka Susan) like a lovesicked puppy. We got sent out to do the quests WITHOUT pay. The rewards are only a few sappy letter and love poem. We, the mercenary and calculating players?!! Even now in our heart of hearts we hope that is just VV's tough love not that we noobie neonate got manipulated by an older vamp~
If I had the smug trump smiley, I'd rate this postOh ho ho, let me tell you about RPG romance.
Playing DA:O the other day. I can't stand Morrigan cause she's so bitchy, but Lelliana seemed ok. So I start giving her gifts to check out that whole option.
Then we get into this whole conversation about her past in Franc, erm, I mean Orleais. And she starts telling me about shoes. A whole in-depth convo about shoes, their accesories, heels, etc. I am starting to question myself at this point, but see, the thing was, I really needed to pick up a level because I was stuck on some hard fight in the dwarf lands, and I wasn't sure if romance options would provide experience or not, but I was desperate, since DA:O has most areas gated off so you can't grind for hard enemies. And that's why I romanced Lelliana and her shoes, my friends.
The moral being, if your RPG is really bad in many ways, romance CAN work, just like in real life, as both parties engage in it for practical purposes.
If I had the smug trump smiley, I'd rate this postOh ho ho, let me tell you about RPG romance.
Playing DA:O the other day. I can't stand Morrigan cause she's so bitchy, but Lelliana seemed ok. So I start giving her gifts to check out that whole option.
Then we get into this whole conversation about her past in Franc, erm, I mean Orleais. And she starts telling me about shoes. A whole in-depth convo about shoes, their accesories, heels, etc. I am starting to question myself at this point, but see, the thing was, I really needed to pick up a level because I was stuck on some hard fight in the dwarf lands, and I wasn't sure if romance options would provide experience or not, but I was desperate, since DA:O has most areas gated off so you can't grind for hard enemies. And that's why I romanced Lelliana and her shoes, my friends.
The moral being, if your RPG is really bad in many ways, romance CAN work, just like in real life, as both parties engage in it for practical purposes.
Generally speaking, if we're going to spend weeks, months or years inhabiting the life of our PC, witnessing everything else of significance that happens to them, leaving out their romantic life comes across as bowdlerization
adventuring
Yeah, it wasn't often present in earlier CRPGs, but of all the reasons I can think of as to why--narrative primitiveness in general, a desire to be 'family friendly,' stereotypical nerd discomfort with s-s-sex--none strikes me as a convincing reason to leave it out of an otherwise fully fleshed-out story.
Romances add to a story, they can bring lightheartedness to a dark story, they can bring tragedy, they can bring humor, they are a tool to get the player to engage with the characters. Romances arent alone in this, friendships, rivalries and other kinds of relationship can add just as much, but claiming that it isnt a good thing or that a game would be better without them comes off as someone completely deluded and ignorant would say.Again, if I ask myself why I play RPGs, it's certainly not some weird ass desire to get romantically involved with an NPC with a few set of dialogue options.
They dont. Romances are a very tiny part of their games.I hate when the stupid studios give more importance to the romance than the game
They arent, they wouldnt have been any better or any worse without the romances. If you honestly believe inquisition would have been a better game if only there wasnt a bull fucking players in the ass, then you havent been paying attention.see Mass effect and dragon age, those are good examples.
A huge number of the systems in RPGs are just simplified power-fantasies -- it's not like romances are particularly less realistic than, say, stronghold management or NPCs turning over their major life decisions to you even just plain character progression. Some people get excited by clicking dialogue options and watching towers sprout overnight on their stronghold; other people get excited by clicking dialogue options and having a female party member swoon. If enough people get excited by the latter system, and it seems like they do, it's hard to say that it isn't working at its intended purpose. For most players though it's probably just another progress bar, and RPG players will be excited by any progress bar no matter what window dressing is on it.
You obviously never play VTM Bloodlines. Our MC got played by Velvet Velour (aka Susan) like a lovesicked puppy. We got sent out to do the quests WITHOUT pay. The rewards are only a few sappy letter and love poem. We, the mercenary and calculating players?!! Even now in our heart of hearts we hope that is just VV's tough love not that we noobie neonate got manipulated by an older vamp~