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Rog - the tiniest(?) roguelike

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,621
Location
Russia
I have made a roguelike for his year js1024 challenge.
It fits in 1kb of html/js, and has graphics, maze, combat, digging, levelups and distinct enemies.

https://js1024.fun/demos/2020#30
608f60fefb3a8a4091b979199afb4808cb4b72a8881888aefd69b1e6b6c5a0d90139d4c9ba5576c85fb1cfb80a8e9cf959b7.png
 

nlfortier

Esturia Games
Developer
Joined
Apr 28, 2020
Messages
128
I really like the 1-bit tiled look. It does a good job communicating meaning without straying too far from the traditional ascii graphics of older roguelikes. I've never seen a roguelike with destructable terrain before. It's an interesting idea.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,621
Location
Russia
I really like the 1-bit tiled look. It does a good job communicating meaning without straying too far from the traditional ascii graphics of older roguelikes. I've never seen a roguelike with destructable terrain before. It's an interesting idea.
Actually, destroyable walls are very common in roguelikes. ADOM and DCSS have Wand of Digging, ToME4 allows wall breaking with a pickaxe and some spells, in DoomRL you can just blow up walls with rockets.
 

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