Ludwig von Eisenthal
Prophet
- Joined
- Mar 15, 2014
- Messages
- 733
Ok, now that doesn't look like a failure. Even 3D actors don't look too shaby. I think I'll give it a try.
edit: trying the demo. Loading times are shit and throw me out of the narrative right after the initial talk with that old fart (whose name I seem to have forgotten. Has been a long time since I played the original). In the original everything in the transitions between scenes was seamless. Now I'm forced to look at a stupid loading screen that, as if I'm too moronic to know by myself, informs me that it's a loading screen ("Loading..."). And I wonder: Why do these shitty loading screens exist at all in games in general? Why not something creative? Like a scene that's slowly building up while the game loads in the background? A slow materialization in the next world would fit the narrative of this game and not break immersion like a screen informing me specifically that it's loading time and thus that it's a game I'm playing not a world I'm about to enter. Oh well.
edit: trying the demo. Loading times are shit and throw me out of the narrative right after the initial talk with that old fart (whose name I seem to have forgotten. Has been a long time since I played the original). In the original everything in the transitions between scenes was seamless. Now I'm forced to look at a stupid loading screen that, as if I'm too moronic to know by myself, informs me that it's a loading screen ("Loading..."). And I wonder: Why do these shitty loading screens exist at all in games in general? Why not something creative? Like a scene that's slowly building up while the game loads in the background? A slow materialization in the next world would fit the narrative of this game and not break immersion like a screen informing me specifically that it's loading time and thus that it's a game I'm playing not a world I'm about to enter. Oh well.
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