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Risen 3: Titan Lords

Darth Roxor

Rattus Iratus
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I'm sorry, but I don't see all the glorious extra-open world RPGs with lots of verticality that could fill the PB gap anywhere :x
 

Baron Dupek

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What you're talking about?
Didn't you heard about new Dungeon Lords from enlighted D.W. Bradley that comming soon?
:smug:
No srsly, have no idea about it and no idea what happened with D.W. after latest release.
 
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Assuming you can turn depth of field off those shots look decent.

I don't think I played a game that doesn't let you do this, and I always turn depth of field off.

Don't have much to say regarding the screenshots. Screenshots nearly always look good. I'll wait for the game.

Depth of field is awesome, it feels so realistic for someone with myopia.

I thought depth of field was for performance, not appearance. Isn't it implemented for much the same reason as draw distance? I.e. for people whose rigs will struggle to render the maximum view in detail?
 

DalekFlay

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I thought depth of field was for performance, not appearance. Isn't it implemented for much the same reason as draw distance? I.e. for people whose rigs will struggle to render the maximum view in detail?

Some games use it to hide shit distance textures, other use it purely to emulate movies... off the top of my head I know Borderlands looks fine in the distance without it. Risen 2 looked alright without it, but definitely had some ugly distance textures on occasion.
 

Metro

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Doesn't Depth of Field actually worsen performance? I thought, like blur, images are already rendered and then they go and fuck it all up for 'REALISM' purposes.
 

Revenant

Guest
Depth of field is mostly used to create a cinematic presentation in games, that is to shift focus from one character to another in cutscenes. This creates an impression that the point of view is an actual person who changes the focus of his eyes. Watch the intro cutscene of Twitcher 1 on maximum settings for a good example. And, of course, depth of field decreases performance because it is an another effect that has to be rendered by the graphics engine.
 

toro

Arcane
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Random artwork:
7b14c7bd165e32d4ef9a672c546c6245.jpg


Video from a German post:
http://www.dw.de/wollen-die-nur-spielen/av-17562339
 

aleph

Arcane
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And, of course, depth of field decreases performance because it is an another effect that has to be rendered by the graphics engine.

But you can render distant objects with less detail and use depth of field to cover up the reduced quality at a distance. So you can increase performance by using depth of field, if you do it right. But only if you do it right, otherwise it does cost performance, though it should not be much.
 

DalekFlay

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Depth of field also has the ability to look good, it just doesn't very often. I thought Witcher 2 used "world" depth of field very well and I left it on in that game. Rather than in your face camera emulation it made for hazy distance shots while walking around that looked much better than a big clunky shit texture. I think the game also had shitty dialog depth of field under a different option as well, so you can see good depth of field and bad all in one game.

The problem games like Risen 2 run into is they're too aggressive with it, making the blurry distance like 20 feet from the PC and making it feel like you have vision problems.
 

Kem0sabe

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Azores Islands
For a game releasing so soon, its troubling that there hasn't been any gameplay shown and detailed info on game systems, i guess this will be the usual shovelware with a brand attached.

Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC.

The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse, authentic and full of life, providing the player with an authentic, classic RPG experience.

“Like a carpenter with a hand-crafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game”, says Bjoern Pankratz, Project Lead at Piranha Bytes.

The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?

Thats all the info the site gives... and 3 screenshots if you can call the overly photoshopped images that.
 
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To get their help, he needs to find the New Camp Mage sanctuary on Khorinis Taranis, also known as the Valley of Mines Island of Thunder. Protected by the Mercenaries Guardians, the Water Mages search the mines of Khorinis Taranis for ore crystals loaded with magic energy.
That's some lazy assed writing. Recline of Piranha Bytes.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
To be fair, a lot of official websites for games suck ass. The site's quality has no correlation with the game's quality.

Not that I'm expecting great things of Risen 3, but yeah.
 

Data4

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Over there.
To get their help, he needs to find the New Camp Mage sanctuary on Khorinis Taranis, also known as the Valley of Mines Island of Thunder. Protected by the Mercenaries Guardians, the Water Mages search the mines of Khorinis Taranis for ore crystals loaded with magic energy.
That's some lazy assed writing. Recline of Piranha Bytes.

I lol'ed.
 

toro

Arcane
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No shields in the game. That's like recline on the spot.
 

adddeed

Arcane
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There were no shields in Risen 2. Did not miss them at all. You can block anyway with your sword.
 

DalekFlay

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For a game releasing so soon, its troubling that there hasn't been any gameplay shown and detailed info on game systems, i guess this will be the usual shovelware with a brand attached.

It's 4 months, and Deep Silver only have so much money to spend on marketing. I wouldn't associate that with game quality either way, really.
 

throwaway

Cipher
Joined
Dec 17, 2013
Messages
492
Not much of a PB fanboy these days but I can certainly see where their "back to the roots" thing came from. These screen give more of a Gothic vibe than a Risen vibe. Maybe even more Gothic than G3.
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
Everything looks wonderfully crummy and the protagonist is clearly the sort of neckbeard this game is probably aimed for too (even though he seems to be able to swim).

:thumbsup:
 

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