the 'rifts' were a cool idea and sad that it didn't really catch on with mmos in general. the warhammer mmo had something similar but that game died too
Tbh it did. WoW has it with the "dynamic" phased dailies. GW2 is pretty much dynamic event-centric. The form is different, sure, but it's the same concept.
I played Rift at launch (HP pools were overtuned as hell), then about a year in (HP pools were undertuned as hell), and then on and off for a couple of years.
There were some very interesting things it did - the class system, the "dynamic" events, and the gimmick they had that kept world exploration alive longer than it normally would - the artifact hunt. I really enjoyed the artifact hunt bit.
Basically, you'd be going around the map, and occasionally find a shiny morsel to loot, and that morsel could contain some random artifact, some of which were just vendor trash, and some were cosmetics etc. It was pretty much always worth keeping an eye open for 'em, since they were a major money source when selling to collectors. IIRC I lucked out and sold something for enough coin to fully gear up in best buyable gear, plus buy riding skills and a nice mount, all from
one lucky find.
Graphics were somewhat horrible though, there's this awful oil-like quality to everything, and the palette is too heavy on blues, I think, and generally oversaturated in a bad way. Still, it was fun enough for a while, even to solo.
Too bad it's managed by Gamigo now, I guess it's on its last legs.