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Retro gaming 80s games easier than 90s games

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
So I've been spending some of my free time lately trying to catch up on all the cool CRPGs that I missed out on in the 90s, when I never owned a PC. The problem is, I find that ~16-17 year-old games run on DOS box are actually much bigger pains in the ass to play than games from the 1980s. No doubt this might be because I grew up playing the latter from an early age, but there are some issues...

1) Mouse interface. I don't know if it is just because of DOS box emulation, or if mouse interface for PC games in the early 90s just sucked. Games like Darklands, or RoA2 can be a real pain in the arse as I hold down right button, left stuff button, drag thingies around and try to use them as a pointer, drop them onto other icons etc. etc. This kind of stuff always seems kind of clumsy. Flipping through windows via mouse is a pain in the ass. I suppose that there are hot keys for a lot of games, but it always seems like there are always at least a few things that cannot be done without a mouse.

2) Real-time combat and tortuously animated sprites makes things suck more. For instance, Darklands again- while this is a sweet ass game, with lots of wonderful detail and depth, the combat sucks, and the graphics for the combat screen looks like utter crap. This game would be 20x better if it simply had turn based combat and old skool Ultima IV tiles instead of the blobby lumps of crap that skid across the screen whenever combat starts. And what the hell is with devs back then making 20-frame animations for explosions, spell casting etc. etc.? It's like they were all so impressed with Battle Chess that they decided to try and have their own set of CRAAAYZZEE sprite death/battle animations. Needless to say, this slows shit down and makes things worse when playing through an emulator.

Complaints one and two go for Ultima VII as well... for me, that game would be a lot better with tiled graphics rather than fully animated sprites and all that stuff. And the interface is still kind of clunky/annoying in emulation/through exult.

3) Graphical fidelity ages poorly. For instance, I tried to enjoy Ultima Underworld, recently, I really did... but let's face it: With the annoying mouse interface and crappy dated graphics (which were so next-gen back in the early 90s) run through an emulator, the game is a huge mess right now. Dungeon Master, which used fewer animation frames and had a much better mouse interface (in my opinion) on the Amiga, is still pretty fun, but UUW will take a pretty major effort to get used to, assuming I even want to.


I'm not trying to say that these games suck because they are slow and clumsy when I try to run them on an emulator, I'm just saying that for me it is harder to enjoy ~17-18 year-old games now than it is to enjoy, say, ~22-23 year-old ones. Something like Ultima IV or Wasteland is easy to play, because the interface is fairly simply- you learn maybe two dozen keystrokes and you can do everything in a second or less. Granted, later games had more depth, which led to more survivalism challenge/combat tactics option/character development/puzzles than the earlier games, but it seems like they never invested a lot of time in getting the interface down IMHO.

So is this a personal issue, or do other people have similar problems?
 
Joined
Dec 29, 2006
Messages
372
I have similar problems, as well. I really want to try and enjoy these games, but there's something about that ~3 year period where I just can't seem to get into those games.

I think the main problem simply had to do with advancing technology. The CD-ROM, among other things, really started coming into its own at that time. Developers suddenly had *significantly* more room to work with. So, I'd imagine there were a number of adjustments that had to be made before identifying how to best take full advantage of this new resource. Unfortunately, these adjustments took time. While they may have been sufficient then, they're just clunky now.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
I hear a lot of people complaining about the RoA interface. Do you guys know you can do everything with the keyboard? The mouse is optional. Switching between screens and stuff, the inventory, character creation/upgrade, even in combat everything can be done with cursor keys. That's one of the things I love about it, I never like using a mouse if it could be avoided.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,383
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Admiral jimbob said:
I've had similar problems. I can play these games, but if I take a break for a day or two, I'll probably never pick them up again. They just don't "immerse" me, as it were.

Same with me. Somehow they do immerse me, actually, but the interface is mostly a bit cumbersome. It's the same reason why I don't play roguelikes for long. The graphics are pretty awesome and all that, but interfaces are usually a bit clunky.
 

afewhours

Scholar
Joined
Dec 26, 2007
Messages
562
Location
UK
sheek said:
That's one of the things I love about it, I never like using a mouse if it could be avoided.

I'm starting to come round to that way of thinking. It was all down to things at work. I've used different Front Office systems, including mouse driven html systems, touch screen POS systems and keyboard driven numbered systems... and I have to say, the numbered keyboard system wins every single time. It's harder to pick up, but once you've mastered it, it flies. It took me a long time to make the transition from DOS to Windows back in the day. I think I eventually caved in when new games were developed exclusively for Windows '95, but I dragged my feet a lot. Give me a lightning fast, streamlined command interface over this bloated windowed bollocks any day!

I'm willing to bet I'm the most computer illiterate poster here as well. Command lines are not just for the hardcore!
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Well I think that the most user friendly interface & gameplay of old school rpg's is in world of xeen. If you ever find somewhere the cdrom version that has world of xeen + swords of xeen + speech (some at least) , grab it.
 

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