FriendlyMerchant
Guest
We don't need these rpgs with 50 different classes that offer nothing of any true distinction:
Sword Saint?
Bloodrager?
Cipher?
Chanter?
And then the classes that do have distinction like Bard tend to be mechanically the same as similar classes with the exception that they play an instrument. Also rogue is a stupid class. It doesn't belong in games.
We don't need these classes. I for one will be going back to the true class system. Either Fighting-Man, Magic-User, or Cleric. There is no need for anything else. This is also one of the reasons why Knights of the Chalice is the best D&D game (and rpg) released so far. It is closest to the true fundamentals in this sense.
At the end of the day all these classes are nothing but Fighting-Mans, Magic Users, and Clerics with a few extras gimmicks and we don't need them. They truly add nothing to any game. Anyone who disagrees is only admitting they're wrong.
Sword Saint?
Bloodrager?
Cipher?
Chanter?
And then the classes that do have distinction like Bard tend to be mechanically the same as similar classes with the exception that they play an instrument. Also rogue is a stupid class. It doesn't belong in games.
We don't need these classes. I for one will be going back to the true class system. Either Fighting-Man, Magic-User, or Cleric. There is no need for anything else. This is also one of the reasons why Knights of the Chalice is the best D&D game (and rpg) released so far. It is closest to the true fundamentals in this sense.
At the end of the day all these classes are nothing but Fighting-Mans, Magic Users, and Clerics with a few extras gimmicks and we don't need them. They truly add nothing to any game. Anyone who disagrees is only admitting they're wrong.