With any kind of story, whether in movies, literature, or video games, there are certain conventions that most of them follow, things like plot/character arcs, resolutions, climaxes. RDR2 shits all over that in the most asinine and obnoxious way.
The main story arc with Arthur ends with him fighting Micah Bell (who is sort of the main villain) on a mountain top. Obviously, this being RDR2, the fight is entirely scripted with various button press prompts, but they also make it a fist fight, and don't give you any way to actually defeat him. The best you can do, in between getting beat the shit out of, is crawl toward your gun, at which point Dutch (who can be argued to be the real villain) steps in, giving the now helpless Arthur a chance to beg and whimper some more, before the two villains walk away, leaving him to die alone. Zero resolution, zero satisfaction, zero closure. You die like a dog and leave everything unresolved.
But that's just the start of it. Instead of the game ending here, they then end it with not one, but two freaking epilogues, in which you control John Marston instead of Arthur, a few years after the events of the main story. Well, you might think ok, this is where you get closure (if perhaps in a really weird way), but the two epilogues add up to a ridiculous amount of missions, something like 21 even if you ignore all the side stuff, most of which are spent doing the most boring, disgusting stuff possible. You work as a farm hand, slinging cow shit and milking them, build fences, one button prompt at a time, drive a wagon across half the now empty map, build a house, go fishing with your son, and on romantic trips with your wife. This goes on and on and on for 5-10 hours, before you finally get to the final mission of the second epilogue, which is the closing revenge mission, for you take out Micah Bell.
So the plot arc goes from the main hero dying on a mountain top to another guy milking cows for hours. How could this even pass QA?
And the final mission is yet again retarded and once again bereft of closure and satisfaction. You corner Micah on another mountain top, and a wild Dutch appears, giving John yet another chance to beg and whimper before his pseudo-daddy, at which point Dutch shoots Micah and walks away again.
I don't even ...