Mebrilia the Viera Queen
Guest
It had a very problematic launch but is fixed now. It looks gorgeus of course they relly went overboard with the graphic. I have not problems of frame drops.
I don't think hunting and survival mechanics gets in the way. Actually you can ignore them completely as they don't do much actually. Is just there as a plus. I don't get how it gets in the way.
Why don't you use the tonics you find from looting bodies?
Sounds like you don't actually like immersion then. If you want to bing bing wahoo your way through the map from fast travel location to another location constantly it's certainly not the game for you.
I'll put it like this: you like immersive games the same way Fallout 4 fans like role playing games.
I'd take you seriously were you not on a forum that constantly gatekeeps what "RPG" actually means. But alas, I'll just be content with your screeching and butthurt ratings instead.
Oh man, the moment when the game told me that my whistle can't call the horse because it's too far away, I knew this game will be something else. Until now I'm still salty about Assassin's Creed Odyssey, a game that was so utterly gamey it ultimately became an 80 gigabytes husk with no soul, in which everything has to be shown and explained on the map, the menu, the quest log, no natural inconvenience, everything is rigid and aggravating. In RDR2, a scripted ambush still gets me every time because it's completely unexpected and a nice burst of pace, while in AC Odyssey, I groaned whenever a mercenary caught up to me after fast traveling because the game did it so often it's too obvious it teleported those fucks after me. RDR2 has a lot of flaws, not all mechanics mesh well together and there's a lot of inconsistencies in its commitment to realism, but I'd applaud R* for making such a slow paced game in an age where "gamers" crave for instant gratification and demand their actions must return a reward all the time.I say that in a industry were 100% of the game looks gamey and don't do anything that is not exactly core gameplay Red dead redemption 2 is a nice change.
Oh man, the moment when the game told me that my whistle can't call the horse because it's too far away, I knew this game will be something else. Until now I'm still salty about Assassin's Creed Odyssey, a game that was so utterly gamey it ultimately became an 80 gigabytes husk with no soul, in which everything has to be shown and explained on the map, the menu, the quest log, no natural inconvenience, everything is rigid and aggravating. In RDR2, a scripted ambush still gets me every time because it's completely unexpected and a nice burst of pace, while in AC Odyssey, I groaned whenever a mercenary caught up to me after fast traveling because the game did it so often it's too obvious it teleported those fucks after me. RDR2 has a lot of flaws, not all mechanics mesh well together and there's a lot of inconsistencies in its commitment to realism, but I'd applaud R* for making such a slow paced game in an age where "gamers" crave for instant gratification and demand their actions must return a reward all the time.
A criminal career is no excuse for bad manners.Oh man, the moment when the game told me that my whistle can't call the horse because it's too far away, I knew this game will be something else. Until now I'm still salty about Assassin's Creed Odyssey, a game that was so utterly gamey it ultimately became an 80 gigabytes husk with no soul, in which everything has to be shown and explained on the map, the menu, the quest log, no natural inconvenience, everything is rigid and aggravating. In RDR2, a scripted ambush still gets me every time because it's completely unexpected and a nice burst of pace, while in AC Odyssey, I groaned whenever a mercenary caught up to me after fast traveling because the game did it so often it's too obvious it teleported those fucks after me. RDR2 has a lot of flaws, not all mechanics mesh well together and there's a lot of inconsistencies in its commitment to realism, but I'd applaud R* for making such a slow paced game in an age where "gamers" crave for instant gratification and demand their actions must return a reward all the time.
I want to add, that the hardened American gangsters in RDR2 use the expressions "fuck" and "fucking <something bad>" a lot less than the erudite ancient Greeks in Odyssey.
PS: The only reason you're even getting replies from me is because you're posting objectively false shit - like the need to constantly shop for food to restore HP - which is a double lie. Food doesn't restore HP and you don't need to shop for food almost ever. I'm not contesting your assertion that the game is slow, I'm contesting the examples you cite. Even I, as someone who loves the game, can come up with better, more appropriate examples than the shit you wrote.
I'm fine with you not liking it. As I said it was more about the examples you gave than the complaints about slowness/excessive animations.PS: The only reason you're even getting replies from me is because you're posting objectively false shit - like the need to constantly shop for food to restore HP - which is a double lie. Food doesn't restore HP and you don't need to shop for food almost ever. I'm not contesting your assertion that the game is slow, I'm contesting the examples you cite. Even I, as someone who loves the game, can come up with better, more appropriate examples than the shit you wrote.
Because you continue to not even understand what I'm saying. Maybe I'm not writing it as well as I could be, but I've reiterated over and over it's not the mechanics of beans and health meters and whatnot I'm complaining about. It's the process of doing anything in the game. Ignore whether I should be buying beans or not... the point is, if I want to buy beans, or search a body, or get to a mission location, or even shoot a dude... it takes way more time and effort than it should. I remember back when Crysis came out people complained about even having to click F on guns to pick up ammo, because they were used to it automatically being picked up when they walked by. I actually like picking up ammo, but the point is RDR2 takes that idea and pushes it up to 10,000. You criticize my interest level in immersion, but like most things in life it's about balance. RDR2 takes it to an extreme I find detrimental to the experience.
I'm fine disagreeing and debating these points. The only reason I got pissy is because you're framing any disagreement as being rooted in twitchy ADHD speed gaming, which is a massive eye-roll.
DalekFlay it's a console game. In the time it takes to trigger 1 action in the retarded input scheme, and with the character moving with the inertia of a heavy boat, you could do 20 different things in a PC game.
Everyone who played GTAV understands your frustration. GTAV was at least a decent city sandbox and I spent a lot of time racing through the city and doing monkey business with my friends. I assume we will all do the same with RDR2 when it ends up like GTA Online.
I'm loving the game, but whoever had the bright idea of resetting inventory, weapon selection, etc during missions deserves a bullet.
Assassin's Creed 3 beat it to the punch though.There is also This Land is Mine btw https://store.steampowered.com/app/1069640/This_Land_Is_My_Land/ where you can play a mentally ill native American who kills whiteys the whole
Yea it's really irritating. I'm not much of a fan of the four-gun wheel either, you could just access all of them at once because most guns are basically interchangeable and just generally inferior to the Springfield rifle.I'm loving the game, but whoever had the bright idea of resetting inventory, weapon selection, etc during missions deserves a bullet.
I like how I bought a rifle to use instead of a carbine, have it equipped when riding around, but then a mission starts and I somehow have the carbine instead.
I didn't feel the "survival" mechanics were detrimental, but rather a missed opportunity. I can understand why Rockstar, in the end, pussied out and scaled them back. If you go on any site where people criticize the game, one of the first complaints you'll see is the survival mechanics. Just the mere existence of them, even if it doesn't really matter gameplay wise, is enough to scare plenty of people away, because it's perceived as annoying busy work that gets in the way.
To me it also ended up being my main complaint about the game, but in the exact opposite way - I hated that I could ignore the system. I wanted a hardcore mode where you needed to eat every X hours and taking 3 shots would immediately kill Arthur. Surprisingly the PC version is still lacking such a mod sadly.