DJOGamer PT
Arcane
I'm surprised it didn't cross your mind that some of these games you mentioned are boring. Outside of quests, Gothic suffers from many of the same problems as RDR2. It has really bad combat,
It's Combat is bad, but not really bad (that's Oblivion levels of bad).
Besides that's just one aspect among various others that make up the gameplay.
It's an RPG, the combat isn't the main focus of the gameplay experience - the only game genres where that applies are shooters, fighters, hack 'n' slahes and beat 'em ups.
slow traversal of the environment and a vast world.
Gothic is the complete oposite of vast and barren open world games.
And the traversal speed isn't a problem as: the locations are close; there are faster ways to get somewhere besides walking; the exploaration is designed with all that in mind.
STALKER is boring,
STALKER is a pleb filter.
But seriously stalker oozes atmosphere and tension, the survival mechanics are actually meaningful (unlike RDR2), the world/levels/missions/encounters are very well designed and intriguing (except for the last mission).
The game is enjoyable, but the bad optimization, slow start and overall jank it's what drives people away.
Demon's Souls is boring and isn't excellent
Then Dark Souls 1 and 3 are in an even worse position than DeS.
other games like Teef and Resident Evil are more like slow paced action games that are really short so they aren't that comparable to an open world game.
The fact they may be a subgenre of Action games doesn't change the fact they are very slow placed.
And you said all slow paced games are boring, regardless of being open world or an rpg.
This is a generalistic and retarded statement too, because it is completely subjective to you. Other people can have the opposite impressions and enjoyment of all those games
Taste -> Subjective
Quality -> Objective
Case in point: millions of people love Skyrim and think it's a very complex and well designed RPG.