Ivan
Arcane
i'm in for the insane produciton values, particularly sound design, ost, and voiceover. I fully expect the gameplay to be shit
1) Gunplay is weakThis game is a curious one for me. It sounds great on paper, I even enjoy slower paced games generally. Moreover, the game has insane production values and people have clearly poured their hearts into the game. Then, you get to play the game and it's the most boring shit ever. BOOOOORING. Gunplay is weak, control scheme is overly complicated for a reason unknown to me, huge input latency, even picking up fucking items is slow to the point you just don't feel like picking things up anymore. There are also broken systems that don't make any sense, the wanted system being the prime example. The game is fundamentally broken on too many levels. Will mods fix it?
You'll never slow to a walk while in combat. All you need to do if in a fight is press X once to change running speed from walking - > running. If you want to sprint real fast you must tap X.
Rockstar has never made a "quick and responsive" combat system. In their most lauded games like GTA 3 - VC - SA trilogy, it was clunky as fuck even back then. You couldn't even move and shoot at the same time (and it was also forced auto aim).
1) Gunplay is weakThis game is a curious one for me. It sounds great on paper, I even enjoy slower paced games generally. Moreover, the game has insane production values and people have clearly poured their hearts into the game. Then, you get to play the game and it's the most boring shit ever. BOOOOORING. Gunplay is weak, control scheme is overly complicated for a reason unknown to me, huge input latency, even picking up fucking items is slow to the point you just don't feel like picking things up anymore. There are also broken systems that don't make any sense, the wanted system being the prime example. The game is fundamentally broken on too many levels. Will mods fix it?
Objectively wrong. All the components that make up gunplay are on par with Max Payne 3, the greatest third person shooter of all time, and some even surpass it. Sound, gun models, animations, interactivity and effects are all top notch.
1) Gunplay is weakThis game is a curious one for me. It sounds great on paper, I even enjoy slower paced games generally. Moreover, the game has insane production values and people have clearly poured their hearts into the game. Then, you get to play the game and it's the most boring shit ever. BOOOOORING. Gunplay is weak, control scheme is overly complicated for a reason unknown to me, huge input latency, even picking up fucking items is slow to the point you just don't feel like picking things up anymore. There are also broken systems that don't make any sense, the wanted system being the prime example. The game is fundamentally broken on too many levels. Will mods fix it?
Objectively wrong. All the components that make up gunplay are on par with Max Payne 3, the greatest third person shooter of all time, and some even surpass it. Sound, gun models, animations, interactivity and effects are all top notch.
Except Max Payne 3 has snappier animations and lets you swap shoulders in and out of aiming and has a far quicker crouch (that I frequently use to duck under bullets*) and an effective roll. No, it's not on par with Max Payne 3.
*
1) Gunplay is weakThis game is a curious one for me. It sounds great on paper, I even enjoy slower paced games generally. Moreover, the game has insane production values and people have clearly poured their hearts into the game. Then, you get to play the game and it's the most boring shit ever. BOOOOORING. Gunplay is weak, control scheme is overly complicated for a reason unknown to me, huge input latency, even picking up fucking items is slow to the point you just don't feel like picking things up anymore. There are also broken systems that don't make any sense, the wanted system being the prime example. The game is fundamentally broken on too many levels. Will mods fix it?
Objectively wrong. All the components that make up gunplay are on par with Max Payne 3, the greatest third person shooter of all time, and some even surpass it. Sound, gun models, animations, interactivity and effects are all top notch.
Except Max Payne 3 has snappier animations and lets you swap shoulders in and out of aiming and has a far quicker crouch (that I frequently use to duck under bullets*) and an effective roll. No, it's not on par with Max Payne 3.
*
Nice Multiplayer gif that happens to be sped up. Of course RDR2 doesn't have the shootdodge dive, what kind of dumbass mention is that? In case you haven't noticed you don't play as Max Payne in RDR2. It has a dive you can use to dodge bullets still. You can crouch as well but it isn't very handy to do on the controller because it's bound to L3, but crouching while sprinting is fairly quick so on PC you should be able to do sprinting squats still. You can swap shoulders in RDR2 as well, and for out of combat shoulder swapping you have first person view instead, but shoulder swapping isn't needed because the camera tends to adjust fairly well to whatever you're trying to look at. Also none of what you said has anything to do with the gunplay, which is what my post was about.
And I have 0 doubts that RDR2 will see a movement overhaul with the PC release (like the MP component got one with the last patch), because there is absolutely 0 chance the game is playable on WASD with the animation weight and delay on initial movement as it is.
1) Gunplay is weakThis game is a curious one for me. It sounds great on paper, I even enjoy slower paced games generally. Moreover, the game has insane production values and people have clearly poured their hearts into the game. Then, you get to play the game and it's the most boring shit ever. BOOOOORING. Gunplay is weak, control scheme is overly complicated for a reason unknown to me, huge input latency, even picking up fucking items is slow to the point you just don't feel like picking things up anymore. There are also broken systems that don't make any sense, the wanted system being the prime example. The game is fundamentally broken on too many levels. Will mods fix it?
Objectively wrong. All the components that make up gunplay are on par with Max Payne 3, the greatest third person shooter of all time, and some even surpass it. Sound, gun models, animations, interactivity and effects are all top notch.
Except Max Payne 3 has snappier animations and lets you swap shoulders in and out of aiming and has a far quicker crouch (that I frequently use to duck under bullets*) and an effective roll. No, it's not on par with Max Payne 3.
*
Nice Multiplayer gif that happens to be sped up. Of course RDR2 doesn't have the shootdodge dive, what kind of dumbass mention is that? In case you haven't noticed you don't play as Max Payne in RDR2. It has a dive you can use to dodge bullets still. You can crouch as well but it isn't very handy to do on the controller because it's bound to L3, but crouching while sprinting is fairly quick so on PC you should be able to do sprinting squats still. You can swap shoulders in RDR2 as well, and for out of combat shoulder swapping you have first person view instead, but shoulder swapping isn't needed because the camera tends to adjust fairly well to whatever you're trying to look at. Also none of what you said has anything to do with the gunplay, which is what my post was about.
And I have 0 doubts that RDR2 will see a movement overhaul with the PC release (like the MP component got one with the last patch), because there is absolutely 0 chance the game is playable on WASD with the animation weight and delay on initial movement as it is.
Did I mention the shoot dodge? I talked about efficiency. Even Butch Cassidy and the Sundance Kid had an agile gunslinger.
That GIF is almost the same speed as the actual video, not that that was the point. I posted it to demonstrate the crouch, which is sluggish and much less effective in combat in RDR2. Shoulder swapping is ALWAYS needed. I swap shoulders maybe fifteen times in a span of one minute, so that I can see around corners and place my target easily. To be fair, RDR2 has more open environments, but it's still very limiting having it only accessible while zooming in.
1) Gunplay is weakThis game is a curious one for me. It sounds great on paper, I even enjoy slower paced games generally. Moreover, the game has insane production values and people have clearly poured their hearts into the game. Then, you get to play the game and it's the most boring shit ever. BOOOOORING. Gunplay is weak, control scheme is overly complicated for a reason unknown to me, huge input latency, even picking up fucking items is slow to the point you just don't feel like picking things up anymore. There are also broken systems that don't make any sense, the wanted system being the prime example. The game is fundamentally broken on too many levels. Will mods fix it?
Objectively wrong. All the components that make up gunplay are on par with Max Payne 3, the greatest third person shooter of all time, and some even surpass it. Sound, gun models, animations, interactivity and effects are all top notch.
Except Max Payne 3 has snappier animations and lets you swap shoulders in and out of aiming and has a far quicker crouch (that I frequently use to duck under bullets*) and an effective roll. No, it's not on par with Max Payne 3.
*
Nice Multiplayer gif that happens to be sped up. Of course RDR2 doesn't have the shootdodge dive, what kind of dumbass mention is that? In case you haven't noticed you don't play as Max Payne in RDR2. It has a dive you can use to dodge bullets still. You can crouch as well but it isn't very handy to do on the controller because it's bound to L3, but crouching while sprinting is fairly quick so on PC you should be able to do sprinting squats still. You can swap shoulders in RDR2 as well, and for out of combat shoulder swapping you have first person view instead, but shoulder swapping isn't needed because the camera tends to adjust fairly well to whatever you're trying to look at. Also none of what you said has anything to do with the gunplay, which is what my post was about.
And I have 0 doubts that RDR2 will see a movement overhaul with the PC release (like the MP component got one with the last patch), because there is absolutely 0 chance the game is playable on WASD with the animation weight and delay on initial movement as it is.
Did I mention the shoot dodge? I talked about efficiency. Even Butch Cassidy and the Sundance Kid had an agile gunslinger.
That GIF is almost the same speed as the actual video, not that that was the point. I posted it to demonstrate the crouch, which is sluggish and much less effective in combat in RDR2. Shoulder swapping is ALWAYS needed. I swap shoulders maybe fifteen times in a span of one minute, so that I can see around corners and place my target easily. To be fair, RDR2 has more open environments, but it's still very limiting having it only accessible while zooming in.
Your problem is that you're comparing Max Payne 3 MP context to RDR2 SP context. You say the crouch is much less effective in combat in RDR2. Yeah, maybe for SP outside of stealthing, but so was crouching and rolling in MP3 SP. Playing with other people completely changes how scenarios play out. RDR2 is a cover shooter in SP, in MP it's a sprinting/diving/charging at you simulator. You don't know how useful crouching mid sprint will be in RDR2 MP, because it's simply not possible to spam it on consoles because of where it's bound to.
What is good "quest" design in the context of a Rockstar game?That's every game in a nutshell. Go here, do this, rinse and repeat.
Actual good "quest" design is a thing, even though people act like it isn't to defend mediocre games. Also bland "quests" can be overcome with great story, dialog choices and stuff like faction systems to make it more interesting. Rockstar traditionally have succeeded based on story/presentation that makes you forget the gameplay is kind of meh. No idea if they did here, will find out soon.
Definitely would prefer bullet time in a western over this dead eye tagging bullcrap.Max Payne 3 is underrated, combat wise. Its problem is endless cutscenes that never stop.
Slow games are boring. People have to accept that fact when they want devs to make their game slow paced. Yes, this counts for rpgs too.
This is for The Sentinel.
RDR2 does have bullet time. You're not forced to tag and insta kill enemies sometime in Chapter 2 or 3 I think, when you unlock the Dead Eye upgrade. You can shoot while the game is slowed down.Definitely would prefer bullet time in a western over this dead eye tagging bullcrap.Max Payne 3 is underrated, combat wise. Its problem is endless cutscenes that never stop.
I hope they eventually port the RDR1 to the PC too
Slow games are boring. People have to accept that fact when they want devs to make their game slow paced. Yes, this counts for rpgs too.
That's a very generalistic and retarded statement.
Thief 1/2, REmake, Subnautica, Deus Ex 1, Gothic, STALKER, Arx Fatallis, Pathalogic 2, Battle Brothers, Warband, Dark Sun, Star Trail, hell even most Zelda games and Demon's Souls are slow placed games, and they are all excellent.
RDR2 is slow paced for the wrong reasons - i.e. slow animations, bad quest design, filler content, vast empty world, long campgain with few engaging missions, and (like alot of people were talking in the previous page) underdeveloped gameplay.
I've completed Max Payne 3 7 times on the max difficulty and I didn't even realize it had crouch/roll until my 3rd playthrough. It's a subpar option compared to simply shootdodging and popping all 5 of those guys with headshots instantly.
I'm surprised it didn't cross your mind that some of these games you mentioned are boring. Outside of quests, Gothic suffers from many of the same problems as RDR2. It has really bad combat, slow traversal of the environment and a vast world. The only thing I'll give it credit for is that it realized fast travel is important in these open world games and allows you to do so without menus, loading screens or using pre-set locations.That's a very generalistic and retarded statement.
Thief 1/2, REmake, Subnautica, Deus Ex 1, Gothic, STALKER, Arx Fatallis, Pathalogic 2, Battle Brothers, Warband, Dark Sun, Star Trail, hell even most Zelda games and Demon's Souls are slow placed games, and they are all excellent.
RDR2 is slow paced for the wrong reasons - i.e. slow animations, bad quest design, filler content, vast empty world, long campgain with few engaging missions, and (like alot of people were talking in the previous page) underdeveloped gameplay.
This is for The Sentinel.
This is a generalistic and retarded statement too, because it is completely subjective to you. Other people can have the opposite impressions and enjoyment of all those gamesThat's a very generalistic and retarded statement.
Thief 1/2, REmake, Subnautica, Deus Ex 1, Gothic, STALKER, Arx Fatallis, Pathalogic 2, Battle Brothers, Warband, Dark Sun, Star Trail, hell even most Zelda games and Demon's Souls are slow placed games, and they are all excellent.
RDR2 is slow paced for the wrong reasons - i.e. slow animations, bad quest design, filler content, vast empty world, long campgain with few engaging missions, and (like alot of people were talking in the previous page) underdeveloped gameplay.
lol, reaching a bit there.Did Sentinel go to your channel and dislike the video with two different accounts?
So that's your 3rd account?lol, reaching a bit there.Did Sentinel go to your channel and dislike the video with two different accounts?