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Really Obscure RPGs

Reinhardt

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Another obscure shitgame that was added to a potato gaming mag once is Dispel. It's a Korean (I think?) Diablo clone. All I remember about it is that it wasn't very good and that it had a gamebreaking bug when you met some kind of Obi Wan Kenobi lookalike.

102040375.jpg


^ that fucking Napoleon painting, what the hell :lol:

Чернокнижник in Russia.

I have it.

i4967a6e1de253.jpg
 

Serus

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Another obscure shitgame that was added to a potato gaming mag once is Dispel. It's a Korean (I think?) Diablo clone. All I remember about it is that it wasn't very good and that it had a gamebreaking bug when you met some kind of Obi Wan Kenobi lookalike.

102040375.jpg


^ that fucking Napoleon painting, what the hell :lol:
That's quite impressive attention to detail. At first i thought it's a badly drawn reproduction of similar David's painting but it's actually Ingres "Napoleon I on his Imperial Throne".
Perhaps the inhabitant of the room is supposed to be of Bonapartist / Hunter hybrid class ?

Seriously though the addition of a painting like that could be a very nice touch. If everything else didn't look so cheap.
 

Lord_Potato

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Another obscure shitgame that was added to a potato gaming mag once is Dispel. It's a Korean (I think?) Diablo clone. All I remember about it is that it wasn't very good and that it had a gamebreaking bug when you met some kind of Obi Wan Kenobi lookalike.

102040375.jpg


^ that fucking Napoleon painting, what the hell :lol:
That's quite impressive attention to detail. At first i thought it's a badly drawn reproduction of similar David's painting but it's actually Ingres "Napoleon I on his Imperial Throne".
Perhaps the inhabitant of the room is supposed to be of Bonapartist / Hunter hybrid class ?

Seriously though the addition of a painting like that could be a very nice touch. If everything else didn't look so cheap.

Bonapartist/Hunter class... love it :)

Ok... now it's time... for some more obscure shit! So, here they go:

Blade and Sword - a chinese Diablo clone. Only single player! I think the most fresh idea of this game is presenting health and mana in a single yin and yang symbol, not as two separate orbs.
BladeNSwordA.jpg

Boiling Point: Road to Hell - I guess it's similar to already mentioned in this thread White Gold: War in Paradise? This time it was not made by the Russians but by Ukrainians.

116492-boiling-point-road-to-hell-windows-screenshot-realia-is-huge.jpg

Chicago 1930 - tactical RPG (real time) in mafia-infested prohibition era. Fresh setting.

Chicago_1930_2.jpg

Fall: the last days of Gaia - Fallout: Shovelware Edition
13.jpg

Gun - a western RPG, about gunslingers and shit
48a962e582dadb586f1eefa4772dd65c722476236999867165738132f0b830f7_product_card_screenshot_748.jpg

Harbinger - hack & slash but this time in SPACE!
177963-harbinger-800x600.jpg

Knights of the Temple 2 - an action RPG in historical setting, crusades
186879_full.jpg
 
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Lord_Potato

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Gun - a western RPG, about gunslingers and shit
Isn't that just wild west GTA clone?
Not really that obscure.
Yeah, now I see it's on GOG. So really not so obscure. I also heard about Fall: the last days of Gaia. What is really interesting is Chicago 1930. I'm really curious about this game, even though it has some poor reviews.
 

Murk

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Gun - a western RPG, about gunslingers and shit
Isn't that just wild west GTA clone?
Not really that obscure.

Yeah I played that back in the when and it's basically GTA on horses. Was surprising to how little it was known give how hard people jacked off over red dead redemption (and it's prequel).

Wasn't bad if I recall, and had p good horse riding. Better than Witcher 3 even :D



See here the glories of taking a swig of hooch and blasting a fucker in the head with a rifle (and the ensuing horse-back duel).
 

Cael

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Yeah, now I see it's on GOG. So really not so obscure. I also heard about Fall: the last days of Gaia. What is really interesting is Chicago 1930. I'm really curious about this game, even though it has some poor reviews.
There is an LP of The Fall: Last Days of Gaia, so it really can't be that obscure, can it?
 

Lord_Potato

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I just found this thread with some more pearls, some of them, like Omega Syndrome, completely unavailable:

http://www.rpgcodex.net/forums/index.php?threads/ten-computer-rpgs-you’ve-never-heard-of.99368/

Nice post from the Rampant Coyote:

Ten Computer RPGs You’ve Never Heard Of*

I struggle with the obscurity of my own indie RPG, Frayed Knights, every day. That’s a common problem with indie games, in spite of our best efforts. But compared to the average indie release,Frayed Knights is doing pretty well. It’s been in some bundles, made it onto Steam, gotten some good reviews and even won some awards that I’m very proud of. But it’s hard to even judge the “average” indie game because… shock… you’ve never heard of it. And what about the games that even more unknown than “average?”

The indie revolution has brought a whole new meaning to the concept of “obscure.” I love reading theCRPG Addict’s blog, and he relishes in discovering these old, obscure computer RPGs. And admittedly, even as a guy who thought he knew his stuff, I am astonished by some of his finds. But he’s still working in the pre-World Wide Web days right now. Things kinda exploded a few years ago, and keep exploding. About twice as many CRPGs released last year than in any year he’s covered so far, and he’s now knee-deep in the “golden age” of the game genre, circa 1990. However, the closer we get to the present day, the more opportunities also arise for… I dunno, call it “micro-publicity” or something. There’s always a tiny website that might mention or review a game (like this one), or some kind of bundle which might include your game.

Even so, a lot of these indie games release with nary a splash, sell little or bupkis, abandon the field, leave the website to be devoured by Asian vultures when the registration lapses, and are remembered by almost none. And… admittedly, these games are not usually the diamonds in the rough their creators probably believed. But in many cases, they weren’t bad, and even if they were, sometimes they contained some interesting seeds of good ideas.

I know a little bit about the challenge of making an RPG**, so I wanted to offer some celebration of the effort that went into making these titles, if nothing else. I fully admit that even as I try to pretend I’ve got my ear to the ground here, I’m unfocused enough to realize that if I’ve heard of it (let alone played it), it’s probably not really that obscure. But in celebration of these nearly-forgotten titles, I wanted to share ten of the most obscure CRPGs I have ever played. If you can still find them, they may be worth checking out – in fact, some of them I heartily recommend. But here’s a word of warning: Because these games are little-known outside of certain circles, there’s not often a lot of help or walkthroughs available online. If you play them, prepare to solve them the old-fashioned way, with very little assistance.




#1 – Dungeons of Death / Dungeons of Magdarr (1983, Commodore 64): This title was only available as a mail-order from a regular multi-game ad in magazines like Compute! I remember digging through the BASIC code and discovering the dungeon maps defined as character strings, and thinking that was a pretty clever way to store it. It was a 3D first-person perspective title… and not a very good one. The odd thing is that I ordered it from this ad to the right. But I understand this game (Dungeons of Death) was a 2D, top-down game on the VIC-20 and other systems. Yet the game I received was a 3D, three-level dungeon (I remember it had 3 levels because, again, I spent about as much time looking through the code as I did playing it.)

I wish I still had the original packaging with the (Tape? Floppy? I can’t remember) and the manual (was it a single page?) Anyway, it was my very first computer RPG, and while it wasn’t the greatest experience evar, it was a taste of things to come.






#2 – Vampyr: Talisman of Invocation (1989, DOS): One day in 1991, on a library computer at my university, I discovered Shareware. I had no money, so this was a wonderful thing. On that day, I copied a whole bunch of these shareware / public domain games onto a couple of floppy drives and took them home. Among them was an Ultima III-like CRPG called Vampyr: Talisman of Invocation. It wasn’t that great of an Ultima clone, to be honest, but it was really impressive that just a couple of guys managed to put this thing together. That was perhaps my first glimpse at to what would one day become the exciting world of indie CRPGs.



#3 – The Devil Whiskey (2003, DOS): This one is hard to label as “obscure.” If hardcore CRPG fans were hipsters, this would be one of the hipster games out there, that the “in” crowd all know about, but nobody else does. It came out in an era where very few indie RPGs were being released, so it gained some momentum by being unique. It is very strongly influenced by The Bard’s Tale, to a fault in my opinion (including an extremely hard first area – a town that is as hard as an old-school dungeon). It’s a first-person dungeon crawler with 3D graphics and quality artwork, now (finally) available via Gamersgate.






#4 – Parhedros: Tunnels of Sethir (2007, Windows): An “old-school, dungeon-crawling, fantasy role-playing adventure, packed full of action, magic and mayhem” which only erred on the side of authenticity when it came to determining whether certain humanoid creatures wore clothes. The answer was, “No,” although the effort was not (at least not in the demo that I played) an attempt to titillate – not that the low-poly 3D graphics could really do much of that if that had been their actual intention. As far as I could see, there was nothing more provocative than the illustrations in the old 1st edition AD&D manuals. The site is still available, though, and is still NSFW: Parhedros




#5 – The Omega Syndrome (2005?, Windows): Inspired by the original Fallout games, this RPG was set in something of an alternate-history 1950s involving alien conspiracies. Yep, a non-fantasy indie RPG! Complete with comic-book style narratives and isometric, turn-based combat and pretty decent graphics, this was a sadly overlooked title. Eventually, in frustration, the developer removed the game entirely from sale, although you can still find various versions of the free demo out on the web.





#6 – The Three Musketeers – The Game (2009, Windows and Mac): An unusual title by Dingo Games based on the classic novel, The Three Musketeers. Again, non-fantasy! And with some very unusual opportunities (like playing Tennis – the sport of kings). And… hey, I am actually an affiliate for this relatively unknown game, and you can get it here. Okay, shameless plug over. It’s hard for me to gauge its relative obscurity, but it seemed like it fell off every radar almost immediately after release.






#7 – Swords & Sorcery: Underworld (2010/2012, Windows): This game has been released a couple of times in progressively better quality, with a new version coming “soon” that promises to be even better. This is another game that I have trouble thinking of as being “obscure” because I’m personal friends of the developer, and it has received rave reviews from the little places on the Internet that I follow. And of course, *I* have played it, so how obscure can it be? But as a game that’s not on any major distribution sites, and has never (to my knowledge) been in any bundle, and rarely mentioned outside of a small circle of diehard western RPG-fans, I guess it qualifies. Swords & Sorcery: Underworld is heavily influenced by the early Might & Magic series, and offers considerable depth and length of gameplay, and lots and lots of dungeons and monsters, and not a small number of interesting puzzles to resolve. What it does borrow from the classics is put to good use, offering the same addictive properties. As the author has kept refining it (even while laboring on the sequel), it speaks highly of his dedication to the game long after its initial release. You can grab yourself a copy at the Olderbytes official website.






#8 – Inaria (2011, Windows): Created by another friend of mine, Anthony Salter, Inaria has finally been part of a (modest) bundle, so it’s no longer quite as obscure as it once was. Inaria is an old-school-esque game of the Ultima III-V style that started as a “game in 40 hours” project that gradually blossomed into a full-fledged (if relatively short), playable, entertaining game. The author updated the game since its original release, adding a major randomized dungeon (called “The Infinite”) and other features. You can help make this game less obscure by getting it here.






#9 – Darklight Dungeon / Darklight Dungeon Eternity (2010 / 2012, Windows): This was actually the game that inspired this post. The website is gone, the game is no longer supported (and I’m not sure if it can even be purchased anymore), but you know… it was actually a pretty cool title that I had a bit of fun playing. The sequel – Darklight Dungeon Eternity – included FIFTY LEVELS of hand-built dungeon. The graphics were pretty programmer-art-y built from stock tools, and after a certain point the combat emphasis could get wearying, but it did seem like the game regularly provided some surprises. And… I have to ask… has ANYBODY other than Jesse Zoeller (the creator) actually played this bad boy to completion? Holy cow.






#10 – Axe and Fate Rebirth (2013, Windows & Android): While the game doesn’t advertise itself as an Android port, it’s pretty obvious when you play it. While that in itself would be a recommendation against it (and it is), the game sports some pretty interesting features: It is a 3D free-moving turn-based tactical RPG with first-person perspective and up to two characters in the party. You can play with a solo character (with double the starting points) if you want, but it’s much harder that way. It’s available on Desura.





Now, as I said before, I doubt I even come close to being having played the most obscure computer RPGs ever (although I think Dungeons of Magdarr is up there). There are several more I could have listed, but these are my favorite (at least in terms of being unusual, really obscure, or really fun) I’m sure the community here knows plenty more. What CRPGs have you played that were theoretically publicly released (and may still be), yet very few people have ever heard of?

* Unless you read this blog, in which case you’ve probably heard of half of ’em.

** At least without something like RPG Maker, which makes it pretty dang easy to throw together a crappy RPG, and I know many of them were “released” by way of some forum post lost in antiquity. There’s no bottom to how obscure those theoretically “public” distributions can become, so I left RPG Maker games off this list. HOWEVER – Putting together a high-quality title is still insanely difficult, regardless of tools, and so I do not want anybody to take this as some kind of knock against RPG Maker titles. Many of my favorite indie RPGs were made with that tool, and I know dang well how much sweat and blood went into ’em!
 

Cael

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Ten Computer RPGs You’ve Never Heard Of*



#8 – Inaria (2011, Windows): Created by another friend of mine, Anthony Salter, Inaria has finally been part of a (modest) bundle, so it’s no longer quite as obscure as it once was. Inaria is an old-school-esque game of the Ultima III-V style that started as a “game in 40 hours” project that gradually blossomed into a full-fledged (if relatively short), playable, entertaining game. The author updated the game since its original release, adding a major randomized dungeon (called “The Infinite”) and other features. You can help make this game less obscure by getting it here.
This one looks more like an up-graphic'd version of Angband than Ultima...
 

Jack Of Owls

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Evil Islands was notable for being the first commercially released fantasy-based game where the central protagonist is homosexual, even though he does not mention his sexuality, and neither the game's writers, nor the developers, nor the artists, nor the coders, nor the voice actors nor anyone at all associated with the production and promotion of this game have intentionally imparted even the slightest gayness into the character. But he was gay. Of this there could be no doubt. No doubt at all.
 

Darth Roxor

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Yeah I played that back in the when and it's basically GTA on horses. Was surprising to how little it was known give how hard people jacked off over red dead redemption (and it's prequel).

Wasn't bad if I recall, and had p good horse riding. Better than Witcher 3 even :D



See here the glories of taking a swig of hooch and blasting a fucker in the head with a rifle (and the ensuing horse-back duel).


GUN was great.
 

Dreed

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What is really interesting is Chicago 1930. I'm really curious about this game, even though it has some poor reviews.
I found minor online store that sells it when I did some digging for my "Decent strategy games that aren't commercially available" -thread.
http://fireflowergames.com/shop/chicago-1930/

I played this one when it came out, it's not exactly an RPG, but an ok Desperados/Robin Hood clone by the same devs.
 

Cael

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I wouldn't call this obscure, great game though
It isn't obscure? I haven't heard it mentioned much anywhere. Not even my gamer friends know of it, which is kind of sad. That game had a hell of a lot of potential for remakes, sequels and the like.
 

Grauken

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Well, maybe not obscure enough, but yeah, great game. Not enough space opera RPGs anyway
 

Serus

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I wouldn't call this obscure, great game though
It isn't obscure? I haven't heard it mentioned much anywhere. Not even my gamer friends know of it, which is kind of sad. That game had a hell of a lot of potential for remakes, sequels and the like.
Well, we are talking here in relative terms. What is considered obscure by most people doesn't have to be obscure for Codexers. (and a few other places on the net that deal with older games). For example games like Evil Islands or The Fall: Last Days of Gaia have zero recognizability for "casuals" (with possible exception of their countries of origin) but many people here heard of them because some Codexers brought them into discussions on occasions.
Games so obscure than no one heard about them at all (no one other than developers, their families and friends that is), that's a different matter.
 

Grauken

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Despite how annoying he is, the CRPG addict has played some games which I've never heard before, especially some of the french games (most seem garbage though)
 

Cael

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Well, we are talking here in relative terms. What is considered obscure by most people doesn't have to be obscure for Codexers. (and a few other places on the net that deal with older games). For example games like Evil Islands or The Fall: Last Days of Gaia have zero recognizability for "casuals" (with possible exception of their countries of origin) but many people here heard of them because some Codexers brought them into discussions on occasions.
Games so obscure than no one heard about them at all (no one other than developers, their families and friends that is), that's a different matter.
The sad part is I actually had the whole Evil Islands series (1 and 2, right?) but I never got to play them because I had a lot of distractions at the time (sports and non-computer games plus school, IIRC). They came as part of a pack with another game, which is the one I truly wanted. By the time I got around to it, the game disks were corrupted beyond repair even though they had stayed in the drawer all this time.
 

Grauken

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Are you saying you don't know how to travel the high seas?

Also sports games

:what:

Racing and golf games are okay though
 

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