Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,301
Just think about it, why should any new attempt at an arena shooter have to copy Quake to the letter but not be different where it counts?
I had to gleam over the wall of text 'cause tl;dr, but i think i found the heart of the problem here.
It is not a matter of whether one should or should not copy Quake. The question is about maintaining the same standards. Quake and Unreal Tournament were different on various levels, but each still got the basics to perfection (to the point liking one over the other really becomes a matter of taste more than anything), which is what counts for a game of this type.
It's like with shmups (to use an analogy that might be up your alley). You look at games like DoDonPachi and Battle Garegga and they are very different but also very close in terms of how well each handles the fundamentals of the genre. Now i'm a new fag to this type of games but i've noticed there are lot of indie shmups that try to add "new" things while failing to uphold the basics (and in many cases those new things are an hindrance more than anything). And that is what is happening with all those nu-shooters. And that's simply unacceptable for a type of game where you are supposed to spend hundreds and hundreds of hours on. See, a game like Deus Ex could get away with fucking up certain of the basics (gunplay, animations etc) in exchange of expanding the scope of the genre to new directions because single player games operate more like a work of art. You are enjoying the content, not necessarily the perfection of the execution. But with an online game, you can't do that. Everything has to be perfect. The shooting has to be perfect, the balancing needs to be tight, the design flawless, and so forth. Hell, i dare say even the aesthetics play a part. It's why Starcraft is so beloved, to use an example from another genre. Not only is the gameplay flawless (or as close as any game can get), but even the design of the art, the sounds etc is well done.
All those calls for "new things" normie faggots like Total Biscuit and people of his kind fixate on is a coop out. They don't get the essence of a particular game, so they make up for it for some fuzzy happy joy joy idealistic notion of "creativity" and "innovation". Anti-elitism is basically a code word for cluelessness and the resentment their ego suffers when exposed to something that is beyond their capability of understanding, and "innovation" is the way they ignore the question of substance by hiding behind pointless fluff and fancy imagery, which is what this "innovation" usually amounts to anyway. And when some faggot like TB bitches about Quake fans being "against innovation", this is what he is talking about. He is asking us to stop fixating on substance and join his happy joy joy club where we have to hold all the retards by hand and try not to bruise anyone's ego by asking for some kind of fucking standard of excellence.
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