Just bind crouch to RMB unless you're one of those weirdos that jumps with that key.
whyRMB is scope and rail does 100 dmg when scoped, btw
Additionally, we’re also very excited to announce that we’ll be hosting our first ever QuakeCon cosplay contest, with $5,000 in cash prizes for the best cosplay inspired by the games published by Bethesda Softworks.
How is air control or crouchsliding a MOBA feature? Both of those have already been in Quake before.RMB is scope and rail does 100 dmg when scoped, btw. Ctrl is my crouch and I honestly don't intend to play non ranger characters. I don't care about MOBA features.
Having them in specific classes is a moba feature. And most abilities are not something you'll find in older Quake games. In fact, only two are, and IIRC, air control was never part of a main quake game, just quakeworld and cpma, the latter being a mod. But that's besides the point. Either all characters play like this or none, otherwise it's a moba.How is air control or crouchsliding a MOBA feature? Both of those have already been in Quake before.RMB is scope and rail does 100 dmg when scoped, btw. Ctrl is my crouch and I honestly don't intend to play non ranger characters. I don't care about MOBA features.
"We're really committed to esports!" -> 50.000$ prize pool spread across 7 games.
Clutch and his shield is the definitive anti-fun element in this game.